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This Ecma Standard defines the ECMAScript 2015 Language. It is the sixth edition of the ECMAScript Language Specification. Since publication of the first edition in 1997, ECMAScript has grown to be one of the world’s most widely used general purpose programming languages. It is best known as the language embedded in web browsers but has also been widely adopted for server and embedded applications. The sixth edition is the most extensive update to ECMAScript since the publication of the first edition in 1997.
Goals for ECMAScript 2015 include providing better support for large applications, library creation, and for use of ECMAScript as a compilation target for other languages. Some of its major enhancements include modules, class declarations, lexical block scoping, iterators and generators, promises for asynchronous programming, destructuring patterns, and proper tail calls. The ECMAScript library of built-ins has been expanded to support additional data abstractions including maps, sets, and arrays of binary numeric values as well as additional support for Unicode supplemental characters in strings and regular expressions. The built-ins are now extensible via subclassing.
ECMAScript is based on several originating technologies, the most well-known being JavaScript (Netscape) and JScript (Microsoft). The language was invented by Brendan Eich at Netscape and first appeared in that company’s Navigator 2.0 browser. It has appeared in all subsequent browsers from Netscape and in all browsers from Microsoft starting with Internet Explorer 3.0.
The development of the ECMAScript Language Specification started in November 1996. The first edition of this Ecma Standard was adopted by the Ecma General Assembly of June 1997.
That Ecma Standard was submitted to ISO/IEC JTC 1 for adoption under the fast-track procedure, and approved as international standard ISO/IEC 16262, in April 1998. The Ecma General Assembly of June 1998 approved the second edition of ECMA-262 to keep it fully aligned with ISO/IEC 16262. Changes between the first and the second edition are editorial in nature.
The third edition of the Standard introduced powerful regular expressions, better string handling, new control statements, try/catch exception handling, tighter definition of errors, formatting for numeric output and minor changes in anticipation future language growth. The third edition of the ECMAScript standard was adopted by the Ecma General Assembly of December 1999 and published as ISO/IEC 16262:2002 in June 2002.
After publication of the third edition, ECMAScript achieved massive adoption in conjunction with the World Wide Web where it has become the programming language that is supported by essentially all web browsers. Significant work was done to develop a fourth edition of ECMAScript. However, that work was not completed and not published as the fourth edition of ECMAScript but some of it was incorporated into the development of the sixth edition.
The fifth edition of ECMAScript (published as ECMA-262 5th edition) codified de facto interpretations of the language specification that have become common among browser implementations and added support for new features that had emerged since the publication of the third edition. Such features include accessor properties, reflective creation and inspection of objects, program control of property attributes, additional array manipulation functions, support for the JSON object encoding format, and a strict mode that provides enhanced error checking and program security. The Fifth Edition was adopted by the Ecma General Assembly of December 2009.
The fifth Edition was submitted to ISO/IEC JTC 1 for adoption under the fast-track procedure, and approved as international standard ISO/IEC 16262:2011. Edition 5.1 of the ECMAScript Standard incorporated minor corrections and is the same text as ISO/IEC 16262:2011. The 5.1 Edition was adopted by the Ecma General Assembly of June 2011.
Focused development of the sixth edition started in 2009, as the fifth edition was being prepared for publication. However, this was preceded by significant experimentation and language enhancement design efforts dating to the publication of the third edition in 1999. In a very real sense, the completion of the sixth edition is the culmination of a fifteen year effort.
Dozens of individuals representing many organizations have made very significant contributions within Ecma TC39 to the development of this edition and to the prior editions. In addition, a vibrant informal community has emerged supporting TC39’s ECMAScript efforts. This community has reviewed numerous drafts, filed thousands of bug reports, performed implementation experiments, contributed test suites, and educated the world-wide developer community about ECMAScript. Unfortunately, it is impossible to identify and acknowledge every person and organization who has contributed to this effort.
New uses and requirements for ECMAScript continue to emerge. The sixth edition provides the foundation for regular, incremental language and library enhancements.
Allen Wirfs-Brock
ECMA-262, 6th Edition Project Editor
This Ecma Standard has been adopted by the General Assembly of June 2015.
This Standard defines the ECMAScript 2015 general purpose programming language.
A conforming implementation of ECMAScript must provide and support all the types, values, objects, properties, functions, and program syntax and semantics described in this specification.
A conforming implementation of ECMAScript must interpret source text input in conformance with the Unicode Standard, Version 5.1.0 or later and ISO/IEC 10646. If the adopted ISO/IEC 10646-1 subset is not otherwise specified, it is presumed to be the Unicode set, collection 10646.
A conforming implementation of ECMAScript that provides an application programming interface that supports programs that need to adapt to the linguistic and cultural conventions used by different human languages and countries must implement the interface defined by the most recent edition of ECMA-402 that is compatible with this specification.
A conforming implementation of ECMAScript may provide additional types, values, objects, properties, and functions beyond those described in this specification. In particular, a conforming implementation of ECMAScript may provide properties not described in this specification, and values for those properties, for objects that are described in this specification.
A conforming implementation of ECMAScript may support program and regular expression syntax not described in this specification. In particular, a conforming implementation of ECMAScript may support program syntax that makes use of the “future reserved words” listed in subclause 11.6.2.2 of this specification.
A conforming implementation of ECMAScript must not implement any extension that is listed as a Forbidden Extension in subclause 16.1.
The following referenced documents are indispensable for the application of this document. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments) applies.
ISO/IEC 10646:2003: Information Technology – Universal Multiple-Octet Coded Character Set (UCS) plus Amendment 1:2005, Amendment 2:2006, Amendment 3:2008, and Amendment 4:2008, plus additional amendments and corrigenda, or successor
ECMA-402, ECMAScript 2015 Internationalization API Specification.
https://www.ecma-international.org/publications-and-standards/standards/ecma-402/
ECMA-404, The JSON Data Interchange Format.
https://www.ecma-international.org/publications-and-standards/standards/ecma-404/
This section contains a non-normative overview of the ECMAScript language.
ECMAScript is an object-oriented programming language for performing computations and manipulating computational objects within a host environment. ECMAScript as defined here is not intended to be computationally self-sufficient; indeed, there are no provisions in this specification for input of external data or output of computed results. Instead, it is expected that the computational environment of an ECMAScript program will provide not only the objects and other facilities described in this specification but also certain environment-specific objects, whose description and behaviour are beyond the scope of this specification except to indicate that they may provide certain properties that can be accessed and certain functions that can be called from an ECMAScript program.
ECMAScript was originally designed to be used as a scripting language, but has become widely used as a general purpose programming language. A scripting language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. In such systems, useful functionality is already available through a user interface, and the scripting language is a mechanism for exposing that functionality to program control. In this way, the existing system is said to provide a host environment of objects and facilities, which completes the capabilities of the scripting language. A scripting language is intended for use by both professional and non-professional programmers.
ECMAScript was originally designed to be a Web scripting language, providing a mechanism to enliven Web pages in browsers and to perform server computation as part of a Web-based client-server architecture. ECMAScript is now used to provide core scripting capabilities for a variety of host environments. Therefore the core language is specified in this document apart from any particular host environment.
ECMAScript usage has moved beyond simple scripting and it is now used for the full spectrum of programming tasks in many different environments and scales. As the usage of ECMAScript has expanded, so has the features and facilities it provides. ECMAScript is now a fully featured general propose programming language.
Some of the facilities of ECMAScript are similar to those used in other programming languages; in particular C, Java™, Self, and Scheme as described in:
ISO/IEC 9899:1996, Programming Languages – C.
Gosling, James, Bill Joy and Guy Steele. The Java™ Language Specification. Addison Wesley Publishing Co., 1996.
Ungar, David, and Smith, Randall B. Self: The Power of Simplicity. OOPSLA '87 Conference Proceedings, pp. 227–241, Orlando, FL, October 1987.
IEEE Standard for the Scheme Programming Language. IEEE Std 1178-1990.
A web browser provides an ECMAScript host environment for client-side computation including, for instance, objects that represent windows, menus, pop-ups, dialog boxes, text areas, anchors, frames, history, cookies, and input/output. Further, the host environment provides a means to attach scripting code to events such as change of focus, page and image loading, unloading, error and abort, selection, form submission, and mouse actions. Scripting code appears within the HTML and the displayed page is a combination of user interface elements and fixed and computed text and images. The scripting code is reactive to user interaction and there is no need for a main program.
A web server provides a different host environment for server-side computation including objects representing requests, clients, and files; and mechanisms to lock and share data. By using browser-side and server-side scripting together, it is possible to distribute computation between the client and server while providing a customized user interface for a Web-based application.
Each Web browser and server that supports ECMAScript supplies its own host environment, completing the ECMAScript execution environment.
The following is an informal overview of ECMAScript—not all parts of the language are described. This overview is not part of the standard proper.
ECMAScript is object-based: basic language and host facilities are provided by objects, and an ECMAScript program is a cluster of communicating objects. In ECMAScript, an object is a collection of zero or more properties each with attributes that determine how each property can be used—for example, when the Writable attribute for a property is set to false, any attempt by executed ECMAScript code to assign a different value to the property fails. Properties are containers that hold other objects, primitive values, or functions. A primitive value is a member of one of the following built-in types: Undefined, Null, Boolean, Number, String, and Symbol; an object is a member of the built-in type Object; and a function is a callable object. A function that is associated with an object via a property is called a method.
ECMAScript defines a collection of built-in objects that round out the definition of ECMAScript entities. These built-in objects include the global object; objects that are fundamental to the runtime semantics of the language including Object, Function, Boolean, Symbol, and various Error objects; objects that represent and manipulate numeric values including Math, Number, and Date; the text processing objects String and RegExp; objects that are indexed collections of values including Array and nine different kinds of Typed Arrays whose elements all have a specific numeric data representation; keyed collections including Map and Set objects; objects supporting structured data including the JSON object, ArrayBuffer, and DataView; objects supporting control abstractions including generator functions and Promise objects; and, reflection objects including Proxy and Reflect.
ECMAScript also defines a set of built-in operators. ECMAScript operators include various unary operations, multiplicative operators, additive operators, bitwise shift operators, relational operators, equality operators, binary bitwise operators, binary logical operators, assignment operators, and the comma operator.
Large ECMAScript programs are supported by modules which allow a program to be divided into multiple sequences of statements and declarations. Each module explicitly identifies declarations it uses that need to be provided by other modules and which of its declarations are available for use by other modules.
ECMAScript syntax intentionally resembles Java syntax. ECMAScript syntax is relaxed to enable it to serve as an easy-to-use scripting language. For example, a variable is not required to have its type declared nor are types associated with properties, and defined functions are not required to have their declarations appear textually before calls to them.
Even though ECMAScript includes syntax for class definitions, ECMAScript objects are not fundamentally class-based such
as those in C++, Smalltalk, or Java. Instead objects may be created in various ways including via a literal notation or via
constructors which create objects and then execute code that initializes all or part of them by assigning
initial values to their properties. Each constructor is a function that has a property named "prototype"
that
is used to implement prototype-based inheritance and shared properties. Objects are created by
using constructors in new expressions; for example, new Date(2009,11)
creates a new Date object.
Invoking a constructor without using new has consequences that depend on the constructor. For example,
Date()
produces a string representation of the current date and time rather than an object.
Every object created by a constructor has an implicit reference (called the object’s prototype) to the value
of its constructor’s "prototype"
property. Furthermore, a prototype may have a non-null implicit
reference to its prototype, and so on; this is called the prototype chain. When a reference is made to a property in
an object, that reference is to the property of that name in the first object in the prototype chain that contains a
property of that name. In other words, first the object mentioned directly is examined for such a property; if that object
contains the named property, that is the property to which the reference refers; if that object does not contain the named
property, the prototype for that object is examined next; and so on.
In a class-based object-oriented language, in general, state is carried by instances, methods are carried by classes, and inheritance is only of structure and behaviour. In ECMAScript, the state and methods are carried by objects, while structure, behaviour, and state are all inherited.
All objects that do not directly contain a particular property that their prototype contains share that property and its value. Figure 1 illustrates this:
CF is a constructor (and also an object). Five objects have been created by using new
expressions:
cf1, cf2, cf3, cf4, and cf5. Each
of these objects contains properties named q1
and q2
. The dashed lines represent the implicit
prototype relationship; so, for example, cf3’s prototype is CFp. The constructor,
CF, has two properties itself, named P1
and P2
, which are not visible to
CFp, cf1, cf2, cf3, cf4, or
cf5. The property named CFP1
in CFp is shared by cf1,
cf2, cf3, cf4, and cf5 (but not by CF), as
are any properties found in CFp’s implicit prototype chain that are not named q1
,
q2
, or CFP1
. Notice that there is no implicit prototype link between CF and
CFp.
Unlike most class-based object languages, properties can be added to objects dynamically by assigning values to them. That is, constructors are not required to name or assign values to all or any of the constructed object’s properties. In the above diagram, one could add a new shared property for cf1, cf2, cf3, cf4, and cf5 by assigning a new value to the property in CFp.
Although ECMAScript objects are not inherently class-based, it is often convenient to define class-like abstractions based upon a common pattern of constructor functions, prototype objects, and methods. The ECMAScript built-in objects themselves follow such a class-like pattern. Beginning with ECMAScript 2015, the ECMAScript language includes syntactic class definitions that permit programmers to concisely define objects that conform to the same class-like abstraction pattern used by the built-in objects.
The ECMAScript Language recognizes the possibility that some users of the language may wish to restrict their usage of some features available in the language. They might do so in the interests of security, to avoid what they consider to be error-prone features, to get enhanced error checking, or for other reasons of their choosing. In support of this possibility, ECMAScript defines a strict variant of the language. The strict variant of the language excludes some specific syntactic and semantic features of the regular ECMAScript language and modifies the detailed semantics of some features. The strict variant also specifies additional error conditions that must be reported by throwing error exceptions in situations that are not specified as errors by the non-strict form of the language.
The strict variant of ECMAScript is commonly referred to as the strict mode of the language. Strict mode selection and use of the strict mode syntax and semantics of ECMAScript is explicitly made at the level of individual ECMAScript source text units. Because strict mode is selected at the level of a syntactic source text unit, strict mode only imposes restrictions that have local effect within such a source text unit. Strict mode does not restrict or modify any aspect of the ECMAScript semantics that must operate consistently across multiple source text units. A complete ECMAScript program may be composed of both strict mode and non-strict mode ECMAScript source text units. In this case, strict mode only applies when actually executing code that is defined within a strict mode source text unit.
In order to conform to this specification, an ECMAScript implementation must implement both the full unrestricted ECMAScript language and the strict variant of the ECMAScript language as defined by this specification. In addition, an implementation must support the combination of unrestricted and strict mode source text units into a single composite program.
For the purposes of this document, the following terms and definitions apply.
set of data values as defined in clause 6 of this specification
member of one of the types Undefined, Null, Boolean, Number, Symbol, or String as defined in clause 6
NOTE A primitive value is a datum that is represented directly at the lowest level of the language implementation.
member of the type Object
NOTE An object is a collection of properties and has a single prototype object. The prototype may be the null value.
function object that creates and initializes objects
NOTE The value of a constructor’s prototype
property is a prototype object
that is used to implement inheritance and shared properties.
object that provides shared properties for other objects
NOTE When a constructor creates an object, that object implicitly references the
constructor’s prototype
property for the purpose of resolving property references. The
constructor’s prototype
property can be referenced by the program expression
constructor.prototype
, and properties added to an object’s prototype are shared, through
inheritance, by all objects sharing the prototype. Alternatively, a new object may be created with an explicitly specified
prototype by using the Object.create
built-in function.
object that has the default behaviour for the essential internal methods that must be supported by all objects
object that does not have the default behaviour for one or more of the essential internal methods that must be supported by all objects
NOTE Any object that is not an ordinary object is an exotic object.
object whose semantics are defined by this specification
object specified and supplied by an ECMAScript implementation
NOTE Standard built-in objects are defined in this specification. An ECMAScript implementation may specify and supply additional kinds of built-in objects. A built-in constructor is a built-in object that is also a constructor.
primitive value used when a variable has not been assigned a value
type whose sole value is the undefined value
primitive value that represents the intentional absence of any object value
type whose sole value is the null value
member of the Boolean type
NOTE There are only two Boolean values, true and false
type consisting of the primitive values true and false
member of the Object type that is an instance of the standard built-in Boolean
constructor
NOTE A Boolean object is created by using the Boolean
constructor in a
new
expression, supplying a Boolean value as an argument. The resulting object has an internal slot whose value is the Boolean value. A Boolean
object can be coerced to a Boolean value.
primitive value that is a finite ordered sequence of zero or more 16-bit unsigned integer
NOTE A String value is a member of the String type. Each integer value in the sequence usually represents a single 16-bit unit of UTF-16 text. However, ECMAScript does not place any restrictions or requirements on the values except that they must be 16-bit unsigned integers.
set of all possible String values
member of the Object type that is an instance of the standard built-in String
constructor
NOTE A String object is created by using the String
constructor in a
new
expression, supplying a String value as an argument. The resulting object has an internal slot whose value is the String value. A String object
can be coerced to a String value by calling the String
constructor as a function (21.1.1.1).
primitive value corresponding to a double-precision 64-bit binary format IEEE 754-2008 value
NOTE A Number value is a member of the Number type and is a direct representation of a number.
set of all possible Number values including the special “Not-a-Number” (NaN) value, positive infinity, and negative infinity
member of the Object type that is an instance of the standard built-in Number
constructor
NOTE A Number object is created by using the Number
constructor in a
new
expression, supplying a number value as an argument. The resulting object has an internal slot whose value is the number value. A Number object
can be coerced to a number value by calling the Number
constructor as a function (20.1.1.1).
number value that is the positive infinite number value
number value that is an IEEE 754-2008 “Not-a-Number” value
primitive value that represents a unique, non-String Object property key
set of all possible Symbol values
member of the Object type that is an instance of the standard built-in Symbol
constructor
member of the Object type that may be invoked as a subroutine
NOTE In addition to its properties, a function contains executable code and state that determine how it behaves when invoked. A function’s code may or may not be written in ECMAScript.
built-in object that is a function
NOTE Examples of built-in functions include parseInt
and Math.exp
. An implementation may provide implementation-dependent built-in functions that
are not described in this specification.
part of an object that associates a key (either a String value or a Symbol value) and a value
NOTE Depending upon the form of the property the value may be represented either directly as a data value (a primitive value, an object, or a function object) or indirectly by a pair of accessor functions.
function that is the value of a property
NOTE When a function is called as a method of an object, the object is passed to the function as its this value.
method that is a built-in function
NOTE Standard built-in methods are defined in this specification, and an ECMAScript implementation may specify and provide other additional built-in methods.
internal value that defines some characteristic of a property
property that is directly contained by its object
property of an object that is not an own property but is a property (either own or inherited) of the object’s prototype
The remainder of this specification is organized as follows:
Clause 5 defines the notational conventions used throughout the specification.
Clauses 6−9 define the execution environment within which ECMAScript programs operate.
Clauses 10−16 define the actual ECMAScript programming language including its syntactic encoding and the execution semantics of all language features.
Clauses 17−26 define the ECMAScript standard library. It includes the definitions of all of the standard objects that are available for use by ECMAScript programs as they execute.
A context-free grammar consists of a number of productions. Each production has an abstract symbol called a nonterminal as its left-hand side, and a sequence of zero or more nonterminal and terminal symbols as its right-hand side. For each grammar, the terminal symbols are drawn from a specified alphabet.
A chain production is a production that has exactly one nonterminal symbol on its right-hand side along with zero or more terminal symbols.
Starting from a sentence consisting of a single distinguished nonterminal, called the goal symbol, a given context-free grammar specifies a language, namely, the (perhaps infinite) set of possible sequences of terminal symbols that can result from repeatedly replacing any nonterminal in the sequence with a right-hand side of a production for which the nonterminal is the left-hand side.
A lexical grammar for ECMAScript is given in clause 11. This grammar has as its terminal symbols Unicode code points that conform to the rules for SourceCharacter defined in 10.1. It defines a set of productions, starting from the goal symbol InputElementDiv, InputElementTemplateTail, or InputElementRegExp, or InputElementRegExpOrTemplateTail, that describe how sequences of such code points are translated into a sequence of input elements.
Input elements other than white space and comments form the terminal symbols for the syntactic grammar for ECMAScript and
are called ECMAScript tokens. These tokens are the reserved words, identifiers, literals, and punctuators of the
ECMAScript language. Moreover, line terminators, although not considered to be tokens, also become part of the stream of
input elements and guide the process of automatic semicolon insertion (11.9). Simple white space and single-line comments are discarded and do not
appear in the stream of input elements for the syntactic grammar. A MultiLineComment (that is, a
comment of the form /*
…*/
regardless of whether it spans more than one line) is likewise
simply discarded if it contains no line terminator; but if a MultiLineComment contains one or more
line terminators, then it is replaced by a single line terminator, which becomes part of the stream of input elements for
the syntactic grammar.
A RegExp grammar for ECMAScript is given in 21.2.1. This grammar also has as its terminal symbols the code points as defined by SourceCharacter. It defines a set of productions, starting from the goal symbol Pattern, that describe how sequences of code points are translated into regular expression patterns.
Productions of the lexical and RegExp grammars are distinguished by having two colons “::” as separating punctuation. The lexical and RegExp grammars share some productions.
Another grammar is used for translating Strings into numeric values. This grammar is similar to the part of the lexical grammar having to do with numeric literals and has as its terminal symbols SourceCharacter. This grammar appears in 7.1.3.1.
Productions of the numeric string grammar are distinguished by having three colons “:::” as punctuation.
The syntactic grammar for ECMAScript is given in clauses 11, 12, 13, 14, and 15. This grammar has ECMAScript tokens defined by the lexical grammar as its terminal symbols (5.1.2). It defines a set of productions, starting from two alternative goal symbols Script and Module, that describe how sequences of tokens form syntactically correct independent components of ECMAScript programs.
When a stream of code points is to be parsed as an ECMAScript Script or Module, it is first converted to a stream of input elements by repeated application of the lexical grammar; this stream of input elements is then parsed by a single application of the syntactic grammar. The input stream is syntactically in error if the tokens in the stream of input elements cannot be parsed as a single instance of the goal nonterminal (Script or Module), with no tokens left over.
Productions of the syntactic grammar are distinguished by having just one colon “:” as punctuation.
The syntactic grammar as presented in clauses 12, 13, 14 and 15 is not a complete account of which token sequences are accepted as a correct ECMAScript Script or Module. Certain additional token sequences are also accepted, namely, those that would be described by the grammar if only semicolons were added to the sequence in certain places (such as before line terminator characters). Furthermore, certain token sequences that are described by the grammar are not considered acceptable if a line terminator character appears in certain “awkward” places.
In certain cases in order to avoid ambiguities the syntactic grammar uses generalized productions that permit token sequences that do not form a valid ECMAScript Script or Module. For example, this technique is used for object literals and object destructuring patterns. In such cases a more restrictive supplemental grammar is provided that further restricts the acceptable token sequences. In certain contexts, when explicitly specified, the input elements corresponding to such a production are parsed again using a goal symbol of a supplemental grammar. The input stream is syntactically in error if the tokens in the stream of input elements parsed by a cover grammar cannot be parsed as a single instance of the corresponding supplemental goal symbol, with no tokens left over.
Terminal symbols of the lexical, RegExp, and numeric string grammars are shown in fixed width
font, both in
the productions of the grammars and throughout this specification whenever the text directly refers to such a terminal
symbol. These are to appear in a script exactly as written. All terminal symbol code points specified in this way are to be
understood as the appropriate Unicode code points from the Basic Latin range, as opposed to any similar-looking code points
from other Unicode ranges.
Nonterminal symbols are shown in italic type. The definition of a nonterminal (also called a “production”) is introduced by the name of the nonterminal being defined followed by one or more colons. (The number of colons indicates to which grammar the production belongs.) One or more alternative right-hand sides for the nonterminal then follow on succeeding lines. For example, the syntactic definition:
while
(
Expression )
Statementstates that the nonterminal WhileStatement represents the token while
, followed by a
left parenthesis token, followed by an Expression, followed by a right parenthesis token, followed
by a Statement. The occurrences of Expression and Statement are themselves nonterminals. As another example, the syntactic definition:
,
AssignmentExpressionstates that an ArgumentList may represent either a single AssignmentExpression or an ArgumentList, followed by a comma, followed by an AssignmentExpression. This definition of ArgumentList is recursive, that is, it is defined in terms of itself. The result is that an ArgumentList may contain any positive number of arguments, separated by commas, where each argument expression is an AssignmentExpression. Such recursive definitions of nonterminals are common.
The subscripted suffix “opt”, which may appear after a terminal or nonterminal, indicates an optional symbol. The alternative containing the optional symbol actually specifies two right-hand sides, one that omits the optional element and one that includes it. This means that:
is a convenient abbreviation for:
and that:
for
(
LexicalDeclaration Expressionopt ;
Expressionopt )
Statementis a convenient abbreviation for:
for
(
LexicalDeclaration ;
Expressionopt )
Statementfor
(
LexicalDeclaration Expression ;
Expressionopt )
Statementwhich in turn is an abbreviation for:
for
(
LexicalDeclaration ;
)
Statementfor
(
LexicalDeclaration ;
Expression )
Statementfor
(
LexicalDeclaration Expression ;
)
Statementfor
(
LexicalDeclaration Expression ;
Expression )
Statementso, in this example, the nonterminal IterationStatement actually has four alternative right-hand sides.
A production may be parameterized by a subscripted annotation of the form “[parameters]”, which may appear as a suffix to the nonterminal symbol defined by the production. “parameters” may be either a single name or a comma separated list of names. A parameterized production is shorthand for a set of productions defining all combinations of the parameter names, preceded by an underscore, appended to the parameterized nonterminal symbol. This means that:
is a convenient abbreviation for:
and that:
is an abbreviation for:
Multiple parameters produce a combinatory number of productions, not all of which are necessarily referenced in a complete grammar.
References to nonterminals on the right-hand side of a production can also be parameterized. For example:
is equivalent to saying:
A nonterminal reference may have both a parameter list and an “opt” suffix. For example:
is an abbreviation for:
Prefixing a parameter name with “?” on a right-hand side nonterminal reference makes that parameter value dependent upon the occurrence of the parameter name on the reference to the current production’s left-hand side symbol. For example:
is an abbreviation for:
If a right-hand side alternative is prefixed with “[+parameter]” that alternative is only available if the named parameter was used in referencing the production’s nonterminal symbol. If a right-hand side alternative is prefixed with “[~parameter]” that alternative is only available if the named parameter was not used in referencing the production’s nonterminal symbol. This means that:
is an abbreviation for:
and that
is an abbreviation for:
When the words “one of” follow the colon(s) in a grammar definition, they signify that each of the terminal symbols on the following line or lines is an alternative definition. For example, the lexical grammar for ECMAScript contains the production:
1
2
3
4
5
6
7
8
9
which is merely a convenient abbreviation for:
1
2
3
4
5
6
7
8
9
If the phrase “[empty]” appears as the right-hand side of a production, it indicates that the production's right-hand side contains no terminals or nonterminals.
If the phrase “[lookahead ∉ set]” appears in the right-hand side of a production, it indicates that the production may not be used if the immediately following input token sequence is a member of the given set. The set can be written as a comma separated list of one or two element terminal sequences enclosed in curly brackets. For convenience, the set can also be written as a nonterminal, in which case it represents the set of all terminals to which that nonterminal could expand. If the set consists of a single terminal the phrase “[lookahead ≠ terminal]” may be used.
For example, given the definitions
0
1
2
3
4
5
6
7
8
9
the definition
n
[lookahead ∉ {1
, 3
, 5
, 7
, 9
}] DecimalDigitsmatches either the letter n
followed by one or more decimal digits the first of which is even, or a decimal
digit not followed by another decimal digit.
If the phrase “[no LineTerminator here]” appears in the right-hand side of a production of the syntactic grammar, it indicates that the production is a restricted production: it may not be used if a LineTerminator occurs in the input stream at the indicated position. For example, the production:
throw
[no LineTerminator here] Expression ;
indicates that the production may not be used if a LineTerminator occurs in the script between
the throw
token and the Expression.
Unless the presence of a LineTerminator is forbidden by a restricted production, any number of occurrences of LineTerminator may appear between any two consecutive tokens in the stream of input elements without affecting the syntactic acceptability of the script.
When an alternative in a production of the lexical grammar or the numeric string grammar appears to be a multi-code point token, it represents the sequence of code points that would make up such a token.
The right-hand side of a production may specify that certain expansions are not permitted by using the phrase “but not” and then indicating the expansions to be excluded. For example, the production:
means that the nonterminal Identifier may be replaced by any sequence of code points that could replace IdentifierName provided that the same sequence of code points could not replace ReservedWord.
Finally, a few nonterminal symbols are described by a descriptive phrase in sans-serif type in cases where it would be impractical to list all the alternatives:
The specification often uses a numbered list to specify steps in an algorithm. These algorithms are used to precisely specify the required semantics of ECMAScript language constructs. The algorithms are not intended to imply the use of any specific implementation technique. In practice, there may be more efficient algorithms available to implement a given feature.
Algorithms may be explicitly parameterized, in which case the names and usage of the parameters must be provided as part of the algorithm’s definition. In order to facilitate their use in multiple parts of this specification, some algorithms, called abstract operations, are named and written in parameterized functional form so that they may be referenced by name from within other algorithms. Abstract operations are typically referenced using a functional application style such as operationName(arg1, arg2). Some abstract operations are treated as polymorphically dispatched methods of class-like specification abstractions. Such method-like abstract operations are typically referenced using a method application style such as someValue.operationName(arg1, arg2).
Algorithms may be associated with productions of one of the ECMAScript grammars. A production that has multiple alternative definitions will typically have a distinct algorithm for each alternative. When an algorithm is associated with a grammar production, it may reference the terminal and nonterminal symbols of the production alternative as if they were parameters of the algorithm. When used in this manner, nonterminal symbols refer to the actual alternative definition that is matched when parsing the source text.
When an algorithm is associated with a production alternative, the alternative is typically shown without any “[ ]” grammar annotations. Such annotations should only affect the syntactic recognition of the alternative and have no effect on the associated semantics for the alternative.
Unless explicitly specified otherwise, all chain productions have an implicit definition for every algorithm that might be applied to that production’s left-hand side nonterminal. The implicit definition simply reapplies the same algorithm name with the same parameters, if any, to the chain production’s sole right-hand side nonterminal and then returns the result. For example, assume there is a production:
{
StatementList }
but there is no corresponding Evaluation algorithm that is explicitly specified for that production. If in some algorithm there is a statement of the form: “Return the result of evaluating Block” it is implicit that an Evaluation algorithm exists of the form:
Runtime Semantics: Evaluation
{
StatementList }
For clarity of expression, algorithm steps may be subdivided into sequential substeps. Substeps are indented and may themselves be further divided into indented substeps. Outline numbering conventions are used to identify substeps with the first level of substeps labelled with lower case alphabetic characters and the second level of substeps labelled with lower case roman numerals. If more than three levels are required these rules repeat with the fourth level using numeric labels. For example:
A step or substep may be written as an “if” predicate that conditions its substeps. In this case, the substeps are only applied if the predicate is true. If a step or substep begins with the word “else”, it is a predicate that is the negation of the preceding “if” predicate step at the same level.
A step may specify the iterative application of its substeps.
A step that begins with “Assert:” asserts an invariant condition of its algorithm. Such assertions are used to make explicit algorithmic invariants that would otherwise be implicit. Such assertions add no additional semantic requirements and hence need not be checked by an implementation. They are used simply to clarify algorithms.
Mathematical operations such as addition, subtraction, negation, multiplication, division, and the mathematical functions defined later in this clause should always be understood as computing exact mathematical results on mathematical real numbers, which unless otherwise noted do not include infinities and do not include a negative zero that is distinguished from positive zero. Algorithms in this standard that model floating-point arithmetic include explicit steps, where necessary, to handle infinities and signed zero and to perform rounding. If a mathematical operation or function is applied to a floating-point number, it should be understood as being applied to the exact mathematical value represented by that floating-point number; such a floating-point number must be finite, and if it is +0 or −0 then the corresponding mathematical value is simply 0.
The mathematical function abs(x) produces the absolute value of x, which is −x if x is negative (less than zero) and otherwise is x itself.
The mathematical function sign(x) produces 1 if x is positive and −1 if x is negative. The sign function is not used in this standard for cases when x is zero.
The mathematical function min(x1, x2, ..., xn) produces the mathematically smallest of x1 through xn. The mathematical function max(x1, x2, ..., xn) produces the mathematically largest of x1 through xn. The domain and range of these mathematical functions include +∞ and −∞.
The notation “x modulo y” (y must be finite and nonzero) computes a value k of the same sign as y (or zero) such that abs(k) < abs(y) and x−k = q × y for some integer q.
The mathematical function floor(x) produces the largest integer (closest to positive infinity) that is not larger than x.
NOTE floor(x) = x−(x modulo 1).
Context-free grammars are not sufficiently powerful to express all the rules that define whether a stream of input elements form a valid ECMAScript Script or Module that may be evaluated. In some situations additional rules are needed that may be expressed using either ECMAScript algorithm conventions or prose requirements. Such rules are always associated with a production of a grammar and are called the static semantics of the production.
Static Semantic Rules have names and typically are defined using an algorithm. Named Static Semantic Rules are associated with grammar productions and a production that has multiple alternative definitions will typically have for each alternative a distinct algorithm for each applicable named static semantic rule.
Unless otherwise specified every grammar production alternative in this specification implicitly has a definition for a static semantic rule named Contains which takes an argument named symbol whose value is a terminal or nonterminal of the grammar that includes the associated production. The default definition of Contains is:
The above definition is explicitly over-ridden for specific productions.
A special kind of static semantic rule is an Early Error Rule. Early error rules define early error conditions (see clause 16) that are associated with specific grammar productions. Evaluation of most early error rules are not explicitly invoked within the algorithms of this specification. A conforming implementation must, prior to the first evaluation of a Script or Module, validate all of the early error rules of the productions used to parse that Script or Module. If any of the early error rules are violated the Script or Module is invalid and cannot be evaluated.
Algorithms within this specification manipulate values each of which has an associated type. The possible value types are exactly those defined in this clause. Types are further subclassified into ECMAScript language types and specification types.
Within this specification, the notation “Type(x)” is used as shorthand for “the type of x” where “type” refers to the ECMAScript language and specification types defined in this clause. When the term “empty” is used as if it was naming a value, it is equivalent to saying “no value of any type”.
An ECMAScript language type corresponds to values that are directly manipulated by an ECMAScript programmer using the ECMAScript language. The ECMAScript language types are Undefined, Null, Boolean, String, Symbol, Number, and Object. An ECMAScript language value is a value that is characterized by an ECMAScript language type.
The Undefined type has exactly one value, called undefined. Any variable that has not been assigned a value has the value undefined.
The Null type has exactly one value, called null.
The Boolean type represents a logical entity having two values, called true and false.
The String type is the set of all ordered sequences of zero or more 16-bit unsigned integer values (“elements”) up to a maximum length of 253-1 elements. The String type is generally used to represent textual data in a running ECMAScript program, in which case each element in the String is treated as a UTF-16 code unit value. Each element is regarded as occupying a position within the sequence. These positions are indexed with nonnegative integers. The first element (if any) is at index 0, the next element (if any) at index 1, and so on. The length of a String is the number of elements (i.e., 16-bit values) within it. The empty String has length zero and therefore contains no elements.
Where ECMAScript operations interpret String values, each element is interpreted as a single UTF-16 code unit. However,
ECMAScript does not place any restrictions or requirements on the sequence of code units in a String value, so they may be
ill-formed when interpreted as UTF-16 code unit sequences. Operations that do not interpret String contents treat them as
sequences of undifferentiated 16-bit unsigned integers. The function String.prototype.normalize
(see
21.1.3.12) can be used to explicitly normalize a String value. String.prototype.localeCompare
(see 21.1.3.10) internally normalizes String values, but no other operations
implicitly normalize the strings upon which they operate. Only operations that are explicitly specified to be language or
locale sensitive produce language-sensitive results.
NOTE The rationale behind this design was to keep the implementation of Strings as simple and high-performing as possible. If ECMAScript source text is in Normalized Form C, string literals are guaranteed to also be normalized, as long as they do not contain any Unicode escape sequences.
Some operations interpret String contents as UTF-16 encoded Unicode code points. In that case the interpretation is:
A code unit in the range 0 to 0xD7FF or in the range 0xE000 to 0xFFFF is interpreted as a code point with the same value.
A sequence of two code units, where the first code unit c1 is in the range 0xD800 to 0xDBFF and the second code unit c2 is in the range 0xDC00 to 0xDFFF, is a surrogate pair and is interpreted as a code point with the value (c1 - 0xD800) × 0x400 + (c2 – 0xDC00) + 0x10000. (See 10.1.2)
A code unit that is in the range 0xD800 to 0xDFFF, but is not part of a surrogate pair, is interpreted as a code point with the same value.
The Symbol type is the set of all non-String values that may be used as the key of an Object property (6.1.7).
Each possible Symbol value is unique and immutable.
Each Symbol value immutably holds an associated value called [[Description]] that is either undefined or a String value.
Well-known symbols are built-in Symbol values that are explicitly referenced by algorithms of this specification. They are typically used as the keys of properties whose values serve as extension points of a specification algorithm. Unless otherwise specified, well-known symbols values are shared by all Code Realms (8.2).
Within this specification a well-known symbol is referred to by using a notation of the form @@name, where “name” is one of the values listed in Table 1.
Specification Name | [[Description]] | Value and Purpose |
---|---|---|
@@hasInstance | "Symbol.hasInstance" |
A method that determines if a constructor object recognizes an object as one of the constructor’s instances. Called by the semantics of the instanceof operator. |
@@isConcatSpreadable | "Symbol.isConcatSpreadable" |
A Boolean valued property that if true indicates that an object should be flattened to its array elements by Array.prototype.concat . |
@@iterator | "Symbol.iterator" |
A method that returns the default Iterator for an object. Called by the semantics of the for-of statement. |
@@match | "Symbol.match" |
A regular expression method that matches the regular expression against a string. Called by the String.prototype.match method. |
@@replace | "Symbol.replace" |
A regular expression method that replaces matched substrings of a string. Called by the String.prototype.replace method. |
@@search | "Symbol.search" |
A regular expression method that returns the index within a string that matches the regular expression. Called by the String.prototype.search method. |
@@species | "Symbol.species" |
A function valued property that is the constructor function that is used to create derived objects. |
@@split | "Symbol.split" |
A regular expression method that splits a string at the indices that match the regular expression. Called by the String.prototype.split method. |
@@toPrimitive | "Symbol.toPrimitive" |
A method that converts an object to a corresponding primitive value. Called by the ToPrimitive abstract operation. |
@@toStringTag | "Symbol.toStringTag" |
A String valued property that is used in the creation of the default string description of an object. Accessed by the built-in method Object.prototype.toString . |
@@unscopables | "Symbol.unscopables" |
An object valued property whose own property names are property names that are excluded from the with environment bindings of the associated object. |
The Number type has exactly 18437736874454810627 (that is, 264−253+3) values, representing the double-precision
64-bit format IEEE 754-2008 values as specified in the IEEE Standard for Binary Floating-Point Arithmetic, except that the
9007199254740990 (that is, 253−2) distinct “Not-a-Number” values of the IEEE Standard are represented in
ECMAScript as a single special NaN value. (Note that the NaN value is produced by the program expression
NaN
.) In some implementations, external code might be able to detect a difference between various Not-a-Number
values, but such behaviour is implementation-dependent; to ECMAScript code, all NaN values are indistinguishable from each
other.
NOTE The bit pattern that might be observed in an ArrayBuffer (see 24.1) after a Number value has been stored into it is not necessarily the same as the internal representation of that Number value used by the ECMAScript implementation.
There are two other special values, called positive Infinity and negative Infinity. For brevity, these
values are also referred to for expository purposes by the symbols +∞ and −∞, respectively. (Note that these two infinite Number values are produced by the program
expressions +Infinity
(or simply Infinity
) and -Infinity
.)
The other 18437736874454810624 (that is, 264−253) values are called the finite numbers. Half of these are positive numbers and half are negative numbers; for every finite positive Number value there is a corresponding negative value having the same magnitude.
Note that there is both a positive zero and a negative zero. For brevity, these values are also referred to
for expository purposes by the symbols +0 and −0, respectively.
(Note that these two different zero Number values are produced by the program expressions +0
(or simply
0
) and -0
.)
The 18437736874454810622 (that is, 264−253−2) finite nonzero values are of two kinds:
18428729675200069632 (that is, 264−254) of them are normalized, having the form
where s is +1 or −1, m is a positive integer less than 253 but not less than 252, and e is an integer ranging from −1074 to 971, inclusive.
The remaining 9007199254740990 (that is, 253−2) values are denormalized, having the form
where s is +1 or −1, m is a positive integer less than 252, and e is −1074.
Note that all the positive and negative integers whose magnitude is no greater than 253 are representable in the Number type (indeed, the integer 0 has two representations, +0
and -0
).
A finite number has an odd significand if it is nonzero and the integer m used to express it (in one of the two forms shown above) is odd. Otherwise, it has an even significand.
In this specification, the phrase “the Number value for x” where x represents an exact nonzero real mathematical quantity (which might even be an irrational number such as π) means a Number value chosen in the following manner. Consider the set of all finite values of the Number type, with −0 removed and with two additional values added to it that are not representable in the Number type, namely 21024 (which is +1 × 253 × 2971) and −21024 (which is −1 × 253 × 2971). Choose the member of this set that is closest in value to x. If two values of the set are equally close, then the one with an even significand is chosen; for this purpose, the two extra values 21024 and −21024 are considered to have even significands. Finally, if 21024 was chosen, replace it with +∞; if −21024 was chosen, replace it with −∞; if +0 was chosen, replace it with −0 if and only if x is less than zero; any other chosen value is used unchanged. The result is the Number value for x. (This procedure corresponds exactly to the behaviour of the IEEE 754-2008 “round to nearest, ties to even” mode.)
Some ECMAScript operators deal only with integers in specific ranges such as −231 through 231−1, inclusive, or in the range 0 through 216−1, inclusive. These operators accept any value of the Number type but first convert each such value to an integer value in the expected range. See the descriptions of the numeric conversion operations in 7.1.
An Object is logically a collection of properties. Each property is either a data property, or an accessor property:
A data property associates a key value with an ECMAScript language value and a set of Boolean attributes.
An accessor property associates a key value with one or two accessor functions, and a set of Boolean attributes. The accessor functions are used to store or retrieve an ECMAScript language value that is associated with the property.
Properties are identified using key values. A property key value is either an ECMAScript String value or a Symbol value. All String and Symbol values, including the empty string, are valid as property keys. A property name is a property key that is a String value.
An integer index is a String-valued property key that is a canonical numeric String (see 7.1.16) and whose numeric value is either +0 or a positive integer ≤ 253−1. An array index is an integer index whose numeric value i is in the range +0 ≤ i < 232−1.
Property keys are used to access properties and their values. There are two kinds of access for properties: get and set, corresponding to value retrieval and assignment, respectively. The properties accessible via get and set access includes both own properties that are a direct part of an object and inherited properties which are provided by another associated object via a property inheritance relationship. Inherited properties may be either own or inherited properties of the associated object. Each own property of an object must each have a key value that is distinct from the key values of the other own properties of that object.
All objects are logically collections of properties, but there are multiple forms of objects that differ in their semantics for accessing and manipulating their properties. Ordinary objects are the most common form of objects and have the default object semantics. An exotic object is any form of object whose property semantics differ in any way from the default semantics.
Attributes are used in this specification to define and explain the state of Object properties. A data property associates a key value with the attributes listed in Table 2.
Attribute Name | Value Domain | Description |
---|---|---|
[[Value]] | Any ECMAScript language type | The value retrieved by a get access of the property. |
[[Writable]] | Boolean | If false, attempts by ECMAScript code to change the property’s [[Value]] attribute using [[Set]] will not succeed. |
[[Enumerable]] | Boolean | If true, the property will be enumerated by a for-in enumeration (see 13.7.5). Otherwise, the property is said to be non-enumerable. |
[[Configurable]] | Boolean | If false, attempts to delete the property, change the property to be an accessor property, or change its attributes (other than [[Value]], or changing [[Writable]] to false) will fail. |
An accessor property associates a key value with the attributes listed in Table 3.
Attribute Name | Value Domain | Description |
---|---|---|
[[Get]] | Object | Undefined | If the value is an Object it must be a function object. The function’s [[Call]] internal method (Table 6) is called with an empty arguments list to retrieve the property value each time a get access of the property is performed. |
[[Set]] | Object | Undefined | If the value is an Object it must be a function object. The function’s [[Call]] internal method (Table 6) is called with an arguments list containing the assigned value as its sole argument each time a set access of the property is performed. The effect of a property's [[Set]] internal method may, but is not required to, have an effect on the value returned by subsequent calls to the property's [[Get]] internal method. |
[[Enumerable]] | Boolean | If true, the property is to be enumerated by a for-in enumeration (see 13.7.5). Otherwise, the property is said to be non-enumerable. |
[[Configurable]] | Boolean | If false, attempts to delete the property, change the property to be a data property, or change its attributes will fail. |
If the initial values of a property’s attributes are not explicitly specified by this specification, the default value defined in Table 4 is used.
Attribute Name | Default Value |
---|---|
[[Value]] | undefined |
[[Get]] | undefined |
[[Set]] | undefined |
[[Writable]] | false |
[[Enumerable]] | false |
[[Configurable]] | false |
The actual semantics of objects, in ECMAScript, are specified via algorithms called internal methods. Each object in an ECMAScript engine is associated with a set of internal methods that defines its runtime behaviour. These internal methods are not part of the ECMAScript language. They are defined by this specification purely for expository purposes. However, each object within an implementation of ECMAScript must behave as specified by the internal methods associated with it. The exact manner in which this is accomplished is determined by the implementation.
Internal method names are polymorphic. This means that different object values may perform different algorithms when a common internal method name is invoked upon them. That actual object upon which an internal method is invoked is the “target” of the invocation. If, at runtime, the implementation of an algorithm attempts to use an internal method of an object that the object does not support, a TypeError exception is thrown.
Internal slots correspond to internal state that is associated with objects and used by various ECMAScript specification algorithms. Internal slots are not object properties and they are not inherited. Depending upon the specific internal slot specification, such state may consist of values of any ECMAScript language type or of specific ECMAScript specification type values. Unless explicitly specified otherwise, internal slots are allocated as part of the process of creating an object and may not be dynamically added to an object. Unless specified otherwise, the initial value of an internal slot is the value undefined. Various algorithms within this specification create objects that have internal slots. However, the ECMAScript language provides no direct way to associate internal slots with an object.
Internal methods and internal slots are identified within this specification using names enclosed in double square brackets [[ ]].
Table 5 summarizes the essential internal methods used by this specification that are applicable to all objects created or manipulated by ECMAScript code. Every object must have algorithms for all of the essential internal methods. However, all objects do not necessarily use the same algorithms for those methods.
The “Signature” column of Table 5 and other similar tables describes the invocation pattern for each internal method. The invocation pattern always includes a parenthesized list of descriptive parameter names. If a parameter name is the same as an ECMAScript type name then the name describes the required type of the parameter value. If an internal method explicitly returns a value, its parameter list is followed by the symbol “→” and the type name of the returned value. The type names used in signatures refer to the types defined in clause 6 augmented by the following additional names. “any” means the value may be any ECMAScript language type. An internal method implicitly returns a Completion Record as described in 6.2.2. In addition to its parameters, an internal method always has access to the object that is the target of the method invocation.
Internal Method | Signature | Description |
---|---|---|
[[GetPrototypeOf]] | () → Object | Null | Determine the object that provides inherited properties for this object. A null value indicates that there are no inherited properties. |
[[SetPrototypeOf]] | (Object | Null) → Boolean | Associate this object with another object that provides inherited properties. Passing null indicates that there are no inherited properties. Returns true indicating that the operation was completed successfully or false indicating that the operation was not successful. |
[[IsExtensible]] | ( ) → Boolean | Determine whether it is permitted to add additional properties to this object. |
[[PreventExtensions]] | ( ) → Boolean | Control whether new properties may be added to this object. Returns true if the operation was successful or false if the operation was unsuccessful. |
[[GetOwnProperty]] | (propertyKey) → Undefined | Property Descriptor | Return a Property Descriptor for the own property of this object whose key is propertyKey, or undefined if no such property exists. |
[[HasProperty]] | (propertyKey) → Boolean | Return a Boolean value indicating whether this object already has either an own or inherited property whose key is propertyKey. |
[[Get]] | (propertyKey, Receiver) → any |
Return the value of the property whose key is propertyKey from this object. If any ECMAScript code must be executed to retrieve the property value, Receiver is used as the this value when evaluating the code. |
[[Set]] | (propertyKey,value, Receiver) → Boolean |
Set the value of the property whose key is propertyKey to value. If any ECMAScript code must be executed to set the property value, Receiver is used as the this value when evaluating the code. Returns true if the property value was set or false if it could not be set. |
[[Delete]] | (propertyKey) → Boolean | Remove the own property whose key is propertyKey from this object . Return false if the property was not deleted and is still present. Return true if the property was deleted or is not present. |
[[DefineOwnProperty]] | (propertyKey, PropertyDescriptor) → Boolean |
Create or alter the own property, whose key is propertyKey, to have the state described by PropertyDescriptor. Return true if that property was successfully created/updated or false if the property could not be created or updated. |
[[Enumerate]] | ()→Object | Return an iterator object that produces the keys of the string-keyed enumerable properties of the object. |
[[OwnPropertyKeys]] | ()→List of propertyKey | Return a List whose elements are all of the own property keys for the object. |
Table 6 summarizes additional essential internal methods that are supported by objects that may be called as functions. A function object is an object that supports the [[Call]] internal methods. A constructor (also referred to as a constructor function) is a function object that supports the [[Construct]] internal method.
Internal Method | Signature | Description |
---|---|---|
[[Call]] | (any, a List of any) → any |
Executes code associated with this object. Invoked via a function call expression. The arguments to the internal method are a this value and a list containing the arguments passed to the function by a call expression. Objects that implement this internal method are callable. |
[[Construct]] | (a List of any, Object) → Object |
Creates an object. Invoked via the new or super operators. The first argument to the internal method is a list containing the arguments of the operator. The second argument is the object to which the new operator was initially applied. Objects that implement this internal method are called constructors. A function object is not necessarily a constructor and such non-constructor function objects do not have a [[Construct]] internal method. |
The semantics of the essential internal methods for ordinary objects and standard exotic objects are specified in clause 9. If any specified use of an internal method of an exotic object is not supported by an implementation, that usage must throw a TypeError exception when attempted.
The Internal Methods of Objects of an ECMAScript engine must conform to the list of invariants specified below. Ordinary ECMAScript Objects as well as all standard exotic objects in this specification maintain these invariants. ECMAScript Proxy objects maintain these invariants by means of runtime checks on the result of traps invoked on the [[ProxyHandler]] object.
Any implementation provided exotic objects must also maintain these invariants for those objects. Violation of these invariants may cause ECMAScript code to have unpredictable behaviour and create security issues. However, violation of these invariants must never compromise the memory safety of an implementation.
An implementation must not allow these invariants to be circumvented in any manner such as by providing alternative interfaces that implement the functionality of the essential internal methods without enforcing their invariants.
Definitions:
● The target of an internal method is the object upon which the internal method is called.
● A target is non-extensible if it has been observed to return false from its [[IsExtensible]] internal method, or true from its [[PreventExtensions]] internal method.
● A non-existent property is a property that does not exist as an own property on a non-extensible target.
● All references to SameValue are according to the definition of SameValue algorithm specified in 7.2.9.
[[GetPrototypeOf]] ( )
● The Type of the return value must be either Object or Null.
● If target is non-extensible, and [[GetPrototypeOf]] returns a value v, then any future calls to [[GetPrototypeOf]] should return the SameValue as v.
NOTE 1 An object’s prototype chain should have finite length (that is, starting from any object, recursively applying the [[GetPrototypeOf]] internal method to its result should eventually lead to the value null). However, this requirement is not enforceable as an object level invariant if the prototype chain includes any exotic objects that do not use the ordinary object definition of [[GetPrototypeOf]]. Such a circular prototype chain may result in infinite loops when accessing object properties.
[[SetPrototypeOf]] (V)
● The Type of the return value must be Boolean.
● If target is non-extensible, [[SetPrototypeOf]] must return false, unless V is the SameValue as the target’s observed [[GetPrototypeOf]] value.
[[PreventExtensions]] ( )
● The Type of the return value must be Boolean.
● If [[PreventExtensions]] returns true, all future calls to [[IsExtensible]] on the target must return false and the target is now considered non-extensible.
[[GetOwnProperty]] (P)
● The Type of the return value must be either Property Descriptor or Undefined.
● If the Type of the return value is Property Descriptor, the return value must be a complete property descriptor (see 6.2.4.6).
● If a property P is described as a data property with Desc.[[Value]] equal to v and Desc.[[Writable]] and Desc.[[Configurable]] are both false, then the SameValue must be returned for the Desc.[[Value]] attribute of the property on all future calls to [[GetOwnProperty]] ( P ).
● If P’s attributes other than [[Writable]] may change over time or if the property might disappear, then P’s [[Configurable]] attribute must be true.
● If the [[Writable]] attribute may change from false to true, then the [[Configurable]] attribute must be true.
● If the target is non-extensible and P is non-existent, then all future calls to [[GetOwnProperty]] (P) on the target must describe P as non-existent (i.e. [[GetOwnProperty]] (P) must return undefined).
NOTE 2 As a consequence of the third invariant, if a property is described as a data property and it may return different values over time, then either or both of the Desc.[[Writable]] and Desc.[[Configurable]] attributes must be true even if no mechanism to change the value is exposed via the other internal methods.
[[DefineOwnProperty]] (P, Desc)
● The Type of the return value must be Boolean.
● [[DefineOwnProperty]] must return false if P has previously been observed as a non-configurable own property of the target, unless either:
1. P is a non-configurable writable own data property. A non-configurable writable data property can be changed into a non-configurable non-writable data property.
2. All attributes in Desc are the SameValue as P’s attributes.
● [[DefineOwnProperty]] (P, Desc) must return false if target is non-extensible and P is a non-existent own property. That is, a non-extensible target object cannot be extended with new properties.
[[HasProperty]] ( P )
● The Type of the return value must be Boolean.
● If P was previously observed as a non-configurable data or accessor own property of the target, [[HasProperty]] must return true.
[[Get]] (P, Receiver)
● If P was previously observed as a non-configurable, non-writable own data property of the target with value v, then [[Get]] must return the SameValue.
● If P was previously observed as a non-configurable own accessor property of the target whose [[Get]] attribute is undefined, the [[Get]] operation must return undefined.
[[Set]] ( P, V, Receiver)
● The Type of the return value must be Boolean.
● If P was previously observed as a non-configurable, non-writable own data property of the target, then [[Set]] must return false unless V is the SameValue as P’s [[Value]] attribute.
● If P was previously observed as a non-configurable own accessor property of the target whose [[Set]] attribute is undefined, the [[Set]] operation must return false.
[[Delete]] ( P )
● The Type of the return value must be Boolean.
● If P was previously observed to be a non-configurable own data or accessor property of the target, [[Delete]] must return false.
[[Enumerate]] ( )
● The Type of the return value must be Object.
[[OwnPropertyKeys]] ( )
● The return value must be a List.
● The Type of each element of the returned List is either String or Symbol.
● The returned List must contain at least the keys of all non-configurable own properties that have previously been observed.
● If the object is non-extensible, the returned List must contain only the keys of all own properties of the object that are observable using [[GetOwnProperty]].
[[Construct]] ( )
● The Type of the return value must be Object.
Well-known intrinsics are built-in objects that are explicitly referenced by the algorithms of this specification and which usually have Realm specific identities. Unless otherwise specified each intrinsic object actually corresponds to a set of similar objects, one per Realm.
Within this specification a reference such as %name% means the intrinsic object, associated with the current Realm, corresponding to the name. Determination of the current Realm and its intrinsics is described in 8.3. The well-known intrinsics are listed in Table 7.
Intrinsic Name | Global Name | ECMAScript Language Association |
---|---|---|
%Array% | Array |
The Array constructor (22.1.1) |
%ArrayBuffer% | ArrayBuffer |
The ArrayBuffer constructor (24.1.2) |
%ArrayBufferPrototype% | ArrayBuffer.prototype |
The initial value of the prototype data property of %ArrayBuffer%. |
%ArrayIteratorPrototype% | The prototype of Array iterator objects (22.1.5) | |
%ArrayPrototype% | Array.prototype |
The initial value of the prototype data property of %Array% (22.1.3) |
%ArrayProto_values% | Array.prototype.values |
The initial value of the values data property of %ArrayPrototype% (22.1.3.29) |
%Boolean% | Boolean |
The Boolean constructor (19.3.1) |
%BooleanPrototype% | Boolean.prototype |
The initial value of the prototype data property of %Boolean% (19.3.3) |
%DataView% | DataView |
The DataView constructor (24.2.2) |
%DataViewPrototype% | DataView.prototype |
The initial value of the prototype data property of %DataView% |
%Date% | Date |
The Date constructor (20.3.2) |
%DatePrototype% | Date.prototype |
The initial value of the prototype data property of %Date%. |
%decodeURI% | decodeURI |
The decodeURI function (18.2.6.2) |
%decodeURIComponent% | decodeURIComponent |
The decodeURIComponent function (18.2.6.3) |
%encodeURI% | encodeURI |
The encodeURI function (18.2.6.4) |
%encodeURIComponent% | encodeURIComponent |
The encodeURIComponent function (18.2.6.5) |
%Error% | Error |
The Error constructor (19.5.1) |
%ErrorPrototype% | Error.prototype |
The initial value of the prototype data property of %Error% |
%eval% | eval |
The eval function (18.2.1) |
%EvalError% | EvalError |
The EvalError constructor (19.5.5.1) |
%EvalErrorPrototype% | EvalError.prototype |
The initial value of the prototype property of %EvalError% |
%Float32Array% | Float32Array |
The Float32Array constructor (22.2) |
%Float32ArrayPrototype% | Float32Array.prototype |
The initial value of the prototype data property of %Float32Array%. |
%Float64Array% | Float64Array |
The Float64Array constructor (22.2) |
%Float64ArrayPrototype% | Float64Array.prototype |
The initial value of the prototype data property of %Float64Array% |
%Function% | Function |
The Function constructor (19.2.1) |
%FunctionPrototype% | Function.prototype |
The initial value of the prototype data property of %Function% |
%Generator% | The initial value of the prototype property of %GeneratorFunction% |
|
%GeneratorFunction% | The constructor of generator objects (25.2.1) | |
%GeneratorPrototype% | The initial value of the prototype property of %Generator% |
|
%Int8Array% | Int8Array |
The Int8Array constructor (22.2) |
%Int8ArrayPrototype% | Int8Array.prototype |
The initial value of the prototype data property of %Int8Array% |
%Int16Array% | Int16Array |
The Int16Array constructor (22.2) |
%Int16ArrayPrototype% | Int16Array.prototype |
The initial value of the prototype data property of %Int16Array% |
%Int32Array% | Int32Array |
The Int32Array constructor (22.2) |
%Int32ArrayPrototype% | Int32Array.prototype |
The initial value of the prototype data property of %Int32Array% |
%isFinite% | isFinite |
The isFinite function (18.2.2) |
%isNaN% | isNaN |
The isNaN function (18.2.3) |
%IteratorPrototype% | An object that all standard built-in iterator objects indirectly inherit from | |
%JSON% | JSON |
The JSON object (24.3) |
%Map% | Map |
The Map constructor (23.1.1) |
%MapIteratorPrototype% | The prototype of Map iterator objects (23.1.5) | |
%MapPrototype% | Map.prototype |
The initial value of the prototype data property of %Map% |
%Math% | Math |
The Math object (20.2) |
%Number% | Number |
The Number constructor (20.1.1) |
%NumberPrototype% | Number.prototype |
The initial value of the prototype property of %Number% |
%Object% | Object |
The Object constructor (19.1.1) |
%ObjectPrototype% | Object.prototype |
The initial value of the prototype data property of %Object%. (19.1.3) |
%ObjProto_toString% | Object.prototype. |
The initial value of the toString data property of %ObjectPrototype% (19.1.3.6) |
%parseFloat% | parseFloat |
The parseFloat function (18.2.4) |
%parseInt% | parseInt |
The parseInt function (18.2.5) |
%Promise% | Promise |
The Promise constructor (25.4.3) |
%PromisePrototype% | Promise.prototype |
The initial value of the prototype data property of %Promise% |
%Proxy% | Proxy |
The Proxy constructor (26.2.1) |
%RangeError% | RangeError |
The RangeError constructor (19.5.5.2) |
%RangeErrorPrototype% | RangeError.prototype |
The initial value of the prototype property of %RangeError% |
%ReferenceError% | ReferenceError |
The ReferenceError constructor (19.5.5.3) |
%ReferenceErrorPrototype% | ReferenceError. |
The initial value of the prototype property of %ReferenceError% |
%Reflect% | Reflect |
The Reflect object (26.1) |
%RegExp% | RegExp |
The RegExp constructor (21.2.3) |
%RegExpPrototype% | RegExp.prototype |
The initial value of the prototype data property of %RegExp% |
%Set% | Set |
The Set constructor (23.2.1) |
%SetIteratorPrototype% | The prototype of Set iterator objects (23.2.5) | |
%SetPrototype% | Set.prototype |
The initial value of the prototype data property of %Set% |
%String% | String |
The String constructor (21.1.1) |
%StringIteratorPrototype% | The prototype of String iterator objects (21.1.5) | |
%StringPrototype% | String.prototype |
The initial value of the prototype data property of %String% |
%Symbol% | Symbol |
The Symbol constructor (19.4.1) |
%SymbolPrototype% | Symbol.prototype |
The initial value of the prototype data property of %Symbol%. (19.4.3) |
%SyntaxError% | SyntaxError |
The SyntaxError constructor (19.5.5.4) |
%SyntaxErrorPrototype% | SyntaxError.prototype |
The initial value of the prototype property of %SyntaxError% |
%ThrowTypeError% | A function object that unconditionally throws a new instance of %TypeError% | |
%TypedArray% | The super class of all typed Array constructors (22.2.1) | |
%TypedArrayPrototype% | The initial value of the prototype property of %TypedArray% |
|
%TypeError% | TypeError |
The TypeError constructor (19.5.5.5) |
%TypeErrorPrototype% | TypeError.prototype |
The initial value of the prototype property of %TypeError% |
%Uint8Array% | Uint8Array |
The Uint8Array constructor (22.2) |
%Uint8ArrayPrototype% | Uint8Array.prototype |
The initial value of the prototype data property of %Uint8Array% |
%Uint8ClampedArray% | Uint8ClampedArray |
The Uint8ClampedArray constructor (22.2) |
%Uint8ClampedArrayPrototype% | Uint8ClampedArray. |
The initial value of the prototype data property of %Uint8ClampedArray% |
%Uint16Array% | Uint16Array |
The Uint16Array constructor (22.2) |
%Uint16ArrayPrototype% | Uint16Array.prototype |
The initial value of the prototype data property of %Uint16Array% |
%Uint32Array% | Uint32Array |
The Uint32Array constructor (22.2) |
%Uint32ArrayPrototype% | Uint32Array.prototype |
The initial value of the prototype data property of %Uint32Array% |
%URIError% | URIError |
The URIError constructor (19.5.5.6) |
%URIErrorPrototype% | URIError.prototype |
The initial value of the prototype property of %URIError% |
%WeakMap% | WeakMap |
The WeakMap constructor (23.3.1) |
%WeakMapPrototype% | WeakMap.prototype |
The initial value of the prototype data property of %WeakMap% |
%WeakSet% | WeakSet |
The WeakSet constructor (23.4.1) |
%WeakSetPrototype% | WeakSet.prototype |
The initial value of the prototype data property of %WeakSet% |
A specification type corresponds to meta-values that are used within algorithms to describe the semantics of ECMAScript language constructs and ECMAScript language types. The specification types are Reference, List, Completion, Property Descriptor, Lexical Environment, Environment Record, and Data Block. Specification type values are specification artefacts that do not necessarily correspond to any specific entity within an ECMAScript implementation. Specification type values may be used to describe intermediate results of ECMAScript expression evaluation but such values cannot be stored as properties of objects or values of ECMAScript language variables.
The List type is used to explain the evaluation of argument lists (see 12.3.6) in
new
expressions, in function calls, and in other algorithms where a simple ordered list of values is needed.
Values of the List type are simply ordered sequences of list elements containing the individual values. These sequences may
be of any length. The elements of a list may be randomly accessed using 0-origin indices. For notational convenience an
array-like syntax can be used to access List elements. For example, arguments[2] is shorthand for saying the
3rd element of the List arguments.
For notational convenience within this specification, a literal syntax can be used to express a new List value. For example, «1, 2» defines a List value that has two elements each of which is initialized to a specific value. A new empty List can be expressed as «».
The Record type is used to describe data aggregations within the algorithms of this specification. A Record type value consists of one or more named fields. The value of each field is either an ECMAScript value or an abstract value represented by a name associated with the Record type. Field names are always enclosed in double brackets, for example [[value]].
For notational convenience within this specification, an object literal-like syntax can be used to express a Record value. For example, {[[field1]]: 42, [[field2]]: false, [[field3]]: empty} defines a Record value that has three fields, each of which is initialized to a specific value. Field name order is not significant. Any fields that are not explicitly listed are considered to be absent.
In specification text and algorithms, dot notation may be used to refer to a specific field of a Record value. For example, if R is the record shown in the previous paragraph then R.[[field2]] is shorthand for “the field of R named [[field2]]”.
Schema for commonly used Record field combinations may be named, and that name may be used as a prefix to a literal Record value to identify the specific kind of aggregations that is being described. For example: PropertyDescriptor{[[Value]]: 42, [[Writable]]: false, [[Configurable]]: true}.
The Completion type is a Record used to explain the runtime propagation of values and control flow such as the
behaviour of statements (break
, continue
, return
and throw
) that
perform nonlocal transfers of control.
Values of the Completion type are Record values whose fields are defined as by Table 8.
Field | Value | Meaning |
---|---|---|
[[type]] | One of normal, break, continue, return, or throw | The type of completion that occurred. |
[[value]] | any ECMAScript language value or empty | The value that was produced. |
[[target]] | any ECMAScript string or empty | The target label for directed control transfers. |
The term “abrupt completion” refers to any completion with a [[type]] value other than normal.
The abstract operation NormalCompletion with a single argument, such as:
Is a shorthand that is defined as follows:
The algorithms of this specification often implicitly return Completion Records whose [[type]] is normal. Unless it is otherwise obvious from the context, an algorithm statement that returns a value that is not a Completion Record, such as:
"Infinity"
.means the same thing as:
"Infinity"
).However, if the value expression of a “return” statement is a Completion Record construction literal, the resulting Completion Record is returned. If the value expression is a call to an abstract operation, the “return” statement simply returns the Completion Record produced by the abstract operation.
The abstract operation Completion(completionRecord) is used to emphasize that a previously computed Completion Record is being returned. The Completion abstract operation takes a single argument, completionRecord, and performs the following steps:
A “return” statement without a value in an algorithm step means the same thing as:
Any reference to a Completion Record value that is in a context that does not explicitly require a complete Completion Record value is equivalent to an explicit reference to the [[value]] field of the Completion Record value unless the Completion Record is an abrupt completion.
Algorithms steps that say to throw an exception, such as
mean the same things as:
Algorithms steps that say
mean the same thing as:
The abstract operation UpdateEmpty with arguments completionRecord and value performs the following steps:
NOTE The Reference type is used to explain the behaviour of such operators as
delete
, typeof
, the assignment operators, the super
keyword and other language
features. For example, the left-hand operand of an assignment is expected to produce a reference.
A Reference is a resolved name or property binding. A Reference consists of three components, the base value, the referenced name and the Boolean valued strict reference flag. The base value is either undefined, an Object, a Boolean, a String, a Symbol, a Number, or an Environment Record (8.1.1). A base value of undefined indicates that the Reference could not be resolved to a binding. The referenced name is a String or Symbol value.
A Super Reference is a Reference that is used to represents a name binding that was expressed using the super keyword. A Super Reference has an additional thisValue component and its base value will never be an Environment Record.
The following abstract operations are used in this specification to access the components of references:
GetBase(V). Returns the base value component of the reference V.
GetReferencedName(V). Returns the referenced name component of the reference V.
IsStrictReference(V). Returns the strict reference flag component of the reference V.
HasPrimitiveBase(V). Returns true if Type(base) is Boolean, String, Symbol, or Number.
IsPropertyReference(V). Returns true if either the base value is an object or HasPrimitiveBase(V) is true; otherwise returns false.
IsUnresolvableReference(V). Returns true if the base value is undefined and false otherwise.
IsSuperReference(V). Returns true if this reference has a thisValue component.
The following abstract operations are used in this specification to operate on references:
NOTE The object that may be created in step 5.a.ii is not accessible outside of the above abstract operation and the ordinary object [[Get]] internal method. An implementation might choose to avoid the actual creation of the object.
NOTE The object that may be created in step 6.a.ii is not accessible outside of the above algorithm and the ordinary object [[Set]] internal method. An implementation might choose to avoid the actual creation of that object.
The Property Descriptor type is used to explain the manipulation and reification of Object property attributes. Values of the Property Descriptor type are Records. Each field’s name is an attribute name and its value is a corresponding attribute value as specified in 6.1.7.1. In addition, any field may be present or absent. The schema name used within this specification to tag literal descriptions of Property Descriptor records is “PropertyDescriptor”.
Property Descriptor values may be further classified as data Property Descriptors and accessor Property Descriptors based upon the existence or use of certain fields. A data Property Descriptor is one that includes any fields named either [[Value]] or [[Writable]]. An accessor Property Descriptor is one that includes any fields named either [[Get]] or [[Set]]. Any Property Descriptor may have fields named [[Enumerable]] and [[Configurable]]. A Property Descriptor value may not be both a data Property Descriptor and an accessor Property Descriptor; however, it may be neither. A generic Property Descriptor is a Property Descriptor value that is neither a data Property Descriptor nor an accessor Property Descriptor. A fully populated Property Descriptor is one that is either an accessor Property Descriptor or a data Property Descriptor and that has all of the fields that correspond to the property attributes defined in either Table 2 or Table 3.
The following abstract operations are used in this specification to operate upon Property Descriptor values:
When the abstract operation IsAccessorDescriptor is called with Property Descriptor Desc, the following steps are taken:
When the abstract operation IsDataDescriptor is called with Property Descriptor Desc, the following steps are taken:
When the abstract operation IsGenericDescriptor is called with Property Descriptor Desc, the following steps are taken:
When the abstract operation FromPropertyDescriptor is called with Property Descriptor Desc, the following steps are taken:
"value"
,
Desc.[[Value]])."writable"
,
Desc.[[Writable]])."get"
,
Desc.[[Get]])."set"
,
Desc.[[Set]])"enumerable"
,
Desc.[[Enumerable]])."configurable"
,
Desc.[[Configurable]]).When the abstract operation ToPropertyDescriptor is called with object Obj, the following steps are taken:
"enumerable"
)."enumerable"
))."configurable"
)."configurable"
))."value"
)."value"
)."writable"
)."writable"
))."get"
)."get"
)."set"
)."set"
).When the abstract operation CompletePropertyDescriptor is called with Property Descriptor Desc the following steps are taken:
The Lexical Environment and Environment Record types are used to explain the behaviour of name resolution in nested functions and blocks. These types and the operations upon them are defined in 8.1.
The Data Block specification type is used to describe a distinct and mutable sequence of byte-sized (8 bit) numeric values. A Data Block value is created with a fixed number of bytes that each have the initial value 0.
For notational convenience within this specification, an array-like syntax can be used to access the individual bytes of a Data Block value. This notation presents a Data Block value as a 0-origined integer indexed sequence of bytes. For example, if db is a 5 byte Data Block value then db[2] can be used to access its 3rd byte.
The following abstract operations are used in this specification to operate upon Data Block values:
When the abstract operation CreateByteDataBlock is called with integer argument size, the following steps are taken:
When the abstract operation CopyDataBlockBytes is called the following steps are taken:
These operations are not a part of the ECMAScript language; they are defined here to solely to aid the specification of the semantics of the ECMAScript language. Other, more specialized abstract operations are defined throughout this specification.
The ECMAScript language implicitly performs automatic type conversion as needed. To clarify the semantics of certain constructs it is useful to define a set of conversion abstract operations. The conversion abstract operations are polymorphic; they can accept a value of any ECMAScript language type or of a Completion Record value. But no other specification types are used with these operations.
The abstract operation ToPrimitive takes an input argument and an optional argument PreferredType. The abstract operation ToPrimitive converts its input argument to a non-Object type. If an object is capable of converting to more than one primitive type, it may use the optional hint PreferredType to favour that type. Conversion occurs according to Table 9:
Input Type | Result |
---|---|
Completion Record | If input is an abrupt completion, return input. Otherwise return ToPrimitive(input.[[value]]) also passing the optional hint PreferredType. |
Undefined | Return input. |
Null | Return input. |
Boolean | Return input. |
Number | Return input. |
String | Return input. |
Symbol | Return input. |
Object | Perform the steps following this table. |
When Type(input) is Object, the following steps are taken:
"default"
."string"
."number"
."default"
, let hint be "number"
.When the abstract operation OrdinaryToPrimitive is called with arguments O and hint, the following steps are taken:
"string"
or "number"
."string"
, then
"toString"
, "valueOf"
»."valueOf"
, "toString"
».NOTE When ToPrimitive is called with no hint, then it generally behaves as if the hint were Number. However, objects may over-ride this behaviour by defining a @@toPrimitive method. Of the objects defined in this specification only Date objects (see 20.3.4.45) and Symbol objects (see 19.4.3.4) over-ride the default ToPrimitive behaviour. Date objects treat no hint as if the hint were String.
The abstract operation ToBoolean converts argument to a value of type Boolean according to Table 10:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return ToBoolean(argument.[[value]]). |
Undefined | Return false. |
Null | Return false. |
Boolean | Return argument. |
Number | Return false if argument is +0, −0, or NaN; otherwise return true. |
String | Return false if argument is the empty String (its length is zero); otherwise return true. |
Symbol | Return true. |
Object | Return true. |
The abstract operation ToNumber converts argument to a value of type Number according to Table 11:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return ToNumber(argument.[[value]]). |
Undefined | Return NaN. |
Null | Return +0. |
Boolean | Return 1 if argument is true. Return +0 if argument is false. |
Number | Return argument (no conversion). |
String | See grammar and conversion algorithm below. |
Symbol | Throw a TypeError exception. |
Object |
Apply the following steps:
|
ToNumber applied to Strings applies the following grammar to the input String interpreted as a sequence of UTF-16 encoded code points (6.1.4). If the grammar cannot interpret the String as an expansion of StringNumericLiteral, then the result of ToNumber is NaN.
NOTE 1 The terminal symbols of this grammar are all composed of Unicode BMP code points so the result will be NaN if the string contains the UTF-16 encoding of any supplementary code points or any unpaired surrogate code points.
+
StrUnsignedDecimalLiteral-
StrUnsignedDecimalLiteral.
DecimalDigitsopt ExponentPartopt.
DecimalDigits ExponentPartopt0
1
2
3
4
5
6
7
8
9
e
E
+
DecimalDigits-
DecimalDigitsAll grammar symbols not explicitly defined above have the definitions used in the Lexical Grammar for numeric literals (11.8.3)
NOTE 2 Some differences should be noted between the syntax of a StringNumericLiteral and a NumericLiteral (see 11.8.3):
A StringNumericLiteral may include leading and/or trailing white space and/or line terminators.
A StringNumericLiteral that is decimal may have any number of leading 0
digits.
A StringNumericLiteral that is decimal may include a +
or -
to indicate its sign.
A StringNumericLiteral that is empty or contains only white space is converted to +0.
Infinity
and –Infinity
are recognized as a StringNumericLiteral but not as a NumericLiteral.
The conversion of a String to a Number value is similar overall to the determination of the Number value for a numeric literal (see 11.8.3), but some of the details are different, so the process for converting a String numeric literal to a value of Number type is given here. This value is determined in two steps: first, a mathematical value (MV) is derived from the String numeric literal; second, this mathematical value is rounded as described below. The MV on any grammar symbol, not provided below, is the MV for that symbol defined in 11.8.3.1.
The MV of StringNumericLiteral ::: [empty] is 0.
The MV of StringNumericLiteral ::: StrWhiteSpace is 0.
The MV of StringNumericLiteral ::: StrWhiteSpaceopt StrNumericLiteral StrWhiteSpaceopt is the MV of StrNumericLiteral, no matter whether white space is present or not.
The MV of StrNumericLiteral ::: StrDecimalLiteral is the MV of StrDecimalLiteral.
The MV of StrNumericLiteral ::: BinaryIntegerLiteral is the MV of BinaryIntegerLiteral.
The MV of StrNumericLiteral ::: OctalIntegerLiteral is the MV of OctalIntegerLiteral.
The MV of StrNumericLiteral ::: HexIntegerLiteral is the MV of HexIntegerLiteral.
The MV of StrDecimalLiteral ::: StrUnsignedDecimalLiteral is the MV of StrUnsignedDecimalLiteral.
The MV of StrDecimalLiteral ::: +
StrUnsignedDecimalLiteral is the MV of StrUnsignedDecimalLiteral.
The MV of StrDecimalLiteral ::: -
StrUnsignedDecimalLiteral is the negative of the MV of StrUnsignedDecimalLiteral. (Note that if the MV of StrUnsignedDecimalLiteral is 0, the negative of this MV is also 0. The rounding rule described
below handles the conversion of this signless mathematical zero to a floating-point +0 or −0 as
appropriate.)
The MV of StrUnsignedDecimalLiteral ::: Infinity is 1010000 (a value so large that it will round to +∞).
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits .
is the MV of DecimalDigits.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits .
DecimalDigits is the MV of
the first DecimalDigits plus (the MV of the second DecimalDigits
times 10−n), where n is the
number of code points in the second DecimalDigits.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits .
ExponentPart is the MV of
DecimalDigits times 10e, where e is the MV of ExponentPart.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits .
DecimalDigits ExponentPart is (the MV of the first DecimalDigits plus (the MV of the second
DecimalDigits times 10−n)) times 10e, where n is the number
of code points in the second DecimalDigits and e is the MV of ExponentPart.
The MV of StrUnsignedDecimalLiteral ::: .
DecimalDigits is the MV of DecimalDigits times
10−n, where n is the number of code points in DecimalDigits.
The MV of StrUnsignedDecimalLiteral ::: .
DecimalDigits ExponentPart is the MV of
DecimalDigits times 10e−n, where n is the number of code points in
DecimalDigits and e is the MV of ExponentPart.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits is the MV of DecimalDigits.
The MV of StrUnsignedDecimalLiteral ::: DecimalDigits ExponentPart is the MV of DecimalDigits times 10e, where e is the MV of ExponentPart.
Once the exact MV for a String numeric literal has been determined, it is then rounded to a value of the Number type.
If the MV is 0, then the rounded value is +0 unless the first non white space code point in the String numeric literal
is ‘-
’, in which case the rounded value is −0. Otherwise, the rounded value must be the
Number value for the MV (in the sense defined in 6.1.6), unless
the literal includes a StrUnsignedDecimalLiteral and the literal has more than 20 significant
digits, in which case the Number value may be either the Number value for the MV of a literal produced by replacing each
significant digit after the 20th with a 0 digit or the Number value for the MV of a literal produced by replacing each
significant digit after the 20th with a 0 digit and then incrementing the literal at the 20th digit position. A digit is
significant if it is not part of an ExponentPart and
0
; orThe abstract operation ToInteger converts argument to an integral numeric value. This abstract operation functions as follows:
The abstract operation ToInt32 converts argument to one of 232 integer values in the range −231 through 231−1, inclusive. This abstract operation functions as follows:
NOTE Given the above definition of ToInt32:
The ToInt32 abstract operation is idempotent: if applied to a result that it produced, the second application leaves that value unchanged.
ToInt32(ToUint32(x)) is equal to ToInt32(x) for all values of x. (It is to preserve this latter property that +∞ and −∞ are mapped to +0.)
ToInt32 maps −0 to +0.
The abstract operation ToUint32 converts argument to one of 232 integer values in the range 0 through 232−1, inclusive. This abstract operation functions as follows:
NOTE Given the above definition of ToUint32:
Step 6 is the only difference between ToUint32 and ToInt32.
The ToUint32 abstract operation is idempotent: if applied to a result that it produced, the second application leaves that value unchanged.
ToUint32(ToInt32(x)) is equal to ToUint32(x) for all values of x. (It is to preserve this latter property that +∞ and −∞ are mapped to +0.)
ToUint32 maps −0 to +0.
The abstract operation ToInt16 converts argument to one of 216 integer values in the range −32768 through 32767, inclusive. This abstract operation functions as follows:
The abstract operation ToUint16 converts argument to one of 216 integer values in the range 0 through 216−1, inclusive. This abstract operation functions as follows:
NOTE Given the above definition of ToUint16:
The abstract operation ToInt8 converts argument to one of 28 integer values in the range −128 through 127, inclusive. This abstract operation functions as follows:
The abstract operation ToUint8 converts argument to one of 28 integer values in the range 0 through 255, inclusive. This abstract operation functions as follows:
The abstract operation ToUint8Clamp converts argument to one of 28 integer values in the range 0 through 255, inclusive. This abstract operation functions as follows:
NOTE Unlike the other ECMAScript integer conversion abstract operation, ToUint8Clamp rounds
rather than truncates non-integer values and does not convert +∞ to 0. ToUint8Clamp does “round half to
even” tie-breaking. This differs from Math.round
which does “round
half up” tie-breaking.
The abstract operation ToString converts argument to a value of type String according to Table 12:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return ToString(argument.[[value]]). |
Undefined | Return "undefined" . |
Null | Return "null" . |
Boolean |
If argument is true, return If argument is false, return |
Number | See 7.1.12.1. |
String | Return argument. |
Symbol | Throw a TypeError exception. |
Object |
Apply the following steps: 1. Let primValue be ToPrimitive(argument, hint String). 2. Return ToString(primValue). |
The abstract operation ToString converts a Number m to String format as follows:
"NaN"
."0"
."-"
and ToString(−m)."Infinity"
.NOTE 1 The following observations may be useful as guidelines for implementations, but are not part of the normative requirements of this Standard:
NOTE 2 For implementations that provide more accurate conversions than required by the rules above, it is recommended that the following alternative version of step 5 be used as a guideline:
5. Otherwise, let n, k, and s be integers such that k ≥ 1, 10k−1 ≤ s < 10k, the Number value for s × 10n−k is m, and k is as small as possible. If there are multiple possibilities for s, choose the value of s for which s × 10n−k is closest in value to m. If there are two such possible values of s, choose the one that is even. Note that k is the number of digits in the decimal representation of s and that s is not divisible by 10.
NOTE 3 Implementers of ECMAScript may find useful the paper and code written by David M. Gay for binary-to-decimal conversion of floating-point numbers:
Gay, David M. Correctly Rounded Binary-Decimal and Decimal-Binary Conversions. Numerical Analysis, Manuscript 90-10.
AT&T Bell Laboratories (Murray Hill, New Jersey). November 30, 1990. Available as
http://cm.bell-labs.com/cm/cs/doc/90/4-10.ps.gz. Associated
code available as
http://netlib.sandia.gov/fp/dtoa.c and as
http://netlib.sandia.gov/fp/g_fmt.c and may also be found at the various
netlib
mirror sites.
The abstract operation ToObject converts argument to a value of type Object according to Table 13:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return ToObject(argument.[[value]]). |
Undefined | Throw a TypeError exception. |
Null | Throw a TypeError exception. |
Boolean | Return a new Boolean object whose [[BooleanData]] internal slot is set to the value of argument. See 19.3 for a description of Boolean objects. |
Number | Return a new Number object whose [[NumberData]] internal slot is set to the value of argument. See 20.1 for a description of Number objects. |
String | Return a new String object whose [[StringData]] internal slot is set to the value of argument. See 21.1 for a description of String objects. |
Symbol | Return a new Symbol object whose [[SymbolData]] internal slot is set to the value of argument. See 19.4 for a description of Symbol objects. |
Object | Return argument. |
The abstract operation ToPropertyKey converts argument to a value that can be used as a property key by performing the following steps:
The abstract operation ToLength converts argument to an integer suitable for use as the length of an array-like object. It performs the following steps:
The abstract operation CanonicalNumericIndexString returns argument converted to a
numeric value if it is a String representation of a Number that would be produced by ToString,
or the string "-0"
. Otherwise, it returns undefined. This abstract operation
functions as follows:
"-0"
, return −0.A canonical numeric string is any String value for which the CanonicalNumericIndexString abstract operation does not return undefined.
The abstract operation RequireObjectCoercible throws an error if argument is a value that cannot be converted to an Object using ToObject. It is defined by Table 14:
Argument Type | Result |
---|---|
Completion Record | If argument is an abrupt completion, return argument. Otherwise return RequireObjectCoercible(argument.[[value]]). |
Undefined | Throw a TypeError exception. |
Null | Throw a TypeError exception. |
Boolean | Return argument. |
Number | Return argument. |
String | Return argument. |
Symbol | Return argument. |
Object | Return argument. |
The abstract operation IsArray takes one argument argument, and performs the following steps:
The abstract operation IsCallable determines if argument, which must be an ECMAScript language value or a Completion Record, is a callable function with a [[Call]] internal method.
The abstract operation IsConstructor determines if argument, which must be an ECMAScript language value or a Completion Record, is a function object with a [[Construct]] internal method.
The abstract operation IsExtensible is used to determine whether additional properties can be added to the object that is O. A Boolean value is returned. This abstract operation performs the following steps:
The abstract operation IsInteger determines if argument is a finite integer numeric value.
The abstract operation IsPropertyKey determines if argument, which must be an ECMAScript language value or a Completion Record, is a value that may be used as a property key.
The abstract operation IsRegExp with argument argument performs the following steps:
The internal comparison abstract operation SameValue(x, y), where x and y are ECMAScript language values, produces true or false. Such a comparison is performed as follows:
NOTE This algorithm differs from the Strict Equality Comparison Algorithm (7.2.13) in its treatment of signed zeroes and NaNs.
The internal comparison abstract operation SameValueZero(x, y), where x and y are ECMAScript language values, produces true or false. Such a comparison is performed as follows:
NOTE SameValueZero differs from SameValue only in its treatment of +0 and −0.
The comparison x < y, where x and y are values, produces true, false, or undefined (which indicates that at least one operand is NaN). In addition to x and y the algorithm takes a Boolean flag named LeftFirst as a parameter. The flag is used to control the order in which operations with potentially visible side-effects are performed upon x and y. It is necessary because ECMAScript specifies left to right evaluation of expressions. The default value of LeftFirst is true and indicates that the x parameter corresponds to an expression that occurs to the left of the y parameter’s corresponding expression. If LeftFirst is false, the reverse is the case and operations must be performed upon y before x. Such a comparison is performed as follows:
NOTE 1 Step 5 differs from step 11 in the algorithm for the addition operator +
(12.7.3) in using “and” instead of “or”.
NOTE 2 The comparison of Strings uses a simple lexicographic ordering on sequences of code unit values. There is no attempt to use the more complex, semantically oriented definitions of character or string equality and collating order defined in the Unicode specification. Therefore String values that are canonically equal according to the Unicode standard could test as unequal. In effect this algorithm assumes that both Strings are already in normalized form. Also, note that for strings containing supplementary characters, lexicographic ordering on sequences of UTF-16 code unit values differs from that on sequences of code point values.
The comparison x == y, where x and y are values, produces true or false. Such a comparison is performed as follows:
The comparison x === y, where x and y are values, produces true or false. Such a comparison is performed as follows:
NOTE This algorithm differs from the SameValue Algorithm (7.2.9) in its treatment of signed zeroes and NaNs.
The abstract operation Get is used to retrieve the value of a specific property of an object. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation GetV is used to retrieve the value of a specific property of an ECMAScript language value. If the value is not an object, the property lookup is performed using a wrapper object appropriate for the type of the value. The operation is called with arguments V and P where V is the value and P is the property key. This abstract operation performs the following steps:
The abstract operation Set is used to set the value of a specific property of an object. The operation is called with arguments O, P, V, and Throw where O is the object, P is the property key, V is the new value for the property and Throw is a Boolean flag. This abstract operation performs the following steps:
The abstract operation CreateDataProperty is used to create a new own property of an object. The operation is called with arguments O, P, and V where O is the object, P is the property key, and V is the value for the property. This abstract operation performs the following steps:
NOTE This abstract operation creates a property whose attributes are set to the same defaults used for properties created by the ECMAScript language assignment operator. Normally, the property will not already exist. If it does exist and is not configurable or if O is not extensible, [[DefineOwnProperty]] will return false.
The abstract operation CreateMethodProperty is used to create a new own property of an object. The operation is called with arguments O, P, and V where O is the object, P is the property key, and V is the value for the property. This abstract operation performs the following steps:
NOTE This abstract operation creates a property whose attributes are set to the same defaults used for built-in methods and methods defined using class declaration syntax. Normally, the property will not already exist. If it does exist and is not configurable or if O is not extensible, [[DefineOwnProperty]] will return false.
The abstract operation CreateDataPropertyOrThrow is used to create a new own property of an object. It throws a TypeError exception if the requested property update cannot be performed. The operation is called with arguments O, P, and V where O is the object, P is the property key, and V is the value for the property. This abstract operation performs the following steps:
NOTE This abstract operation creates a property whose attributes are set to the same defaults used for properties created by the ECMAScript language assignment operator. Normally, the property will not already exist. If it does exist and is not configurable or if O is not extensible, [[DefineOwnProperty]] will return false causing this operation to throw a TypeError exception.
The abstract operation DefinePropertyOrThrow is used to call the [[DefineOwnProperty]] internal method of an object in a manner that will throw a TypeError exception if the requested property update cannot be performed. The operation is called with arguments O, P, and desc where O is the object, P is the property key, and desc is the Property Descriptor for the property. This abstract operation performs the following steps:
The abstract operation DeletePropertyOrThrow is used to remove a specific own property of an object. It throws an exception if the property is not configurable. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation GetMethod is used to get the value of a specific property of an object when the value of the property is expected to be a function. The operation is called with arguments O and P where O is the object, P is the property key. This abstract operation performs the following steps:
The abstract operation HasProperty is used to determine whether an object has a property with the specified property key. The property may be either an own or inherited. A Boolean value is returned. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation HasOwnProperty is used to determine whether an object has an own property with the specified property key. A Boolean value is returned. The operation is called with arguments O and P where O is the object and P is the property key. This abstract operation performs the following steps:
The abstract operation Call is used to call the [[Call]] internal method of a function object. The operation is called with arguments F, V , and optionally argumentsList where F is the function object, V is an ECMAScript language value that is the this value of the [[Call]], and argumentsList is the value passed to the corresponding argument of the internal method. If argumentsList is not present, an empty List is used as its value. This abstract operation performs the following steps:
The abstract operation Construct is used to call the [[Construct]] internal method of a function object. The operation is called with arguments F, and optionally argumentsList, and newTarget where F is the function object. argumentsList and newTarget are the values to be passed as the corresponding arguments of the internal method. If argumentsList is not present, an empty List is used as its value. If newTarget is not present, F is used as its value. This abstract operation performs the following steps:
NOTE If newTarget is not passed, this operation is equivalent to: new
F(...argumentsList)
The abstract operation SetIntegrityLevel is used to fix the set of own properties of an object. This abstract operation performs the following steps:
"sealed"
or
"frozen"
."sealed"
, then
"frozen"
,
The abstract operation TestIntegrityLevel is used to determine if the set of own properties of an object are fixed. This abstract operation performs the following steps:
"sealed"
or
"frozen"
."frozen"
and IsDataDescriptor(currentDesc) is true, then
The abstract operation CreateArrayFromList is used to create an Array object whose elements are provided by a List. This abstract operation performs the following steps:
The abstract operation CreateListFromArrayLike is used to create a List value whose elements are provided by the indexed properties of an array-like object, obj. The optional argument elementTypes is a List containing the names of ECMAScript Language Types that are allowed for element values of the List that is created. This abstract operation performs the following steps:
"length"
)).The abstract operation Invoke is used to call a method property of an object. The operation is called with arguments O, P , and optionally argumentsList where O serves as both the lookup point for the property and the this value of the call, P is the property key, and argumentsList is the list of arguments values passed to the method. If argumentsList is not present, an empty List is used as its value. This abstract operation performs the following steps:
The abstract operation OrdinaryHasInstance implements the default algorithm for determining if an object O inherits from the instance object inheritance path provided by constructor C. This abstract operation performs the following steps:
"prototype"
).null
, return false.The abstract operation SpeciesConstructor is used to retrieve the constructor that should be used to create new objects that are derived from the argument object O. The defaultConstructor argument is the constructor to use if a constructor @@species property cannot be found starting from O. This abstract operation performs the following steps:
"constructor"
).When the abstract operation EnumerableOwnNames is called with Object O the following steps are taken:
NOTE The order of elements in the returned list is the same as the enumeration order that is used by a for-in statement.
The abstract operation GetFunctionRealm with argument obj performs the following steps:
NOTE Step 5 will only be reached if target is a non-standard exotic function object that does not have a [[Realm]] internal slot.
The abstract operation GetIterator with argument obj and optional argument method performs the following steps:
The abstract operation IteratorNext with argument iterator and optional argument value performs the following steps:
"next"
, «
»)."next"
,
«value»).The abstract operation IteratorComplete with argument iterResult performs the following steps:
The abstract operation IteratorValue with argument iterResult performs the following steps:
The abstract operation IteratorStep with argument iterator requests the next value from iterator and returns either false indicating that the iterator has reached its end or the IteratorResult object if a next value is available. IteratorStep performs the following steps:
The abstract operation IteratorClose with arguments iterator and completion is used to notify an iterator that it should perform any actions it would normally perform when it has reached its completed state:
"return"
).The abstract operation CreateIterResultObject with arguments value and done creates an object that supports the IteratorResult interface by performing the following steps:
"value"
, value)."done"
, done).The abstract operation CreateListIterator with argument list creates an Iterator (25.1.1.2) object whose next method returns the successive elements of list. It performs the following steps:
next
(7.4.8.1)."next"
,
next).The ListIterator next
method is a standard built-in function object (clause 17) that performs the following steps:
NOTE A ListIterator next
method will throw an exception if applied to any object
other than the one with which it was originally associated.
A Lexical Environment is a specification type used to define the association of Identifiers to specific variables and functions based upon the lexical nesting structure of ECMAScript code. A Lexical Environment consists of an Environment Record and a possibly null reference to an outer Lexical Environment. Usually a Lexical Environment is associated with some specific syntactic structure of ECMAScript code such as a FunctionDeclaration, a BlockStatement, or a Catch clause of a TryStatement and a new Lexical Environment is created each time such code is evaluated.
An Environment Record records the identifier bindings that are created within the scope of its associated Lexical Environment. It is referred to as the Lexical Environment’s EnvironmentRecord
The outer environment reference is used to model the logical nesting of Lexical Environment values. The outer reference of a (inner) Lexical Environment is a reference to the Lexical Environment that logically surrounds the inner Lexical Environment. An outer Lexical Environment may, of course, have its own outer Lexical Environment. A Lexical Environment may serve as the outer environment for multiple inner Lexical Environments. For example, if a FunctionDeclaration contains two nested FunctionDeclarations then the Lexical Environments of each of the nested functions will have as their outer Lexical Environment the Lexical Environment of the current evaluation of the surrounding function.
A global environment is a Lexical Environment which does not have an outer environment. The global
environment’s outer environment reference is null. A global environment’s EnvironmentRecord may be
prepopulated with identifier bindings and includes an associated global object whose properties provide some of the global environment’s identifier bindings. This global object is the
value of a global environment’s this
binding. As ECMAScript code is executed, additional properties may
be added to the global object and the initial properties may be modified.
A module environment is a Lexical Environment that contains the bindings for the top level declarations of a Module. It also contains the bindings that are explicitly imported by the Module. The outer environment of a module environment is a global environment.
A function environment is a Lexical Environment that corresponds to the invocation of an ECMAScript function object. A function environment may establish a new
this
binding. A function environment also captures the state necessary to support super
method
invocations.
Lexical Environments and Environment Record values are purely specification mechanisms and need not correspond to any specific artefact of an ECMAScript implementation. It is impossible for an ECMAScript program to directly access or manipulate such values.
There are two primary kinds of Environment Record values used in this specification: declarative Environment Records and object Environment Records. Declarative Environment Records are used to define the effect of ECMAScript language syntactic elements such as FunctionDeclarations, VariableDeclarations, and Catch clauses that directly associate identifier bindings with ECMAScript language values. Object Environment Records are used to define the effect of ECMAScript elements such as WithStatement that associate identifier bindings with the properties of some object. Global Environment Records and function Environment Records are specializations that are used for specifically for Script global declarations and for top-level declarations within functions.
For specification purposes Environment Record values are values of the Record specification type and can be thought of as existing in a simple object-oriented hierarchy where Environment Record is an abstract class with three concrete subclasses, declarative Environment Record, object Environment Record, and global Environment Record. Function Environment Records and module Environment Records are subclasses of declarative Environment Record. The abstract class includes the abstract specification methods defined in Table 15. These abstract methods have distinct concrete algorithms for each of the concrete subclasses.
Method | Purpose |
---|---|
HasBinding(N) | Determine if an Environment Record has a binding for the String value N. Return true if it does and false if it does not |
CreateMutableBinding(N, D) | Create a new but uninitialized mutable binding in an Environment Record. The String value N is the text of the bound name. If the optional Boolean argument D is true the binding is may be subsequently deleted. |
CreateImmutableBinding(N, S) | Create a new but uninitialized immutable binding in an Environment Record. The String value N is the text of the bound name. If S is true then attempts to access the value of the binding before it is initialized or set it after it has been initialized will always throw an exception, regardless of the strict mode setting of operations that reference that binding. S is an optional parameter that defaults to false. |
InitializeBinding(N,V) | Set the value of an already existing but uninitialized binding in an Environment Record. The String value N is the text of the bound name. V is the value for the binding and is a value of any ECMAScript language type. |
SetMutableBinding(N,V, S) | Set the value of an already existing mutable binding in an Environment Record. The String value N is the text of the bound name. V is the value for the binding and may be a value of any ECMAScript language type. S is a Boolean flag. If S is true and the binding cannot be set throw a TypeError exception. |
GetBindingValue(N,S) | Returns the value of an already existing binding from an Environment Record. The String value N is the text of the bound name. S is used to identify references originating in strict mode code or that otherwise require strict mode reference semantics. If S is true and the binding does not exist throw a ReferenceError exception. If the binding exists but is uninitialized a ReferenceError is thrown, regardless of the value of S. |
DeleteBinding(N) | Delete a binding from an Environment Record. The String value N is the text of the bound name. If a binding for N exists, remove the binding and return true. If the binding exists but cannot be removed return false. If the binding does not exist return true. |
HasThisBinding() | Determine if an Environment Record establishes a this binding. Return true if it does and false if it does not. |
HasSuperBinding() | Determine if an Environment Record establishes a super method binding. Return true if it does and false if it does not. |
WithBaseObject () | If this Environment Record is associated with a with statement, return the with object. Otherwise, return undefined. |
Each declarative Environment Record is associated with an ECMAScript program scope containing variable, constant, let, class, module, import, and/or function declarations. A declarative Environment Record binds the set of identifiers defined by the declarations contained within its scope.
The behaviour of the concrete specification methods for declarative Environment Records is defined by the following algorithms.
The concrete Environment Record method HasBinding for declarative Environment Records simply determines if the argument identifier is one of the identifiers bound by the record:
The concrete Environment Record method CreateMutableBinding for declarative Environment Records creates a new mutable binding for the name N that is uninitialized. A binding must not already exist in this Environment Record for N. If Boolean argument D is provided and has the value true the new binding is marked as being subject to deletion.
The concrete Environment Record method CreateImmutableBinding for declarative Environment Records creates a new immutable binding for the name N that is uninitialized. A binding must not already exist in this Environment Record for N. If Boolean argument S is provided and has the value true the new binding is marked as a strict binding.
The concrete Environment Record method InitializeBinding for declarative Environment Records is used to set the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. An uninitialized binding for N must already exist.
The concrete Environment Record method SetMutableBinding for declarative Environment Records attempts to change the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. A binding for N normally already exist, but in rare cases it may not. If the binding is an immutable binding, a TypeError is thrown if S is true.
NOTE An example of ECMAScript code that results in a missing binding at step 2 is:
function f(){eval("var x; x = (delete x, 0);")}
The concrete Environment Record method GetBindingValue for declarative Environment Records simply returns the value of its bound identifier whose name is the value of the argument N. If the binding exists but is uninitialized a ReferenceError is thrown, regardless of the value of S.
The concrete Environment Record method DeleteBinding for declarative Environment Records can only delete bindings that have been explicitly designated as being subject to deletion.
Regular declarative Environment Records do not provide a this
binding.
Regular declarative Environment Records do not provide a super
binding.
Declarative Environment Records always return undefined as their WithBaseObject.
Each object Environment Record is associated with an object called its binding object. An object Environment Record binds the set of string identifier names that directly correspond to the property names of its binding object. Property keys that are not strings in the form of an IdentifierName are not included in the set of bound identifiers. Both own and inherited properties are included in the set regardless of the setting of their [[Enumerable]] attribute. Because properties can be dynamically added and deleted from objects, the set of identifiers bound by an object Environment Record may potentially change as a side-effect of any operation that adds or deletes properties. Any bindings that are created as a result of such a side-effect are considered to be a mutable binding even if the Writable attribute of the corresponding property has the value false. Immutable bindings do not exist for object Environment Records.
Object Environment Records created for with
statements (13.11) can
provide their binding object as an implicit this value for use in function calls. The capability is controlled by
a withEnvironment Boolean value that is associated with each object Environment Record. By default, the value of withEnvironment is
false for any object Environment Record.
The behaviour of the concrete specification methods for object Environment Records is defined by the following algorithms.
The concrete Environment Record method HasBinding for object Environment Records determines if its associated binding object has a property whose name is the value of the argument N:
The concrete Environment Record method CreateMutableBinding for object Environment Records creates in an Environment Record’s associated binding object a property whose name is the String value and initializes it to the value undefined. If Boolean argument D is provided and has the value true the new property’s [[Configurable]] attribute is set to true, otherwise it is set to false.
NOTE Normally envRec will not have a binding for N but if it does, the semantics of DefinePropertyOrThrow may result in an existing binding being replaced or shadowed or cause an abrupt completion to be returned.
The concrete Environment Record method CreateImmutableBinding is never used within this specification in association with Object Environment Records.
The concrete Environment Record method InitializeBinding for object Environment Records is used to set the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. An uninitialized binding for N must already exist.
NOTE In this specification, all uses of CreateMutableBinding for object Environment Records are immediately followed by a call to InitializeBinding for the same name. Hence, implementations do not need to explicitly track the initialization state of individual object Environment Record bindings.
The concrete Environment Record method SetMutableBinding for object Environment Records attempts to set the value of the Environment Record’s associated binding object’s property whose name is the value of the argument N to the value of argument V. A property named N normally already exists but if it does not or is not currently writable, error handling is determined by the value of the Boolean argument S.
The concrete Environment Record method GetBindingValue for object Environment Records returns the value of its associated binding object’s property whose name is the String value of the argument identifier N. The property should already exist but if it does not the result depends upon the value of the S argument:
The concrete Environment Record method DeleteBinding for object Environment Records can only delete bindings that correspond to properties of the environment object whose [[Configurable]] attribute have the value true.
Regular object Environment Records do not provide a this
binding.
Regular object Environment Records do not provide a super
binding.
Object Environment Records return undefined as their WithBaseObject unless their withEnvironment flag is true.
A function Environment Record is a declarative Environment Record that is used to represent the top-level scope of a function and,
if the function is not an ArrowFunction, provides a this
binding. If a function is
not an ArrowFunction function and references super
, its function Environment Record also contains the state that is used to perform
super
method invocations from within the function.
Function Environment Records have the additional state fields listed in Table 16.
Field Name | Value | Meaning |
---|---|---|
[[thisValue]] | Any | This is the this value used for this invocation of the function. |
[[thisBindingStatus]] | "lexical" | "initialized" | "uninitialized" |
If the value is "lexical" , this is an ArrowFunction and does not have a local this value. |
[[FunctionObject]] | Object | The function Object whose invocation caused this Environment Record to be created. |
[[HomeObject]] | Object | undefined | If the associated function has super property accesses and is not an ArrowFunction, [[HomeObject]] is the object that the function is bound to as a method. The default value for [[HomeObject]] is undefined. |
[[NewTarget]] | Object | undefined | If this Environment Record was created by the [[Construct]] internal method, [[NewTarget]] is the value of the [[Construct]] newTarget parameter. Otherwise, its value is undefined. |
Function Environment Records support all of the declarative Environment Record methods listed in Table 15 and share the same specifications for all of those methods except for HasThisBinding and HasSuperBinding. In addition, function Environment Records support the methods listed in Table 17:
Method | Purpose |
---|---|
BindThisValue(V) | Set the [[thisValue]] and record that it has been initialized. |
GetThisBinding() | Return the value of this Environment Record’s this binding. Throws a ReferenceError if the this binding has not been initialized. |
GetSuperBase() | Return the object that is the base for super property accesses bound in this Environment Record. The object is derived from this Environment Record’s [[HomeObject]] field. The value undefined indicates that super property accesses will produce runtime errors. |
The behaviour of the additional concrete specification methods for function Environment Records is defined by the following algorithms:
"lexical"
."initialized"
, throw a ReferenceError
exception."initialized"
."lexical"
, return false; otherwise, return
true."lexical"
, return false."lexical"
."uninitialized"
, throw a ReferenceError
exception.A global Environment Record is used to represent the outer most scope that is shared by all of the ECMAScript Script elements that are processed in a common Realm (8.2). A global Environment Record provides the bindings for built-in globals (clause 18), properties of the global object, and for all top-level declarations (13.2.8, 13.2.10) that occur within a Script.
A global Environment Record is logically a single record but it is specified as a composite encapsulating an object Environment Record and a declarative Environment Record. The object Environment Record has as its base object the global object of the associated Realm. This global object is the value returned by the global Environment Record’s GetThisBinding concrete method. The object Environment Record component of a global Environment Record contains the bindings for all built-in globals (clause 18) and all bindings introduced by a FunctionDeclaration, GeneratorDeclaration, or VariableStatement contained in global code. The bindings for all other ECMAScript declarations in global code are contained in the declarative Environment Record component of the global Environment Record.
Properties may be created directly on a global object. Hence, the object Environment Record component of a global Environment Record may contain both bindings created explicitly by FunctionDeclaration, GeneratorDeclaration, or VariableDeclaration declarations and binding created implicitly as properties of the global object. In order to identify which bindings were explicitly created using declarations, a global Environment Record maintains a list of the names bound using its CreateGlobalVarBindings and CreateGlobalFunctionBindings concrete methods.
Global Environment Records have the additional fields listed in Table 18 and the additional methods listed in Table 19.
Field Name | Value | Meaning |
---|---|---|
[[ObjectRecord]] | Object Environment Record | Binding object is the global object. It contains global built-in bindings as well as FunctionDeclaration, GeneratorDeclaration, and VariableDeclaration bindings in global code for the associated Realm. |
[[DeclarativeRecord]] | Declarative Environment Record | Contains bindings for all declarations in global code for the associated Realm code except for FunctionDeclaration, GeneratorDeclaration, and VariableDeclaration bindings. |
[[VarNames]] | List of String | The string names bound by FunctionDeclaration, GeneratorDeclaration, and VariableDeclaration declarations in global code for the associated Realm. |
Method | Purpose |
---|---|
GetThisBinding() | Return the value of this Environment Record’s this binding. |
HasVarDeclaration (N) | Determines if the argument identifier has a binding in this Environment Record that was created using a VariableDeclaration, FunctionDeclaration, or GeneratorDeclaration. |
HasLexicalDeclaration (N) | Determines if the argument identifier has a binding in this Environment Record that was created using a lexical declaration such as a LexicalDeclaration or a ClassDeclaration. |
HasRestrictedGlobalProperty (N) | Determines if the argument is the name of a global object property that may not be shadowed by a global lexically binding. |
CanDeclareGlobalVar (N) | Determines if a corresponding CreateGlobalVarBinding call would succeed if called for the same argument N. |
CanDeclareGlobalFunction (N) | Determines if a corresponding CreateGlobalFunctionBinding call would succeed if called for the same argument N. |
CreateGlobalVarBinding(N, D) | Used to create and initialize to undefined a global var binding in the [[ObjectRecord]] component of a global Environment Record. The binding will be a mutable binding. The corresponding global object property will have attribute values appropriate for a var . The String value N is the bound name. If D is true the binding may be deleted. Logically equivalent to CreateMutableBinding followed by a SetMutableBinding but it allows var declarations to receive special treatment. |
CreateGlobalFunctionBinding(N, V, D) | Create and initialize a global function binding in the [[ObjectRecord]] component of a global Environment Record. The binding will be a mutable binding. The corresponding global object property will have attribute values appropriate for a function . The String value N is the bound name. V is the initialization value. If the optional Boolean argument D is true the binding is may be deleted. Logically equivalent to CreateMutableBinding followed by a SetMutableBinding but it allows function declarations to receive special treatment. |
The behaviour of the concrete specification methods for global Environment Records is defined by the following algorithms.
The concrete Environment Record method HasBinding for global Environment Records simply determines if the argument identifier is one of the identifiers bound by the record:
The concrete Environment Record method CreateMutableBinding for global Environment Records creates a new mutable binding for the name N that is uninitialized. The binding is created in the associated DeclarativeRecord. A binding for N must not already exist in the DeclarativeRecord. If Boolean argument D is provided and has the value true the new binding is marked as being subject to deletion.
The concrete Environment Record method CreateImmutableBinding for global Environment Records creates a new immutable binding for the name N that is uninitialized. A binding must not already exist in this Environment Record for N. If Boolean argument S is provided and has the value true the new binding is marked as a strict binding.
The concrete Environment Record method InitializeBinding for global Environment Records is used to set the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. An uninitialized binding for N must already exist.
The concrete Environment Record method SetMutableBinding for global Environment Records attempts to change the bound value of the current binding of the identifier whose name is the value of the argument N to the value of argument V. If the binding is an immutable binding, a TypeError is thrown if S is true. A property named N normally already exists but if it does not or is not currently writable, error handling is determined by the value of the Boolean argument S.
The concrete Environment Record method GetBindingValue for global Environment Records returns the value of its bound identifier whose name is the value of the argument N. If the binding is an uninitialized binding throw a ReferenceError exception. A property named N normally already exists but if it does not or is not currently writable, error handling is determined by the value of the Boolean argument S.
The concrete Environment Record method DeleteBinding for global Environment Records can only delete bindings that have been explicitly designated as being subject to deletion.
Global Environment Records always provide a
this
binding whose value is the associated global object.
Global Environment Records always return undefined as their WithBaseObject.
The concrete Environment Record method HasVarDeclaration for global Environment Records determines if the argument identifier has a binding in this record that was created using a VariableStatement or a FunctionDeclaration :
The concrete Environment Record method HasLexicalDeclaration for global Environment Records determines if the argument identifier has a binding in this record that was created using a lexical declaration such as a LexicalDeclaration or a ClassDeclaration :
The concrete Environment Record method HasRestrictedGlobalProperty for global Environment Records determines if the argument identifier is the name of a property of the global object that must not be shadowed by a global lexically binding:
NOTE Properties may exist upon a global object that were directly created rather than being
declared using a var or function declaration. A global lexical binding may not be created that has the same name as a
non-configurable property of the global object. The global property undefined
is an example of such a
property.
The concrete Environment Record method CanDeclareGlobalVar for global Environment Records determines if a corresponding CreateGlobalVarBinding call would succeed if called for the same argument N. Redundant var declarations and var declarations for pre-existing global object properties are allowed.
The concrete Environment Record method CanDeclareGlobalFunction for global Environment Records determines if a corresponding CreateGlobalFunctionBinding call would succeed if called for the same argument N.
The concrete Environment Record method CreateGlobalVarBinding for global Environment Records creates and initializes a mutable binding in the associated object Environment Record and records the bound name in the associated [[VarNames]] List. If a binding already exists, it is reused and assumed to be initialized.
The concrete Environment Record method CreateGlobalFunctionBinding for global Environment Records creates and initializes a mutable binding in the associated object Environment Record and records the bound name in the associated [[VarNames]] List. If a binding already exists, it is replaced.
NOTE Global function declarations are always represented as own properties of the global object. If possible, an existing own property is reconfigured to have a standard set of attribute values. Steps 10-12 are equivalent to what calling the InitializeBinding concrete method would do and if globalObject is a Proxy will produce the same sequence of Proxy trap calls.
A module Environment Record is a declarative Environment Record that is used to represent the outer scope of an ECMAScript Module. In additional to normal mutable and immutable bindings, module Environment Records also provide immutable import bindings which are bindings that provide indirect access to a target binding that exists in another Environment Record.
Module Environment Records support all of the declarative Environment Record methods listed in Table 15 and share the same specifications for all of those methods except for GetBindingValue, DeleteBinding, HasThisBinding and GetThisBinding. In addition, module Environment Records support the methods listed in Table 20:
Method | Purpose |
---|---|
CreateImportBinding(N, M, N2 ) | Create an immutable indirect binding in a module Environment Record. The String value N is the text of the bound name. M is a Module Record (see 15.2.1.15), and N2 is a binding that exists in M’s module Environment Record. |
GetThisBinding() | Return the value of this Environment Record’s this binding. |
The behaviour of the additional concrete specification methods for module Environment Records are defined by the following algorithms:
The concrete Environment Record method GetBindingValue for module Environment Records returns the value of its bound identifier whose name is the value of the argument N. However, if the binding is an indirect binding the value of the target binding is returned. If the binding exists but is uninitialized a ReferenceError is thrown, regardless of the value of S.
NOTE Because a Module is always strict mode code, calls to GetBindingValue should always pass true as the value of S.
The concrete Environment Record method DeleteBinding for module Environment Records refuses to delete bindings.
NOTE The bindings of a module Environment Record are not deletable.
Module Environment Records provide a this
binding.
The concrete Environment Record method CreateImportBinding for module Environment Records creates a new initialized immutable indirect binding for the name N. A binding must not already exist in this Environment Record for N. M is a Module Record (see 15.2.1.15), and N2 is the name of a binding that exists in M’s module Environment Record. Accesses to the value of the new binding will indirectly access the bound value of value of the target binding.
The following abstract operations are used in this specification to operate upon lexical environments:
The abstract operation GetIdentifierReference is called with a Lexical Environment lex, a String name, and a Boolean flag strict. The value of lex may be null. When called, the following steps are performed:
When the abstract operation NewDeclarativeEnvironment is called with a Lexical Environment as argument E the following steps are performed:
When the abstract operation NewObjectEnvironment is called with an Object O and a Lexical Environment E as arguments, the following steps are performed:
When the abstract operation NewFunctionEnvironment is called with arguments F and newTarget the following steps are performed:
"lexical"
."uninitialized"
.When the abstract operation NewGlobalEnvironment is called with an ECMAScript Object G as its argument, the following steps are performed:
When the abstract operation NewModuleEnvironment is called with a Lexical Environment argument E the following steps are performed:
Before it is evaluated, all ECMAScript code must be associated with a Realm. Conceptually, a realm consists of a set of intrinsic objects, an ECMAScript global environment, all of the ECMAScript code that is loaded within the scope of that global environment, and other associated state and resources.
A Realm is specified as a Record with the fields specified in Table 21:
Field Name | Value | Meaning |
---|---|---|
[[intrinsics]] | Record whose field names are intrinsic keys and whose values are objects | These are the intrinsic values used by code associated with this Realm |
[[globalThis]] | Object | The global object for this Realm |
[[globalEnv]] | Lexical Environment | The global environment for this Realm |
[[templateMap]] | A List of Record { [[strings]]: List, [[array]]: Object}. | Template objects are canonicalized separately for each Realm using its [[templateMap]]. Each [[strings]] value is a List containing, in source text order, the raw String values of a TemplateLiteral that has been evaluated. The associated [[array]] value is the corresponding template object that is passed to a tag function. |
An implementation may define other, implementation specific fields.
The abstract operation CreateRealm with no arguments performs the following steps:
When the abstract operation CreateIntrinsics with argument realmRec performs the following steps:
The abstract operation SetRealmGlobalObject with arguments realmRec and globalObj performs the following steps:
The abstract operation SetDefaultGlobalBindings with argument realmRec performs the following steps:
An execution context is a specification device that is used to track the runtime evaluation of code by an ECMAScript implementation. At any point in time, there is at most one execution context that is actually executing code. This is known as the running execution context. A stack is used to track execution contexts. The running execution context is always the top element of this stack. A new execution context is created whenever control is transferred from the executable code associated with the currently running execution context to executable code that is not associated with that execution context. The newly created execution context is pushed onto the stack and becomes the running execution context.
An execution context contains whatever implementation specific state is necessary to track the execution progress of its associated code. Each execution context has at least the state components listed in Table 22.
Component | Purpose |
---|---|
code evaluation state | Any state needed to perform, suspend, and resume evaluation of the code associated with this execution context. |
Function | If this execution context is evaluating the code of a function object, then the value of this component is that function object. If the context is evaluating the code of a Script or Module, the value is null. |
Realm | The Realm from which associated code accesses ECMAScript resources. |
Evaluation of code by the running execution context may be suspended at various points defined within this specification. Once the running execution context has been suspended a different execution context may become the running execution context and commence evaluating its code. At some later time a suspended execution context may again become the running execution context and continue evaluating its code at the point where it had previously been suspended. Transition of the running execution context status among execution contexts usually occurs in stack-like last-in/first-out manner. However, some ECMAScript features require non-LIFO transitions of the running execution context.
The value of the Realm component of the running execution context is also called the current Realm. The value of the Function component of the running execution context is also called the active function object.
Execution contexts for ECMAScript code have the additional state components listed in Table 23.
Component | Purpose |
---|---|
LexicalEnvironment | Identifies the Lexical Environment used to resolve identifier references made by code within this execution context. |
VariableEnvironment | Identifies the Lexical Environment whose EnvironmentRecord holds bindings created by VariableStatements within this execution context. |
The LexicalEnvironment and VariableEnvironment components of an execution context are always Lexical Environments. When an execution context is created its LexicalEnvironment and VariableEnvironment components initially have the same value.
Execution contexts representing the evaluation of generator objects have the additional state components listed in Table 24.
Component | Purpose |
---|---|
Generator | The GeneratorObject that this execution context is evaluating. |
In most situations only the running execution context (the top of the execution context stack) is directly manipulated by algorithms within this specification. Hence when the terms “LexicalEnvironment”, and “VariableEnvironment” are used without qualification they are in reference to those components of the running execution context.
An execution context is purely a specification mechanism and need not correspond to any particular artefact of an ECMAScript implementation. It is impossible for ECMAScript code to directly access or observe an execution context.
The ResolveBinding abstract operation is used to determine the binding of name passed as a String value. The optional argument env can be used to explicitly provide the Lexical Environment that is to be searched for the binding. During execution of ECMAScript code, ResolveBinding is performed using the following algorithm:
NOTE The result of ResolveBinding is always a Reference value with its referenced name component equal to the name argument.
The abstract operation GetThisEnvironment finds
the Environment Record that currently supplies the binding of the keyword
this
. GetThisEnvironment performs the following steps:
NOTE The loop in step 2 will always terminate because the list of environments always ends with
the global environment which has a this
binding.
The abstract operation ResolveThisBinding determines the binding of the keyword this
using the LexicalEnvironment of the running
execution context. ResolveThisBinding performs the following steps:
The abstract operation GetNewTarget determines the NewTarget value using the LexicalEnvironment of the running execution context. GetNewTarget performs the following steps:
The abstract operation GetGlobalObject returns the global object used by the currently running execution context. GetGlobalObject performs the following steps:
A Job is an abstract operation that initiates an ECMAScript computation when no other ECMAScript computation is currently in progress. A Job abstract operation may be defined to accept an arbitrary set of job parameters.
Execution of a Job can be initiated only when there is no running execution context and the execution context stack is empty. A PendingJob is a request for the future execution of a Job. A PendingJob is an internal Record whose fields are specified in Table 25. Once execution of a Job is initiated, the Job always executes to completion. No other Job may be initiated until the currently running Job completes. However, the currently running Job or external events may cause the enqueuing of additional PendingJobs that may be initiated sometime after completion of the currently running Job.
Field Name | Value | Meaning |
---|---|---|
[[Job]] | The name of a Job abstract operation | This is the abstract operation that is performed when execution of this PendingJob is initiated. Jobs are abstract operations that use NextJob rather than Return to indicate that they have completed. |
[[Arguments]] | A List | The List of argument values that are to be passed to [[Job]] when it is activated. |
[[Realm]] | A Realm Record | The Realm for the initial execution context when this Pending Job is initiated. |
[[HostDefined]] | Any, default value is undefined. | Field reserved for use by host environments that need to associate additional information with a pending Job. |
A Job Queue is a FIFO queue of PendingJob records. Each Job Queue has a name and the full set of available Job Queues are defined by an ECMAScript implementation. Every ECMAScript implementation has at least the Job Queues defined in Table 26.
Name | Purpose |
---|---|
ScriptJobs | Jobs that validate and evaluate ECMAScript Script and Module source text. See clauses 10 and 15. |
PromiseJobs | Jobs that are responses to the settlement of a Promise (see 25.4). |
A request for the future execution of a Job is made by enqueueing, on a Job Queue, a PendingJob record that includes a Job abstract operation name and any necessary argument values. When there is no running execution context and the execution context stack is empty, the ECMAScript implementation removes the first PendingJob from a Job Queue and uses the information contained in it to create an execution context and starts execution of the associated Job abstract operation.
The PendingJob records from a single Job Queue are always initiated in FIFO order. This specification does not define the order in which multiple Job Queues are serviced. An ECMAScript implementation may interweave the FIFO evaluation of the PendingJob records of a Job Queue with the evaluation of the PendingJob records of one or more other Job Queues. An implementation must define what occurs when there are no running execution context and all Job Queues are empty.
NOTE Typically an ECMAScript implementation will have its Job Queues pre-initialized with at least one PendingJob and one of those Jobs will be the first to be executed. An implementation might choose to free all resources and terminate if the current Job completes and all Job Queues are empty. Alternatively, it might choose to wait for a some implementation specific agent or mechanism to enqueue new PendingJob requests.
The following abstract operations are used to create and manage Jobs and Job Queues:
The EnqueueJob abstract operation requires three arguments: queueName, job, and arguments. It performs the following steps:
An algorithm step such as:
is used in Job abstract operations in place of:
Job abstract operations must not contain a Return step or a ReturnIfAbrupt step. The NextJob result operation is equivalent to the following steps:
An ECMAScript implementation performs the following steps prior to the execution of any Jobs or the evaluation of any ECMAScript code:
"ScriptJobs"
, ScriptEvaluationJob, « sourceText »)."ScriptJobs"
, TopLevelModuleEvaluationJob, « sourceText
»).The abstract operation InitializeHostDefinedRealm with parameter realm performs the following steps:
All ordinary objects have an internal slot called [[Prototype]]. The value of this internal slot is either null or an object and is used for implementing inheritance. Data properties of the [[Prototype]] object are inherited (are visible as properties of the child object) for the purposes of get access, but not for set access. Accessor properties are inherited for both get access and set access.
Every ordinary object has a Boolean-valued [[Extensible]] internal slot that controls whether or not properties may be added to the object. If the value of the [[Extensible]] internal slot is false then additional properties may not be added to the object. In addition, if [[Extensible]] is false the value of the [[Prototype]] internal slot of the object may not be modified. Once the value of an object’s [[Extensible]] internal slot has been set to false it may not be subsequently changed to true.
In the following algorithm descriptions, assume O is an ordinary object, P is a property key value, V is any ECMAScript language value, and Desc is a Property Descriptor record.
When the [[GetPrototypeOf]] internal method of O is called the following steps are taken:
When the [[SetPrototypeOf]] internal method of O is called with argument V the following steps are taken:
NOTE The loop in step 8 guarantees that there will be no circularities in any prototype chain that only includes objects that use the ordinary object definitions for [[GetPrototypeOf]] and [[SetPrototypeOf]].
When the [[IsExtensible]] internal method of O is called the following steps are taken:
When the [[PreventExtensions]] internal method of O is called the following steps are taken:
When the [[GetOwnProperty]] internal method of O is called with property key P, the following steps are taken:
When the abstract operation OrdinaryGetOwnProperty is called with Object O and with property key P, the following steps are taken:
When the [[DefineOwnProperty]] internal method of O is called with property key P and Property Descriptor Desc, the following steps are taken:
When the abstract operation OrdinaryDefineOwnProperty is called with Object O, property key P, and Property Descriptor Desc the following steps are taken:
When the abstract operation IsCompatiblePropertyDescriptor is called with Boolean value Extensible, and Property Descriptors Desc, and Current the following steps are taken:
When the abstract operation ValidateAndApplyPropertyDescriptor is called with Object O, property key P, Boolean value extensible, and Property Descriptors Desc, and current the following steps are taken:
This algorithm contains steps that test various fields of the Property Descriptor Desc for specific values. The fields that are tested in this manner need not actually exist in Desc. If a field is absent then its value is considered to be false.
NOTE 1 If undefined is passed as the O argument only validation is performed and no object updates are performed.
NOTE 2 Step 8.b allows any field of Desc to be different from the corresponding field of current if current’s [[Configurable]] field is true. This even permits changing the [[Value]] of a property whose [[Writable]] attribute is false. This is allowed because a true [[Configurable]] attribute would permit an equivalent sequence of calls where [[Writable]] is first set to true, a new [[Value]] is set, and then [[Writable]] is set to false.
When the [[HasProperty]] internal method of O is called with property key P, the following steps are taken:
When the abstract operation OrdinaryHasProperty is called with Object O and with property key P, the following steps are taken:
When the [[Get]] internal method of O is called with property key P and ECMAScript language value Receiver the following steps are taken:
When the [[Set]] internal method of O is called with property key P, value V, and ECMAScript language value Receiver, the following steps are taken:
When the [[Delete]] internal method of O is called with property key P the following steps are taken:
When the [[Enumerate]] internal method of O is called the following steps are taken:
next
method iterates
over all the String-valued keys of enumerable properties of O. The Iterator object must inherit from
%IteratorPrototype% (25.1.2). The mechanics and order of enumerating the
properties is not specified but must conform to the rules specified below.The iterator’s next
method processes object properties to determine whether the property key should be returned as an iterator value. Returned property keys do not include keys
that are Symbols. Properties of the target object may be deleted during enumeration. A property that is deleted before it is
processed by the iterator’s next
method is ignored. If new properties are added to the target object
during enumeration, the newly added properties are not guaranteed to be processed in the active enumeration. A property name
will be returned by the iterator’s next
method at most once in any enumeration.
Enumerating the properties of the target object includes enumerating properties of its prototype, and the prototype of
the prototype, and so on, recursively; but a property of a prototype is not processed if it has the same name as a property
that has already been processed by the iterator’s next
method. The values of [[Enumerable]] attributes
are not considered when determining if a property of a prototype object has already been processed. The enumerable property
names of prototype objects must be obtained as if by invoking the prototype object’s [[Enumerate]] internal method.
[[Enumerate]] must obtain the own property keys of the target object as if by calling its [[OwnPropertyKeys]] internal
method. Property attributes of the target object must be obtained as if by calling its [[GetOwnProperty]] internal
method.
NOTE The following is an informative definition of an ECMAScript generator function that conforms to these rules:
function* enumerate(obj) {
let visited=new Set;
for (let key of Reflect.ownKeys(obj)) {
if (typeof key === "string") {
let desc = Reflect.getOwnPropertyDescriptor(obj,key);
if (desc) {
visited.add(key);
if (desc.enumerable) yield key;
}
}
}
let proto = Reflect.getPrototypeOf(obj)
if (proto === null) return;
for (let protoName of Reflect.enumerate(proto)) {
if (!visited.has(protoName)) yield protoName;
}
}
When the [[OwnPropertyKeys]] internal method of O is called the following steps are taken:
The abstract operation ObjectCreate with argument proto (an object or null) is used to specify the runtime creation of new ordinary objects. The optional argument internalSlotsList is a List of the names of additional internal slots that must be defined as part of the object. If the list is not provided, an empty List is used. This abstract operation performs the following steps:
The abstract operation OrdinaryCreateFromConstructor creates an ordinary object whose [[Prototype]]
value is retrieved from a constructor’s prototype
property, if it exists. Otherwise the intrinsic named
by intrinsicDefaultProto is used for [[Prototype]]. The optional internalSlotsList is a List of the names of additional internal slots that must be defined as
part of the object. If the list is not provided, an empty List is
used. This abstract operation performs the following steps:
The abstract operation GetPrototypeFromConstructor determines the [[Prototype]] value that should be
used to create an object corresponding to a specific constructor. The value is retrieved from the constructor’s
prototype
property, if it exists. Otherwise the intrinsic named by intrinsicDefaultProto is used for
[[Prototype]]. This abstract operation performs the following steps:
"prototype"
).NOTE If constructor does not supply a [[Prototype]] value, the default value that is used is obtained from the Code Realm of the constructor function rather than from the running execution context.
ECMAScript function objects encapsulate parameterized ECMAScript code closed over a lexical environment and support the dynamic evaluation of that code. An ECMAScript function object is an ordinary object and has the same internal slots and the same internal methods as other ordinary objects. The code of an ECMAScript function object may be either strict mode code (10.2.1) or non-strict mode code. An ECMAScript function object whose code is strict mode code is called a strict function. One whose code is not strict mode code is called a non-strict function.
ECMAScript function objects have the additional internal slots listed in Table 27.
Internal Slot | Type | Description |
---|---|---|
[[Environment]] | Lexical Environment | The Lexical Environment that the function was closed over. Used as the outer environment when evaluating the code of the function. |
[[FormalParameters]] | Parse Node | The root parse node of the source text that defines the function’s formal parameter list. |
[[FunctionKind]] | String | Either "normal" , "classConstructor" or "generator" . |
[[ECMAScriptCode]] | Parse Node | The root parse node of the source text that defines the function’s body. |
[[ConstructorKind]] | String | Either "base" or "derived" . |
[[Realm]] | Realm Record | The Code Realm in which the function was created and which provides any intrinsic objects that are accessed when evaluating the function. |
[[ThisMode]] | (lexical, strict, global) | Defines how this references are interpreted within the formal parameters and code body of the function. lexical means that this refers to the this value of a lexically enclosing function. strict means that the this value is used exactly as provided by an invocation of the function. global means that a this value of undefined is interpreted as a reference to the global object. |
[[Strict]] | Boolean | true if this is a strict mode function, false if this is not a strict mode function. |
[[HomeObject]] | Object | If the function uses super , this is the object whose [[GetPrototypeOf]] provides the object where super property lookups begin. |
All ECMAScript function objects have the [[Call]] internal method defined here. ECMAScript functions that are also constructors in addition have the [[Construct]] internal method. ECMAScript function objects whose code is not strict mode code have the [[GetOwnProperty]] internal method defined here.
The [[Call]] internal method for an ECMAScript function object F is called with parameters thisArgument and argumentsList, a List of ECMAScript language values. The following steps are taken:
"classConstructor"
, throw a TypeError exception.NOTE When calleeContext is removed from the execution context stack in step 8 it must not be destroyed if it is suspended and retained for later resumption by an accessible generator object.
When the abstract operation PrepareForOrdinaryCall is called with function object F and ECMAScript language value newTarget, the following steps are taken:
When the abstract operation OrdinaryCallBindThis is called with function object F, execution context calleeContext, and ECMAScript value thisArgument the following steps are taken:
"uninitialized"
.When the abstract operation OrdinaryCallEvaluateBody is called with function object F and List argumentsList the following steps are taken:
The [[Construct]] internal method for an ECMAScript Function object F is called with parameters argumentsList and newTarget. argumentsList is a possibly empty List of ECMAScript language values. The following steps are taken:
"base"
, then
"%ObjectPrototype%"
)."base"
, perform OrdinaryCallBindThis(F,
calleeContext, thisArgument)."base"
, return NormalCompletion(thisArgument).The abstract operation FunctionAllocate requires the two arguments functionPrototype and strict. It also accepts one optional argument, functionKind. FunctionAllocate performs the following steps:
"normal"
, "non-constructor"
or "generator"
."normal"
."non-constructor"
, then
"normal"
."generator"
, set the [[ConstructorKind]] internal slot of F to
"derived"
."base"
."derived"
constructors to prevent [[Construct]] from
preallocating a generator instance. Generator instance objects are allocated when EvaluateBody is applied to the
GeneratorBody of a generator function.The abstract operation FunctionInitialize requires the arguments: a function object F, kind which is one of (Normal, Method, Arrow), a parameter list production specified by ParameterList, a body production specified by Body, a Lexical Environment specified by Scope. FunctionInitialize performs the following steps:
length
own property."length"
,
PropertyDescriptor{[[Value]]: len, [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]:
true}).The abstract operation FunctionCreate requires the arguments: kind which is one of (Normal, Method, Arrow), a parameter list production specified by ParameterList, a body production specified by Body, a Lexical Environment specified by Scope, a Boolean flag Strict, and optionally, an object prototype. FunctionCreate performs the following steps:
"non-constructor"
."normal"
.The abstract operation GeneratorFunctionCreate requires the arguments: kind which is one of (Normal, Method), a parameter list production specified by ParameterList, a body production specified by Body, a Lexical Environment specified by Scope, and a Boolean flag Strict. GeneratorFunctionCreate performs the following steps:
"generator"
).The abstract operation AddRestrictedFunctionProperties is called with a function object F and Realm Record realm as its argument. It performs the following steps:
"caller"
,
PropertyDescriptor {[[Get]]: thrower, [[Set]]: thrower, [[Enumerable]]: false,
[[Configurable]]: true})."arguments"
,
PropertyDescriptor {[[Get]]: thrower, [[Set]]: thrower, [[Enumerable]]: false,
[[Configurable]]: true}).The %ThrowTypeError% intrinsic is an anonymous built-in function object that is defined once for each Realm. When %ThrowTypeError% is called it performs the following steps:
The value of the [[Extensible]] internal slot of a %ThrowTypeError% function is false.
The length
property of a %ThrowTypeError% function has the attributes { [[Writable]]: false,
[[Enumerable]]: false, [[Configurable]]: false }.
The abstract operation MakeConstructor requires a Function argument F and optionally, a
Boolean writablePrototype and an object prototype. If prototype is provided it is assumed
to already contain, if needed, a "constructor"
property whose value is F. This operation converts
F into a constructor by performing the following steps:
prototype
own property."constructor"
, PropertyDescriptor{[[Value]]: F, [[Writable]]: writablePrototype,
[[Enumerable]]: false, [[Configurable]]: true })."prototype"
, PropertyDescriptor{[[Value]]: prototype, [[Writable]]: writablePrototype,
[[Enumerable]]: false, [[Configurable]]: false}).The abstract operation MakeClassConstructor with argument F performs the following steps:
"normal"
."classConstructor"
.The abstract operation MakeMethod with arguments F and homeObject configures F as a method by performing the following steps:
The abstract operation SetFunctionName requires a Function argument F, a String or Symbol
argument name and optionally a String argument prefix. This operation adds a name
property to F by performing the following steps:
name
own property."["
, description, and "]"
."name"
,
PropertyDescriptor{[[Value]]: name, [[Writable]]: false, [[Enumerable]]: false, [[Configurable]]:
true}).NOTE 1 When an execution context is established for evaluating an ECMAScript function a new function Environment Record is created and bindings for each formal parameter are instantiated in that Environment Record. Each declaration in the function body is also instantiated. If the function’s formal parameters do not include any default value initializers then the body declarations are instantiated in the same Environment Record as the parameters. If default value parameter initializers exist, a second Environment Record is created for the body declarations. Formal parameters and functions are initialized as part of FunctionDeclarationInstantiation. All other bindings are initialized during evaluation of the function body.
FunctionDeclarationInstantiation is performed as follows using arguments func and argumentsList. func is the function object for which the execution context is being established.
"arguments"
is an element of parameterNames, then
"arguments"
is an element of functionNames or if "arguments"
is an element of
lexicalNames, then
"arguments"
)."arguments"
)."arguments"
, ao)."arguments"
to parameterNames.eval
(see 12.3.4.1) can determine whether any var scoped
declarations introduced by the eval code conflict with pre-existing top-level lexically scoped declarations. This
is not needed for strict functions because a strict direct eval
always places all declarations into a
new Environment Record.NOTE 2 B.3.3 provides an extension to the above algorithm that is necessary for backwards compatibility with web browser implementations of ECMAScript that predate ECMAScript 2015.
The built-in function objects defined in this specification may be implemented as either ECMAScript function objects (9.2) whose behaviour is provided using ECMAScript code or as implementation provided exotic function objects whose behaviour is provided in some other manner. In either case, the effect of calling such functions must conform to their specifications. An implementation may also provide additional built-in function objects that are not defined in this specification.
If a built-in function object is implemented as an exotic object it must have the ordinary object behaviour specified in 9.1. All such exotic function objects also have [[Prototype]], [[Extensible]], and [[Realm]] internal slots.
Unless otherwise specified every built-in function object has the %FunctionPrototype% object (19.2.3) as the initial value of its [[Prototype]] internal slot.
The behaviour specified for each built-in function via algorithm steps or other means is the specification of the
function body behaviour for both [[Call]] and [[Construct]] invocations of the function. However, [[Construct]] invocation
is not supported by all built-in functions. For each built-in function, when invoked with [[Call]], the [[Call]]
thisArgument provides the this value, the [[Call]] argumentsList provides
the named parameters, and the NewTarget value is undefined. When invoked with [[Construct]], the
this value is uninitialized, the [[Construct]] argumentsList provides the named
parameters, and the [[Construct]] newTarget parameter provides the NewTarget value. If the built-in function is
implemented as an ECMAScript function object then this specified behaviour
must be implemented by the ECMAScript code that is the body of the function. Built-in functions that are ECMAScript function
objects must be strict mode functions. If a built-in constructor has any [[Call]] behaviour other than throwing a TypeError exception, an ECMAScript implementation of the function must be done in a manner that does
not cause the function’s [[FunctionKind]] internal slot
to have the value "classConstructor"
.
Built-in function objects that are not identified as constructors do not implement the [[Construct]] internal method
unless otherwise specified in the description of a particular function. When a built-in constructor is called as part of a
new
expression the argumentsList parameter of the invoked [[Construct]] internal method provides the
values for the built-in constructor’s named parameters.
Built-in functions that are not constructors do not have a prototype
property unless otherwise specified in
the description of a particular function.
If a built-in function object is not implemented as an ECMAScript function it must provide [[Call]] and [[Construct]] internal methods that conform to the following definitions:
The [[Call]] internal method for a built-in function object F is called with parameters thisArgument and argumentsList, a List of ECMAScript language values. The following steps are taken:
NOTE When calleeContext is removed from the execution context stack it must not be destroyed if it has been suspended and retained by an accessible generator object for later resumption.
The [[Construct]] internal method for built-in function object F is called with parameters argumentsList and newTarget. The steps performed are the same as [[Call]] (see 9.3.1) except that step 9 is replaced by:
9. Let result be the Completion Record that is the result of evaluating F in an implementation defined manner that conforms to the specification of F. The this value is uninitialized, argumentsList provides the named parameters, and newTarget provides the NewTarget value.
The abstract operation CreateBuiltinFunction takes arguments realm, prototype, and steps. The optional argument internalSlotsList is a List of the names of additional internal slots that must be defined as part of the object. If the list is not provided, an empty List is used. CreateBuiltinFunction returns a built-in function object created by the following steps:
Each built-in function defined in this specification is created as if by calling the CreateBuiltinFunction abstract operation, unless otherwise specified.
This specification defines several kinds of built-in exotic objects. These objects generally behave similar to ordinary objects except for a few specific situations. The following exotic objects use the ordinary object internal methods except where it is explicitly specified otherwise below:
A bound function is an exotic object that wraps another function object. A bound function is callable (it has a [[Call]] internal method and may have a [[Construct]] internal method). Calling a bound function generally results in a call of its wrapped function.
Bound function objects do not have the internal slots of ECMAScript function objects defined in Table 27. Instead they have the internal slots defined in Table 28.
Internal Slot | Type | Description |
---|---|---|
[[BoundTargetFunction]] | Callable Object | The wrapped function object. |
[[BoundThis]] | Any | The value that is always passed as the this value when calling the wrapped function. |
[[BoundArguments]] | List of Any | A list of values whose elements are used as the first arguments to any call to the wrapped function. |
Unlike ECMAScript function objects, bound function objects do not use an alternative definition of the [[GetOwnProperty]] internal methods. Bound function objects provide all of the essential internal methods as specified in 9.1. However, they use the following definitions for the essential internal methods of function objects.
When the [[Call]] internal method of an exotic bound function object, F, which was created using the bind function is called with parameters thisArgument and argumentsList, a List of ECMAScript language values, the following steps are taken:
When the [[Construct]] internal method of an exotic bound function object, F that was created using the bind function is called with a list of arguments argumentsList and newTarget, the following steps are taken:
The abstract operation BoundFunctionCreate with arguments targetFunction, boundThis and boundArgs is used to specify the creation of new Bound Function exotic objects. It performs the following steps:
An Array object is an exotic object that gives special treatment to array index property keys (see 6.1.7). A property whose property name is an array index is also called an element.
Every Array object has a length
property whose value is always a nonnegative integer less than 232. The value of the length
property is numerically
greater than the name of every own property whose name is an array index; whenever an own property of an Array object is
created or changed, other properties are adjusted as necessary to maintain this invariant. Specifically, whenever an own
property is added whose name is an array index, the value of the length
property is changed, if necessary, to
be one more than the numeric value of that array index; and whenever the value of the length
property is
changed, every own property whose name is an array index whose value is not smaller than the new length is deleted. This
constraint applies only to own properties of an Array object and is unaffected by length
or array index
properties that may be inherited from its prototypes.
NOTE A String property name P is an array index if and only if ToString(ToUint32(P)) is equal to P and ToUint32(P) is not equal to 232−1.
Array exotic objects always have a non-configurable property named "length"
.
Array exotic objects provide an alternative definition for the [[DefineOwnProperty]] internal method. Except for that internal method, Array exotic objects provide all of the other essential internal methods as specified in 9.1.
When the [[DefineOwnProperty]] internal method of an Array exotic object A is called with property key P, and Property Descriptor Desc the following steps are taken:
"length"
, then
"length"
)."length"
, oldLenDesc).The abstract operation ArrayCreate with argument length (a positive integer) and optional argument proto is used to specify the creation of new Array exotic objects. It performs the following steps:
"length"
,
PropertyDescriptor{[[Value]]: length, [[Writable]]: true, [[Enumerable]]: false,
[[Configurable]]: false}).The abstract operation ArraySpeciesCreate with arguments originalArray and length is used to specify the creation of a new Array object using a constructor function that is derived from originalArray. It performs the following steps:
"constructor"
).NOTE If originalArray was created using the standard built-in Array constructor for a Realm that is not the Realm of the running execution context, then a new Array is created using the Realm of the running execution context. This maintains compatibility with Web browsers that have historically had that behaviour for the Array.prototype methods that now are defined using ArraySpeciesCreate.
When the abstract operation ArraySetLength is called with an Array exotic object A, and Property Descriptor Desc the following steps are taken:
"length"
,
Desc)."length"
)."length"
,
newLenDesc)."length"
, newLenDesc)."length"
, newLenDesc)."length"
,
PropertyDescriptor{[[Writable]]: false}). This call will always return true.NOTE In steps 3 and 4, if Desc.[[Value]] is an object then its valueOf
method is called twice. This is legacy
behaviour that was specified with this effect starting with the 2nd Edition of this specification.
A String object is an exotic object that encapsulates a String value and exposes virtual integer indexed data
properties corresponding to the individual code unit elements of the String value. Exotic String objects always have a
data property named "length"
whose value is the number of code unit elements in the encapsulated String
value. Both the code unit data properties and the "length"
property are non-writable and
non-configurable.
Exotic String objects have the same internal slots as ordinary objects. They also have a [[StringData]] internal slot.
Exotic String objects provide alternative definitions for the following internal methods. All of the other exotic String object essential internal methods that are not defined below are as specified in 9.1.
When the [[GetOwnProperty]] internal method of an exotic String object S is called with property key P the following steps are taken:
When the abstract operation StringGetIndexProperty is called with an exotic String object S and with property key P, the following steps are taken:
When the [[HasProperty]] internal method of an exotic String object S is called with property key P, the following steps are taken:
When the [[OwnPropertyKeys]] internal method of a String exotic object O is called the following steps are taken:
The abstract operation StringCreate with arguments value and prototype is used to specify the creation of new exotic String objects. It performs the following steps:
"length"
,
PropertyDescriptor{[[Value]]: length, [[Writable]]: false, [[Enumerable]]: false,
[[Configurable]]: false }).Most ECMAScript functions make an arguments objects available to their code. Depending upon the characteristics of the function definition, its argument object is either an ordinary object or an arguments exotic object. An arguments exotic object is an exotic object whose array index properties map to the formal parameters bindings of an invocation of its associated ECMAScript function.
Arguments exotic objects have the same internal slots as ordinary objects. They also have a [[ParameterMap]] internal
slot. Ordinary arguments objects also have a [[ParameterMap]] internal slot whose value is always undefined. For ordinary
argument objects the [[ParameterMap]] internal slot is only used by Object.prototype.toString
(19.1.3.6) to identify them as such.
Arguments exotic objects provide alternative definitions for the following internal methods. All of the other exotic arguments object essential internal methods that are not defined below are as specified in 9.1
NOTE 1 For non-strict functions the integer indexed data properties of an arguments object whose numeric name values are less than the number of formal parameters of the corresponding function object initially share their values with the corresponding argument bindings in the function’s execution context. This means that changing the property changes the corresponding value of the argument binding and vice-versa. This correspondence is broken if such a property is deleted and then redefined or if the property is changed into an accessor property. For strict mode functions, the values of the arguments object’s properties are simply a copy of the arguments passed to the function and there is no dynamic linkage between the property values and the formal parameter values.
NOTE 2 The ParameterMap object and its property values are used as a device for specifying the arguments object correspondence to argument bindings. The ParameterMap object and the objects that are the values of its properties are not directly observable from ECMAScript code. An ECMAScript implementation does not need to actually create or use such objects to implement the specified semantics.
NOTE 3 Arguments objects for strict mode functions define non-configurable accessor
properties named "caller"
and "callee"
which throw a TypeError exception on access. The
"callee"
property has a more specific meaning for non-strict functions and a "caller"
property
has historically been provided as an implementation-defined extension by some ECMAScript implementations. The strict
mode definition of these properties exists to ensure that neither of them is defined in any other manner by conforming
ECMAScript implementations.
The [[GetOwnProperty]] internal method of an arguments exotic object when called with a property key P performs the following steps:
"caller"
and desc.[[Value]] is a strict mode Function object, throw a TypeError
exception.If an implementation does not provide a built-in caller
property for argument exotic objects then step 8
of this algorithm is must be skipped.
The [[DefineOwnProperty]] internal method of an arguments exotic object when called with a property key P and Property Descriptor Desc performs the following steps:
The [[Get]] internal method of an arguments exotic object when called with a property key P and ECMAScript language value Receiver performs the following steps:
The [[Set]] internal method of an arguments exotic object when called with property key P, value V, and ECMAScript language value Receiver performs the following steps:
The [[Delete]] internal method of an arguments exotic object when called with a property key P performs the following steps:
The abstract operation CreateUnmappedArgumentsObject called with an argument argumentsList performs the following steps:
"length"
,
PropertyDescriptor{[[Value]]: len, [[Writable]]: true, [[Enumerable]]: false, [[Configurable]]:
true})."caller"
,
PropertyDescriptor {[[Get]]: %ThrowTypeError%, [[Set]]: %ThrowTypeError%, [[Enumerable]]: false, [[Configurable]]:
false})."callee"
,
PropertyDescriptor {[[Get]]: %ThrowTypeError%, [[Set]]: %ThrowTypeError%, [[Enumerable]]: false, [[Configurable]]:
false}).The abstract operation CreateMappedArgumentsObject is called with object func, parsed grammar phrase formals, List argumentsList, and Environment Record env. The following steps are performed:
"length"
,
PropertyDescriptor{[[Value]]: len, [[Writable]]: true, [[Enumerable]]: false,
[[Configurable]]: true})."callee"
,
PropertyDescriptor {[[Value]]: func, [[Writable]]: true, [[Enumerable]]: false,
[[Configurable]]: true}).The abstract operation MakeArgGetter called with String name and Environment Record env creates a built-in function object that when executed returns the value bound for name in env. It performs the following steps:
An ArgGetter function is an anonymous built-in function with [[name]] and [[env]] internal slots. When an ArgGetter function f that expects no arguments is called it performs the following steps:
NOTE ArgGetter functions are never directly accessible to ECMAScript code.
The abstract operation MakeArgSetter called with String name and Environment Record env creates a built-in function object that when executed sets the value bound for name in env. It performs the following steps:
An ArgSetter function is an anonymous built-in function with [[name]] and [[env]] internal slots. When an ArgSetter function f is called with argument value it performs the following steps:
NOTE ArgSetter functions are never directly accessible to ECMAScript code.
An Integer Indexed object is an exotic object that performs special handling of integer index property keys.
Integer Indexed exotic objects have the same internal slots as ordinary objects additionally [[ViewedArrayBuffer]], [[ArrayLength]], [[ByteOffset]], and [[TypedArrayName]] internal slots.
Integer Indexed Exotic objects provide alternative definitions for the following internal methods. All of the other Integer Indexed exotic object essential internal methods that are not defined below are as specified in 9.1.
When the [[GetOwnProperty]] internal method of an Integer Indexed exotic object O is called with property key P the following steps are taken:
When the [[HasProperty]] internal method of an Integer Indexed exotic object O is called with property key P, the following steps are taken:
When the [[DefineOwnProperty]] internal method of an Integer Indexed exotic object O is called with property key P, and Property Descriptor Desc the following steps are taken:
When the [[Get]] internal method of an Integer Indexed exotic object O is called with property key P and ECMAScript language value Receiver the following steps are taken:
When the [[Set]] internal method of an Integer Indexed exotic object O is called with property key P, value V, and ECMAScript language value Receiver, the following steps are taken:
When the [[OwnPropertyKeys]] internal method of an Integer Indexed exotic object O is called the following steps are taken:
The abstract operation IntegerIndexedObjectCreate with arguments prototype and internalSlotsList is used to specify the creation of new Integer Indexed exotic objects. The argument internalSlotsList is a List of the names of additional internal slots that must be defined as part of the object. IntegerIndexedObjectCreate performs the following steps:
The abstract operation IntegerIndexedElementGet with arguments O and index performs the following steps:
The abstract operation IntegerIndexedElementSet with arguments O, index, and value performs the following steps:
A module namespace object is an exotic object that exposes the bindings exported from an ECMAScript Module (See 15.2.3). There is a one-to-one correspondence between
the String-keyed own properties of a module namespace exotic object and the binding names exported by the Module. The exported bindings include any bindings that are indirectly exported using export
*
export items. Each String-valued own property key is the StringValue of the
corresponding exported binding name. These are the only String-keyed properties of a module namespace exotic object. Each
such property has the attributes {[[Configurable]]: false, [[Enumerable]]: true}. Module namespace objects are not extensible.
Module namespace objects have the internal slots defined in Table 29.
Internal Slot | Type | Description |
---|---|---|
[[Module]] | Module Record | The Module Record whose exports this namespace exposes. |
[[Exports]] | List of String | A List containing the String values of the exported names exposed as own properties of this object. The list is ordered as if an Array of those String values had been sorted using Array.prototype.sort using SortCompare as comparefn. |
Module namespace exotic objects provide alternative definitions for all of the internal methods.
When the [[GetPrototypeOf]] internal method of a module namespace exotic object O is called the following steps are taken:
When the [[SetPrototypeOf]] internal method of a module namespace exotic object O is called with argument V the following steps are taken:
When the [[IsExtensible]] internal method of a module namespace exotic object O is called the following steps are taken:
When the [[PreventExtensions]] internal method of a module namespace exotic object O is called the following steps are taken:
When the [[GetOwnProperty]] internal method of a module namespace exotic object O is called with property key P, the following steps are taken:
When the [[DefineOwnProperty]] internal method of a module namespace exotic object O is called with property key P and Property Descriptor Desc, the following steps are taken:
When the [[HasProperty]] internal method of a module namespace exotic object O is called with property key P, the following steps are taken:
When the [[Get]] internal method of a module namespace exotic object O is called with property key P and ECMAScript language value Receiver the following steps are taken:
"ambiguous"
.NOTE ResolveExport is idempotent and side-effect free. An implementation might choose to pre-compute or cache the ResolveExport results for the [[Exports]] of each module namespace exotic object.
When the [[Set]] internal method of a module namespace exotic object O is called with property key P, value V, and ECMAScript language value Receiver, the following steps are taken:
When the [[Delete]] internal method of a module namespace exotic object O is called with property key P the following steps are taken:
When the [[Enumerate]] internal method of a module namespace exotic object O is called the following steps are taken:
When the [[OwnPropertyKeys]] internal method of a module namespace exotic object O is called the following steps are taken:
The abstract operation ModuleNamespaceCreate with arguments module, and exports is used to specify the creation of new module namespace exotic objects. It performs the following steps:
A proxy object is an exotic object whose essential internal methods are partially implemented using ECMAScript code. Every proxy objects has an internal slot called [[ProxyHandler]]. The value of [[ProxyHandler]] is an object, called the proxy’s handler object, or null. Methods (see Table 30) of a handler object may be used to augment the implementation for one or more of the proxy object’s internal methods. Every proxy object also has an internal slot called [[ProxyTarget]] whose value is either an object or the null value. This object is called the proxy’s target object.
Internal Method | Handler Method |
---|---|
[[GetPrototypeOf]] | getPrototypeOf |
[[SetPrototypeOf]] | setPrototypeOf |
[[IsExtensible]] | isExtensible |
[[PreventExtensions]] | preventExtensions |
[[GetOwnProperty]] | getOwnPropertyDescriptor |
[[HasProperty]] | has |
[[Get]] | get |
[[Set]] | set |
[[Delete]] | deleteProperty |
[[DefineOwnProperty]] | defineProperty |
[[Enumerate]] | enumerate |
[[OwnPropertyKeys]] | ownKeys |
[[Call]] | apply |
[[Construct]] | construct |
When a handler method is called to provide the implementation of a proxy object internal method, the handler method is passed the proxy’s target object as a parameter. A proxy’s handler object does not necessarily have a method corresponding to every essential internal method. Invoking an internal method on the proxy results in the invocation of the corresponding internal method on the proxy’s target object if the handler object does not have a method corresponding to the internal trap.
The [[ProxyHandler]] and [[ProxyTarget]] internal slots of a proxy object are always initialized when the object is created and typically may not be modified. Some proxy objects are created in a manner that permits them to be subsequently revoked. When a proxy is revoked, its [[ProxyHander]] and [[ProxyTarget]] internal slots are set to null causing subsequent invocations of internal methods on that proxy object to throw a TypeError exception.
Because proxy objects permit the implementation of internal methods to be provided by arbitrary ECMAScript code, it is possible to define a proxy object whose handler methods violates the invariants defined in 6.1.7.3. Some of the internal method invariants defined in 6.1.7.3 are essential integrity invariants. These invariants are explicitly enforced by the proxy object internal methods specified in this section. An ECMAScript implementation must be robust in the presence of all possible invariant violations.
In the following algorithm descriptions, assume O is an ECMAScript proxy object, P is a property key value, V is any ECMAScript language value and Desc is a Property Descriptor record.
When the [[GetPrototypeOf]] internal method of a Proxy exotic object O is called the following steps are taken:
"getPrototypeOf"
).NOTE [[GetPrototypeOf]] for proxy objects enforces the following invariant:
The result of [[GetPrototypeOf]] must be either an Object or null.
If the target object is not extensible, [[GetPrototypeOf]] applied to the proxy object must return the same value as [[GetPrototypeOf]] applied to the proxy object’s target object.
When the [[SetPrototypeOf]] internal method of a Proxy exotic object O is called with argument V the following steps are taken:
"setPrototypeOf"
).NOTE [[SetPrototypeOf]] for proxy objects enforces the following invariant:
The result of [[SetPrototypeOf]] is a Boolean value.
If the target object is not extensible, the argument value must be the same as the result of [[GetPrototypeOf]] applied to target object.
When the [[IsExtensible]] internal method of a Proxy exotic object O is called the following steps are taken:
"isExtensible"
).NOTE [[IsExtensible]] for proxy objects enforces the following invariant:
The result of [[IsExtensible]] is a Boolean value.
[[IsExtensible]] applied to the proxy object must return the same value as [[IsExtensible]] applied to the proxy object’s target object with the same argument.
When the [[PreventExtensions]] internal method of a Proxy exotic object O is called the following steps are taken:
"preventExtensions"
).NOTE [[PreventExtensions]] for proxy objects enforces the following invariant:
The result of [[PreventExtensions]] is a Boolean value.
[[PreventExtensions]] applied to the proxy object only returns true if [[IsExtensible]] applied to the proxy object’s target object is false.
When the [[GetOwnProperty]] internal method of a Proxy exotic object O is called with property key P, the following steps are taken:
"getOwnPropertyDescriptor"
).NOTE [[GetOwnProperty]] for proxy objects enforces the following invariants:
The result of [[GetOwnProperty]] must be either an Object or undefined.
A property cannot be reported as non-existent, if it exists as a non-configurable own property of the target object.
A property cannot be reported as non-existent, if it exists as an own property of the target object and the target object is not extensible.
A property cannot be reported as existent, if it does not exists as an own property of the target object and the target object is not extensible.
A property cannot be reported as non-configurable, if it does not exists as an own property of the target object or if it exists as a configurable own property of the target object.
When the [[DefineOwnProperty]] internal method of a Proxy exotic object O is called with property key P and Property Descriptor Desc, the following steps are taken:
"defineProperty"
).NOTE [[DefineOwnProperty]] for proxy objects enforces the following invariants:
The result of [[DefineOwnProperty]] is a Boolean value.
A property cannot be added, if the target object is not extensible.
A property cannot be non-configurable, unless there exists a corresponding non-configurable own property of the target object.
If a property has a corresponding target object property then applying the Property Descriptor of the property to the target object using [[DefineOwnProperty]] will not throw an exception.
When the [[HasProperty]] internal method of a Proxy exotic object O is called with property key P, the following steps are taken:
"has"
).NOTE [[HasProperty]] for proxy objects enforces the following invariants:
The result of [[HasProperty]] is a Boolean value.
A property cannot be reported as non-existent, if it exists as a non-configurable own property of the target object.
A property cannot be reported as non-existent, if it exists as an own property of the target object and the target object is not extensible.
When the [[Get]] internal method of a Proxy exotic object O is called with property key P and ECMAScript language value Receiver the following steps are taken:
"get"
).NOTE [[Get]] for proxy objects enforces the following invariants:
The value reported for a property must be the same as the value of the corresponding target object property if the target object property is a non-writable, non-configurable own data property.
The value reported for a property must be undefined if the corresponding target object property is a non-configurable own accessor property that has undefined as its [[Get]] attribute.
When the [[Set]] internal method of a Proxy exotic object O is called with property key P, value V, and ECMAScript language value Receiver, the following steps are taken:
"set"
).NOTE [[Set]] for proxy objects enforces the following invariants:
The result of [[Set]] is a Boolean value.
Cannot change the value of a property to be different from the value of the corresponding target object property if the corresponding target object property is a non-writable, non-configurable own data property.
Cannot set the value of a property if the corresponding target object property is a non-configurable own accessor property that has undefined as its [[Set]] attribute.
When the [[Delete]] internal method of a Proxy exotic object O is called with property key P the following steps are taken:
"deleteProperty"
).NOTE [[Delete]] for proxy objects enforces the following invariant:
When the [[Enumerate]] internal method of a Proxy exotic object O is called the following steps are taken:
"enumerate"
).NOTE [[Enumerate]] for proxy objects enforces the following invariants:
When the [[OwnPropertyKeys]] internal method of a Proxy exotic object O is called the following steps are taken:
"ownKeys"
).NOTE [[OwnPropertyKeys]] for proxy objects enforces the following invariants:
The result of [[OwnPropertyKeys]] is a List.
The Type of each result List element is either String or Symbol.
The result List must contain the keys of all non-configurable own properties of the target object.
If the target object is not extensible, then the result List must contain all the keys of the own properties of the target object and no other values.
The [[Call]] internal method of a Proxy exotic object O is called with parameters thisArgument and argumentsList, a List of ECMAScript language values. The following steps are taken:
"apply"
).NOTE A Proxy exotic object only has a [[Call]] internal method if the initial value of its [[ProxyTarget]] internal slot is an object that has a [[Call]] internal method.
The [[Construct]] internal method of a Proxy exotic object O is called with parameters argumentsList which is a possibly empty List of ECMAScript language values and newTarget. The following steps are taken:
"construct"
).NOTE 1 A Proxy exotic object only has a [[Construct]] internal method if the initial value of its [[ProxyTarget]] internal slot is an object that has a [[Construct]] internal method.
NOTE 2 [[Construct]] for proxy objects enforces the following invariants:
The abstract operation ProxyCreate with arguments target and handler is used to specify the creation of new Proxy exotic objects. It performs the following steps:
ECMAScript code is expressed using Unicode, version 5.1 or later. ECMAScript source text is a sequence of code points. All Unicode code point values from U+0000 to U+10FFFF, including surrogate code points, may occur in source text where permitted by the ECMAScript grammars. The actual encodings used to store and interchange ECMAScript source text is not relevant to this specification. Regardless of the external source text encoding, a conforming ECMAScript implementation processes the source text as if it was an equivalent sequence of SourceCharacter values. Each SourceCharacter being a Unicode code point. Conforming ECMAScript implementations are not required to perform any normalization of source text, or behave as though they were performing normalization of source text.
The components of a combining character sequence are treated as individual Unicode code points even though a user might think of the whole sequence as a single character.
NOTE In string literals, regular expression literals, template literals and identifiers, any Unicode code point may also be expressed using Unicode escape sequences that explicitly express a code point’s numeric value. Within a comment, such an escape sequence is effectively ignored as part of the comment.
ECMAScript differs from the Java programming language in the behaviour of Unicode escape sequences. In a Java program,
if the Unicode escape sequence \u000A
, for example, occurs within a single-line comment, it is interpreted as
a line terminator (Unicode code point U+000A is LINE FEED (LF) and therefore the next code point is not part of the
comment. Similarly, if the Unicode escape sequence \u000A
occurs within a string literal in a Java program,
it is likewise interpreted as a line terminator, which is not allowed within a string literal—one must write
\n
instead of \u000A
to cause a LINE FEED (LF) to be part of the String value of a string
literal. In an ECMAScript program, a Unicode escape sequence occurring within a comment is never interpreted and therefore
cannot contribute to termination of the comment. Similarly, a Unicode escape sequence occurring within a string literal in
an ECMAScript program always contributes to the literal and is never interpreted as a line terminator or as a code point
that might terminate the string literal.
The UTF16Encoding of a numeric code point value, cp, is determined as follows:
Two code units, lead and trail, that form a UTF-16 surrogate pair are converted to a code point by performing the following steps:
There are four types of ECMAScript code:
Global code is source text that is treated as an ECMAScript Script. The global code of a particular Script does not include any source text that is parsed as part of a FunctionDeclaration, FunctionExpression, GeneratorDeclaration, GeneratorExpression, MethodDefinition, ArrowFunction, ClassDeclaration, or ClassExpression.
Eval code is the source text supplied to the built-in eval
function. More precisely, if the
parameter to the built-in eval
function is a String, it is treated as an ECMAScript Script. The eval
code for a particular invocation of eval
is the global code portion of that Script.
Function code is source text that is parsed to supply the value of the [[ECMAScriptCode]] and [[FormalParameters]] internal slots (see 9.2) of an ECMAScript function object. The function code of a particular ECMAScript function does not include any source text that is parsed as the function code of a nested FunctionDeclaration, FunctionExpression, GeneratorDeclaration, GeneratorExpression, MethodDefinition, ArrowFunction, ClassDeclaration, or ClassExpression.
Module code is source text that is code that is provided as a ModuleBody. It is the code that is directly evaluated when a module is initialized. The module code of a particular module does not include any source text that is parsed as part of a nested FunctionDeclaration, FunctionExpression, GeneratorDeclaration, GeneratorExpression, MethodDefinition, ArrowFunction, ClassDeclaration, or ClassExpression.
NOTE Function code is generally provided as the bodies of Function Definitions (14.1), Arrow Function Definitions (14.2), Method Definitions (14.3) and
Generator Definitions (14.4). Function code is also derived from the
arguments to the Function
constructor (19.2.1.1) and the
GeneratorFunction constructor (25.2.1.1).
An ECMAScript Script syntactic unit may be processed using either unrestricted or strict mode syntax and semantics. Code is interpreted as strict mode code in the following situations:
Global code is strict mode code if it begins with a Directive Prologue that contains a Use Strict Directive (see 14.1.1).
Module code is always strict mode code.
All parts of a ClassDeclaration or a ClassExpression are strict mode code.
Eval code is strict mode code if it begins with a Directive Prologue that contains a Use Strict Directive or if the call to eval is a direct eval (see 12.3.4.1) that is contained in strict mode code.
Function code is strict mode code if the associated FunctionDeclaration, FunctionExpression, GeneratorDeclaration, GeneratorExpression, MethodDefinition, or ArrowFunction is contained in strict mode code or if the code that produces the value of the function’s [[ECMAScriptCode]] internal slot begins with a Directive Prologue that contains a Use Strict Directive.
Function code that is supplied as the arguments to the built-in Function
and Generator
constructors is strict mode code if the last argument is a String that when processed is a FunctionBody that begins with a Directive Prologue that contains a Use Strict Directive.
ECMAScript code that is not strict mode code is called non-strict code.
An ECMAScript implementation may support the evaluation of exotic function objects whose evaluative behaviour is expressed in some implementation defined form of executable code other than via ECMAScript code. Whether a function object is an ECMAScript code function or a non-ECMAScript function is not semantically observable from the perspective of an ECMAScript code function that calls or is called by such a non-ECMAScript function.
The source text of an ECMAScript Script or Module is first converted into a sequence of input elements, which are tokens, line terminators, comments, or white space. The source text is scanned from left to right, repeatedly taking the longest possible sequence of code points as the next input element.
There are several situations where the identification of lexical input elements is sensitive to the syntactic grammar context that is consuming the input elements. This requires multiple goal symbols for the lexical grammar. The InputElementRegExpOrTemplateTail goal is used in syntactic grammar contexts where a RegularExpressionLiteral, a TemplateMiddle, or a TemplateTail is permitted. The InputElementRegExp goal symbol is used in all syntactic grammar contexts where a RegularExpressionLiteral is permitted but neither a TemplateMiddle, nor a TemplateTail is permitted. The InputElementTemplateTail goal is used in all syntactic grammar contexts where a TemplateMiddle or a TemplateTail is permitted but a RegularExpressionLiteral is not permitted. In all other contexts, InputElementDiv is used as the lexical goal symbol.
NOTE The use of multiple lexical goals ensures that there are no lexical ambiguities that would affect automatic semicolon insertion. For example, there are no syntactic grammar contexts where both a leading division or division-assignment, and a leading RegularExpressionLiteral are permitted. This is not affected by semicolon insertion (see 11.9); in examples such as the following:
a = b
/hi/g.exec(c).map(d);
where the first non-whitespace, non-comment code point after a LineTerminator is U+002F (SOLIDUS) and the syntactic context allows division or division-assignment, no semicolon is inserted at the LineTerminator. That is, the above example is interpreted in the same way as:
a = b / hi / g.exec(c).map(d);
The Unicode format-control characters (i.e., the characters in category “Cf” in the Unicode Character Database such as LEFT-TO-RIGHT MARK or RIGHT-TO-LEFT MARK) are control codes used to control the formatting of a range of text in the absence of higher-level protocols for this (such as mark-up languages).
It is useful to allow format-control characters in source text to facilitate editing and display. All format control characters may be used within comments, and within string literals, template literals, and regular expression literals.
U+200C (ZERO WIDTH NON-JOINER) and U+200D (ZERO WIDTH JOINER) are format-control characters that are used to make necessary distinctions when forming words or phrases in certain languages. In ECMAScript source text these code points may also be used in an IdentifierName (see 11.6.1) after the first character.
U+FEFF (ZERO WIDTH NO-BREAK SPACE) is a format-control character used primarily at the start of a text to mark it as Unicode and to allow detection of the text's encoding and byte order. <ZWNBSP> characters intended for this purpose can sometimes also appear after the start of a text, for example as a result of concatenating files. In ECMAScript source text <ZWNBSP> code points are treated as white space characters (see 11.2).
The special treatment of certain format-control characters outside of comments, string literals, and regular expression literals is summarized in Table 31.
Code Point | Name | Abbreviation | Usage |
---|---|---|---|
U+200C |
ZERO WIDTH NON-JOINER | <ZWNJ> | IdentifierPart |
U+200D |
ZERO WIDTH JOINER | <ZWJ> | IdentifierPart |
U+FEFF |
ZERO WIDTH NO-BREAK SPACE | <ZWNBSP> | WhiteSpace |
White space code points are used to improve source text readability and to separate tokens (indivisible lexical units) from each other, but are otherwise insignificant. White space code points may occur between any two tokens and at the start or end of input. White space code points may occur within a StringLiteral, a RegularExpressionLiteral, a Template, or a TemplateSubstitutionTail where they are considered significant code points forming part of a literal value. They may also occur within a Comment, but cannot appear within any other kind of token.
The ECMAScript white space code points are listed in Table 32.
Code Point | Name | Abbreviation |
---|---|---|
U+0009 |
CHARACTER TABULATION | <TAB> |
U+000B |
LINE TABULATION | <VT> |
U+000C |
FORM FEED (FF) | <FF> |
U+0020 |
SPACE | <SP> |
U+00A0 |
NO-BREAK SPACE | <NBSP> |
U+FEFF |
ZERO WIDTH NO-BREAK SPACE | <ZWNBSP> |
Other category “Zs” | Any other Unicode “Separator, space” code point | <USP> |
ECMAScript implementations must recognize as WhiteSpace code points listed in the “Separator, space” (Zs) category by Unicode 5.1. ECMAScript implementations may also recognize as WhiteSpace additional category Zs code points from subsequent editions of the Unicode Standard.
NOTE Other than for the code points listed in Table 32, ECMAScript WhiteSpace intentionally excludes all code points that have the Unicode “White_Space” property but which are not classified in category “Zs”.
Like white space code points, line terminator code points are used to improve source text readability and to separate tokens (indivisible lexical units) from each other. However, unlike white space code points, line terminators have some influence over the behaviour of the syntactic grammar. In general, line terminators may occur between any two tokens, but there are a few places where they are forbidden by the syntactic grammar. Line terminators also affect the process of automatic semicolon insertion (11.9). A line terminator cannot occur within any token except a StringLiteral, Template, or TemplateSubstitutionTail. Line terminators may only occur within a StringLiteral token as part of a LineContinuation.
A line terminator can occur within a MultiLineComment (11.4) but cannot occur within a SingleLineComment.
Line terminators are included in the set of white space code points that are matched by the \s
class in
regular expressions.
The ECMAScript line terminator code points are listed in Table 33.
Code Point | Unicode Name | Abbreviation |
---|---|---|
U+000A |
LINE FEED (LF) | <LF> |
U+000D |
CARRIAGE RETURN (CR) | <CR> |
U+2028 |
LINE SEPARATOR | <LS> |
U+2029 |
PARAGRAPH SEPARATOR | <PS> |
Only the Unicode code points in Table 33 are treated as line terminators. Other new line or line breaking Unicode code points are not treated as line terminators but are treated as white space if they meet the requirements listed in Table 32. The sequence <CR><LF> is commonly used as a line terminator. It should be considered a single SourceCharacter for the purpose of reporting line numbers.
Comments can be either single or multi-line. Multi-line comments cannot nest.
Because a single-line comment can contain any Unicode code point except a LineTerminator code
point, and because of the general rule that a token is always as long as possible, a single-line comment always consists of
all code points from the //
marker to the end of the line. However, the LineTerminator at
the end of the line is not considered to be part of the single-line comment; it is recognized separately by the lexical
grammar and becomes part of the stream of input elements for the syntactic grammar. This point is very important, because it
implies that the presence or absence of single-line comments does not affect the process of automatic semicolon insertion (see
11.9).
Comments behave like white space and are discarded except that, if a MultiLineComment contains a line terminator code point, then the entire comment is considered to be a LineTerminator for purposes of parsing by the syntactic grammar.
/*
MultiLineCommentCharsopt */
*
PostAsteriskCommentCharsopt*
PostAsteriskCommentCharsopt*
/
or *
//
SingleLineCommentCharsoptNOTE The DivPunctuator, RegularExpressionLiteral, RightBracePunctuator, and TemplateSubstitutionTail productions derive additional tokens that are not included in the CommonToken production.
IdentifierName and ReservedWord are tokens that are interpreted according to the Default Identifier Syntax given in Unicode Standard Annex #31, Identifier and Pattern Syntax, with some small modifications. ReservedWord is an enumerated subset of IdentifierName. The syntactic grammar defines Identifier as an IdentifierName that is not a ReservedWord (see 11.6.2). The Unicode identifier grammar is based on character properties specified by the Unicode Standard. The Unicode code points in the specified categories in version 5.1.0 of the Unicode standard must be treated as in those categories by all conforming ECMAScript implementations. ECMAScript implementations may recognize identifier code points defined in later editions of the Unicode Standard.
NOTE 1 This standard specifies specific code point additions: U+0024 (DOLLAR SIGN) and U+005F (LOW LINE) are permitted anywhere in an IdentifierName, and the code points U+200C (ZERO WIDTH NON-JOINER) and U+200D (ZERO WIDTH JOINER) are permitted anywhere after the first code point of an IdentifierName.
Unicode escape sequences are permitted in an IdentifierName, where they contribute a single
Unicode code point to the IdentifierName. The code point is expressed by the HexDigits of the UnicodeEscapeSequence (see 11.8.4). The \
preceding the UnicodeEscapeSequence and the u
and { }
code units, if they appear, do not
contribute code points to the IdentifierName. A UnicodeEscapeSequence cannot
be used to put a code point into an IdentifierName that would otherwise be illegal. In other words,
if a \
UnicodeEscapeSequence sequence were replaced by the SourceCharacter it contributes, the result must still be a valid IdentifierName
that has the exact same sequence of SourceCharacter elements as the original IdentifierName. All interpretations of IdentifierName within this specification
are based upon their actual code points regardless of whether or not an escape sequence was used to contribute any
particular code point.
Two IdentifierName that are canonically equivalent according to the Unicode standard are not equal unless, after replacement of each UnicodeEscapeSequence, they are represented by the exact same sequence of code points.
$
_
\
UnicodeEscapeSequence$
_
\
UnicodeEscapeSequenceThe definitions of the nonterminal UnicodeEscapeSequence is given in 11.8.4.
NOTE 2 The sets of code points with Unicode properties “ID_Start” and “ID_Continue” include, respectively, the code points with Unicode properties “Other_ID_Start” and “Other_ID_Continue”.
\
UnicodeEscapeSequenceIt is a Syntax Error if SV(UnicodeEscapeSequence) is none
of "$"
, or "_"
, or the UTF16Encoding (10.1.1) of a code point matched by the UnicodeIDStart lexical
grammar production.
\
UnicodeEscapeSequenceIt is a Syntax Error if SV(UnicodeEscapeSequence) is none
of "$"
, or "_"
, or the UTF16Encoding (10.1.1) of either <ZWNJ> or <ZWJ>, or the UTF16Encoding of a Unicode code point that would be matched by the UnicodeIDContinue lexical grammar production.
\
UnicodeEscapeSequence are first replaced with the
code point represented by the UnicodeEscapeSequence and then the code points of the entire
IdentifierName are converted to code units by UTF16Encoding (10.1.1) each code point.A reserved word is an IdentifierName that cannot be used as an Identifier.
NOTE The ReservedWord definitions are specified as literal sequences
of specific SourceCharacter elements. A code point in a ReservedWord
cannot be expressed by a \
UnicodeEscapeSequence.
The following tokens are ECMAScript keywords and may not be used as Identifiers in ECMAScript programs.
break |
do |
in |
typeof |
case |
else |
instanceof |
var |
catch |
export |
new |
void |
class |
extends |
return |
while |
const |
finally |
super |
with |
continue |
for |
switch |
yield |
debugger |
function |
this |
|
default |
if |
throw |
|
delete |
import |
try |
The following tokens are reserved for used as keywords in future language extensions.
enum
await
await
is only treated as a FutureReservedWord when Module
is the goal symbol of the syntactic grammar.
NOTE Use of the following tokens within strict mode code (see 10.2.1) is also reserved. That usage is restricted using static semantic restrictions (see 12.1.1) rather than the lexical grammar:
implements |
package |
protected |
|
interface |
private |
public |
{ |
( |
) |
[ |
] |
. |
... |
; |
, |
< |
> |
<= |
>= |
== |
!= |
=== |
!== |
|
+ |
- |
* |
% |
++ |
-- |
<< |
>> |
>>> |
& |
| |
^ |
! |
~ |
&& |
|| |
? |
: |
= |
+= |
-= |
*= |
%= |
<<= |
>>= |
>>>= |
&= |
|= |
^= |
=> |
/
/=
}
null
true
false
.
DecimalDigitsopt ExponentPartopt.
DecimalDigits ExponentPartopt0
0
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
e
E
+
DecimalDigits-
DecimalDigits0b
BinaryDigits0B
BinaryDigits0
1
0o
OctalDigits0O
OctalDigits0
1
2
3
4
5
6
7
0x
HexDigits0X
HexDigits0
1
2
3
4
5
6
7
8
9
a
b
c
d
e
f
A
B
C
D
E
F
The SourceCharacter immediately following a NumericLiteral must not be an IdentifierStart or DecimalDigit.
NOTE For example:
3in
is an
error and not the two input elements 3
and in
.
A conforming implementation, when processing strict mode code (see 10.2.1), must not extend, as described in B.1.1, the syntax of NumericLiteral to include LegacyOctalIntegerLiteral, nor extend the syntax of DecimalIntegerLiteral to include NonOctalDecimalIntegerLiteral.
A numeric literal stands for a value of the Number type. This value is determined in two steps: first, a mathematical value (MV) is derived from the literal; second, this mathematical value is rounded as described below.
The MV of NumericLiteral :: DecimalLiteral is the MV of DecimalLiteral.
The MV of NumericLiteral :: BinaryIntegerLiteral is the MV of BinaryIntegerLiteral.
The MV of NumericLiteral :: OctalIntegerLiteral is the MV of OctalIntegerLiteral.
The MV of NumericLiteral :: HexIntegerLiteral is the MV of HexIntegerLiteral.
The MV of DecimalLiteral :: DecimalIntegerLiteral .
is the MV of DecimalIntegerLiteral.
The MV of DecimalLiteral :: DecimalIntegerLiteral .
DecimalDigits is the
MV of DecimalIntegerLiteral plus (the MV of DecimalDigits × 10–n), where
n is the number of code points in DecimalDigits.
The MV of DecimalLiteral :: DecimalIntegerLiteral .
ExponentPart is the MV
of DecimalIntegerLiteral × 10e, where e is the MV of ExponentPart.
The MV of DecimalLiteral :: DecimalIntegerLiteral .
DecimalDigits ExponentPart is (the MV of DecimalIntegerLiteral plus (the MV of DecimalDigits
× 10–n)) × 10e, where n is the number of code points in
DecimalDigits and e is the MV of ExponentPart.
The MV of DecimalLiteral :: .
DecimalDigits is the MV of DecimalDigits ×
10–n, where n is the number of code points in DecimalDigits.
The MV of DecimalLiteral :: .
DecimalDigits ExponentPart is the MV of
DecimalDigits × 10e–n, where n is the number of code points in
DecimalDigits and e is the MV of ExponentPart.
The MV of DecimalLiteral :: DecimalIntegerLiteral is the MV of DecimalIntegerLiteral.
The MV of DecimalLiteral :: DecimalIntegerLiteral ExponentPart is the MV of DecimalIntegerLiteral × 10e, where e is the MV of ExponentPart.
The MV of DecimalIntegerLiteral :: 0
is 0.
The MV of DecimalIntegerLiteral :: NonZeroDigit is the MV of NonZeroDigit.
The MV of DecimalIntegerLiteral :: NonZeroDigit DecimalDigits is (the MV of NonZeroDigit × 10n) plus the MV of DecimalDigits, where n is the number of code points in DecimalDigits.
The MV of DecimalDigits :: DecimalDigit is the MV of DecimalDigit.
The MV of DecimalDigits :: DecimalDigits DecimalDigit is (the MV of DecimalDigits × 10) plus the MV of DecimalDigit.
The MV of ExponentPart :: ExponentIndicator SignedInteger is the MV of SignedInteger.
The MV of SignedInteger :: DecimalDigits is the MV of DecimalDigits.
The MV of SignedInteger :: +
DecimalDigits is the MV of DecimalDigits.
The MV of SignedInteger :: -
DecimalDigits is the negative of the MV of DecimalDigits.
The MV of DecimalDigit :: 0
or of HexDigit :: 0
or of OctalDigit ::
0
or of BinaryDigit :: 0
is 0.
The MV of DecimalDigit :: 1
or of NonZeroDigit ::
1
or of HexDigit ::
1
or of OctalDigit :: 1
or
of BinaryDigit
:: 1
is 1.
The MV of DecimalDigit :: 2
or of NonZeroDigit ::
2
or of HexDigit ::
2
or of OctalDigit :: 2
is 2.
The MV of DecimalDigit :: 3
or of NonZeroDigit ::
3
or of HexDigit ::
3
or of OctalDigit :: 3
is 3.
The MV of DecimalDigit :: 4
or of NonZeroDigit ::
4
or of HexDigit ::
4
or of OctalDigit :: 4
is 4.
The MV of DecimalDigit :: 5
or of NonZeroDigit ::
5
or of HexDigit ::
5
or of OctalDigit :: 5
is 5.
The MV of DecimalDigit :: 6
or of NonZeroDigit ::
6
or of HexDigit ::
6
or of OctalDigit :: 6
is 6.
The MV of DecimalDigit :: 7
or of NonZeroDigit ::
7
or of HexDigit ::
7
or of OctalDigit :: 7
is 7.
The MV of DecimalDigit :: 8
or of NonZeroDigit ::
8
or of HexDigit ::
8
is 8.
The MV of DecimalDigit :: 9
or of NonZeroDigit ::
9
or of HexDigit ::
9
is 9.
The MV of HexDigit :: a
or of HexDigit :: A
is 10.
The MV of HexDigit :: b
or of HexDigit :: B
is 11.
The MV of HexDigit :: c
or of HexDigit :: C
is 12.
The MV of HexDigit :: d
or of HexDigit :: D
is 13.
The MV of HexDigit :: e
or of HexDigit :: E
is 14.
The MV of HexDigit :: f
or of HexDigit :: F
is 15.
The MV of BinaryIntegerLiteral :: 0b
BinaryDigits is the MV of BinaryDigits.
The MV of BinaryIntegerLiteral :: 0B
BinaryDigits is the MV of BinaryDigits.
The MV of BinaryDigits :: BinaryDigit is the MV of BinaryDigit.
The MV of BinaryDigits :: BinaryDigits BinaryDigit is (the MV of BinaryDigits × 2) plus the MV of BinaryDigit.
The MV of OctalIntegerLiteral :: 0o
OctalDigits is the MV of OctalDigits.
The MV of OctalIntegerLiteral :: 0O
OctalDigits is the MV of OctalDigits.
The MV of OctalDigits :: OctalDigit is the MV of OctalDigit.
The MV of OctalDigits :: OctalDigits OctalDigit is (the MV of OctalDigits × 8) plus the MV of OctalDigit.
The MV of HexIntegerLiteral :: 0x
HexDigits is the MV of HexDigits.
The MV of HexIntegerLiteral :: 0X
HexDigits is the MV of HexDigits.
The MV of HexDigits :: HexDigit is the MV of HexDigit.
The MV of HexDigits :: HexDigits HexDigit is (the MV of HexDigits × 16) plus the MV of HexDigit.
Once the exact MV for a numeric literal has been determined, it is then rounded to a value of the Number type. If the
MV is 0, then the rounded value is +0; otherwise, the rounded value must be the Number value
for the MV (as specified in 6.1.6), unless the literal is a DecimalLiteral and the literal has more than 20 significant digits, in which case the Number value may
be either the Number value for the MV of a literal produced by replacing each significant digit after the 20th with a
0
digit or the Number value for the MV of a literal produced by replacing each significant digit after the
20th with a 0
digit and then incrementing the literal at the 20th significant digit position. A digit is
significant if it is not part of an ExponentPart and
0
; orNOTE 1 A string literal is zero or more Unicode code points enclosed in single or double quotes. Unicode code points may also be represented by an escape sequence. All code points may appear literally in a string literal except for the closing quote code points, U+005C (REVERSE SOLIDUS), U+000D (CARRIAGE RETURN), U+2028 (LINE SEPARATOR), U+2029 (PARAGRAPH SEPARATOR), and U+000A (LINE FEED). Any code points may appear in the form of an escape sequence. String literals evaluate to ECMAScript String values. When generating these String values Unicode code points are UTF-16 encoded as defined in 10.1.1. Code points belonging to the Basic Multilingual Plane are encoded as a single code unit element of the string. All other code points are encoded as two code unit elements of the string.
"
DoubleStringCharactersopt "
'
SingleStringCharactersopt '
"
or \
or LineTerminator\
EscapeSequence'
or \
or LineTerminator\
EscapeSequence\
LineTerminatorSequence0
[lookahead ∉ DecimalDigit]A conforming implementation, when processing strict mode code (see 10.2.1), must not extend the syntax of EscapeSequence to include LegacyOctalEscapeSequence as described in B.1.2.
'
"
\
b
f
n
r
t
v
x
u
x
HexDigit HexDigitu
Hex4Digitsu{
HexDigits }
The definition of the nonterminal HexDigit is given in 11.8.3. SourceCharacter is defined in 10.1.
NOTE 2 A line terminator code point cannot appear in a string literal, except as part of a
LineContinuation to produce the empty code points sequence. The proper way to cause a line
terminator code point to be part of the String value of a string literal is to use an escape sequence such as
\n
or \u000A
.
u{
HexDigits }
"
DoubleStringCharactersopt "
'
SingleStringCharactersopt '
A string literal stands for a value of the String type. The String value (SV) of the literal is described in terms of code unit values contributed by the various parts of the string literal. As part of this process, some Unicode code points within the string literal are interpreted as having a mathematical value (MV), as described below or in 11.8.3.
The SV of StringLiteral :: ""
is the empty code unit sequence.
The SV of StringLiteral :: ''
is the empty code unit sequence.
The SV of StringLiteral :: "
DoubleStringCharacters "
is the SV of
DoubleStringCharacters.
The SV of StringLiteral :: '
SingleStringCharacters '
is the SV of
SingleStringCharacters.
The SV of DoubleStringCharacters :: DoubleStringCharacter is a sequence of one or two code units that is the SV of DoubleStringCharacter.
The SV of DoubleStringCharacters :: DoubleStringCharacter DoubleStringCharacters is a sequence of one or two code units that is the SV of DoubleStringCharacter followed by all the code units in the SV of DoubleStringCharacters in order.
The SV of SingleStringCharacters :: SingleStringCharacter is a sequence of one or two code units that is the SV of SingleStringCharacter.
The SV of SingleStringCharacters :: SingleStringCharacter SingleStringCharacters is a sequence of one or two code units that is the SV of SingleStringCharacter followed by all the code units in the SV of SingleStringCharacters in order.
The SV of DoubleStringCharacter :: SourceCharacter but not one of "
or \
or LineTerminator is the UTF16Encoding (10.1.1) of the code point value of SourceCharacter.
The SV of DoubleStringCharacter :: \
EscapeSequence is the SV of the EscapeSequence.
The SV of DoubleStringCharacter :: LineContinuation is the empty code unit sequence.
The SV of SingleStringCharacter :: SourceCharacter but not one of '
or \
or LineTerminator is the UTF16Encoding (10.1.1) of the code point value of SourceCharacter.
The SV of SingleStringCharacter :: \
EscapeSequence is the SV of the EscapeSequence.
The SV of SingleStringCharacter :: LineContinuation is the empty code unit sequence.
The SV of EscapeSequence :: CharacterEscapeSequence is the SV of the CharacterEscapeSequence.
The SV of EscapeSequence :: 0
is the code unit value 0.
The SV of EscapeSequence :: HexEscapeSequence is the SV of the HexEscapeSequence.
The SV of EscapeSequence :: UnicodeEscapeSequence is the SV of the UnicodeEscapeSequence.
The SV of CharacterEscapeSequence :: SingleEscapeCharacter is the code unit whose value is determined by the SingleEscapeCharacter according to Table 34.
Escape Sequence | Code Unit Value | Unicode Character Name | Symbol |
---|---|---|---|
\b |
0x0008 |
BACKSPACE | <BS> |
\t |
0x0009 |
CHARACTER TABULATION | <HT> |
\n |
0x000A |
LINE FEED (LF) | <LF> |
\v |
0x000B |
LINE TABULATION | <VT> |
\f |
0x000C |
FORM FEED (FF) | <FF> |
\r |
0x000D |
CARRIAGE RETURN (CR) | <CR> |
\" |
0x0022 |
QUOTATION MARK | " |
\' |
0x0027 |
APOSTROPHE | ' |
\\ |
0x005C |
REVERSE SOLIDUS | \ |
The SV of CharacterEscapeSequence :: NonEscapeCharacter is the SV of the NonEscapeCharacter.
The SV of NonEscapeCharacter :: SourceCharacter but not one of EscapeCharacter or LineTerminator is the UTF16Encoding (10.1.1) of the code point value of SourceCharacter.
The SV of HexEscapeSequence :: x
HexDigit HexDigit is the code unit value
that is (16 times the MV of the first HexDigit) plus the MV of the second HexDigit.
The SV of UnicodeEscapeSequence :: u
Hex4Digits is the SV of Hex4Digits.
The SV of Hex4Digits :: HexDigit HexDigit HexDigit HexDigit is the code unit value that is (4096 times the MV of the first HexDigit) plus (256 times the MV of the second HexDigit) plus (16 times the MV of the third HexDigit) plus the MV of the fourth HexDigit.
The SV of UnicodeEscapeSequence :: u{
HexDigits }
is the UTF16Encoding (10.1.1) of the MV of
HexDigits.
NOTE 1 A regular expression literal is an input element that is converted to a RegExp object
(see 21.2) each time the literal is evaluated. Two regular
expression literals in a program evaluate to regular expression objects that never compare as ===
to each
other even if the two literals' contents are identical. A RegExp object may also be created at runtime by new
RegExp
or calling the RegExp
constructor as a function (see
21.2.3).
The productions below describe the syntax for a regular expression literal and are used by the input element scanner to find the end of the regular expression literal. The source text comprising the RegularExpressionBody and the RegularExpressionFlags are subsequently parsed again using the more stringent ECMAScript Regular Expression grammar (21.2.1).
An implementation may extend the ECMAScript Regular Expression grammar defined in 21.2.1, but it must not extend the RegularExpressionBody and RegularExpressionFlags productions defined below or the productions used by these productions.
/
RegularExpressionBody /
RegularExpressionFlags*
or \
or /
or [
\
or /
or [
\
RegularExpressionNonTerminator[
RegularExpressionClassChars ]
]
or \
NOTE 2 Regular expression literals may not be empty; instead of representing an empty regular
expression literal, the code unit sequence //
starts a single-line comment. To specify an empty regular
expression, use: /(?:)/
.
/
RegularExpressionBody /
RegularExpressionFlags/
RegularExpressionBody /
RegularExpressionFlags`
TemplateCharactersopt `
`
TemplateCharactersopt ${
}
TemplateCharactersopt ${
}
TemplateCharactersopt `
$
[lookahead ≠ { ]\
EscapeSequence`
or \
or $
or LineTerminatorA conforming implementation must not use the extended definition of EscapeSequence described in B.1.2 when parsing a TemplateCharacter.
NOTE TemplateSubstitutionTail is used by the InputElementTemplateTail alternative lexical goal.
A template literal component is interpreted as a sequence of Unicode code points. The Template Value (TV) of a literal component is described in terms of code unit values (SV, 11.8.4) contributed by the various parts of the template literal component. As part of this process, some Unicode code points within the template component are interpreted as having a mathematical value (MV, 11.8.3). In determining a TV, escape sequences are replaced by the UTF-16 code unit(s) of the Unicode code point represented by the escape sequence. The Template Raw Value (TRV) is similar to a Template Value with the difference that in TRVs escape sequences are interpreted literally.
The TV and TRV of NoSubstitutionTemplate ::
``
is the empty code unit sequence.
The TV and TRV of TemplateHead :: `${
is the empty code unit sequence.
The TV and TRV of TemplateMiddle :: }${
is the empty code unit sequence.
The TV and TRV of TemplateTail :: }`
is the empty code unit sequence.
The TV of NoSubstitutionTemplate :: `
TemplateCharacters `
is the TV of
TemplateCharacters.
The TV of TemplateHead :: `
TemplateCharacters ${
is the TV of
TemplateCharacters.
The TV of TemplateMiddle :: }
TemplateCharacters ${
is the TV of
TemplateCharacters.
The TV of TemplateTail :: }
TemplateCharacters `
is the TV of
TemplateCharacters.
The TV of TemplateCharacters :: TemplateCharacter is the TV of TemplateCharacter.
The TV of TemplateCharacters :: TemplateCharacter TemplateCharacters is a sequence consisting of the code units in the TV of TemplateCharacter followed by all the code units in the TV of TemplateCharacters in order.
The TV of TemplateCharacter :: SourceCharacter but not one of `
or \
or $
or LineTerminator is the UTF16Encoding (10.1.1) of the code point value of
SourceCharacter.
The TV of TemplateCharacter :: $
is the code unit value 0x0024.
The TV of TemplateCharacter :: \
EscapeSequence is the SV of EscapeSequence.
The TV of TemplateCharacter :: LineContinuation is the TV of LineContinuation.
The TV of TemplateCharacter :: LineTerminatorSequence is the TRV of LineTerminatorSequence.
The TV of LineContinuation :: \
LineTerminatorSequence is the empty code unit sequence.
The TRV of NoSubstitutionTemplate :: `
TemplateCharacters `
is the TRV of
TemplateCharacters.
The TRV of TemplateHead :: `
TemplateCharacters ${
is the TRV of
TemplateCharacters.
The TRV of TemplateMiddle :: }
TemplateCharacters ${
is the TRV of
TemplateCharacters.
The TRV of TemplateTail :: }
TemplateCharacters `
is the TRV of
TemplateCharacters.
The TRV of TemplateCharacters :: TemplateCharacter is the TRV of TemplateCharacter.
The TRV of TemplateCharacters :: TemplateCharacter TemplateCharacters is a sequence consisting of the code units in the TRV of TemplateCharacter followed by all the code units in the TRV of TemplateCharacters, in order.
The TRV of TemplateCharacter :: SourceCharacter but not one of `
or \
or $
or LineTerminator is the UTF16Encoding (10.1.1) of the code point value of
SourceCharacter.
The TRV of TemplateCharacter :: $
is the code unit value 0x0024.
The TRV of TemplateCharacter :: \
EscapeSequence is the sequence consisting of the code unit value
0x005C followed by the code units of TRV of EscapeSequence.
The TRV of TemplateCharacter :: LineContinuation is the TRV of LineContinuation.
The TRV of TemplateCharacter :: LineTerminatorSequence is the TRV of LineTerminatorSequence.
The TRV of EscapeSequence :: CharacterEscapeSequence is the TRV of the CharacterEscapeSequence.
The TRV of EscapeSequence :: 0
is the code unit value 0x0030.
The TRV of EscapeSequence :: HexEscapeSequence is the TRV of the HexEscapeSequence.
The TRV of EscapeSequence :: UnicodeEscapeSequence is the TRV of the UnicodeEscapeSequence.
The TRV of CharacterEscapeSequence :: SingleEscapeCharacter is the TRV of the SingleEscapeCharacter.
The TRV of CharacterEscapeSequence :: NonEscapeCharacter is the SV of the NonEscapeCharacter.
The TRV of SingleEscapeCharacter :: one of '
"
\
b
f
n
r
t
v
is the SV of the SourceCharacter that is that single code point.
The TRV of HexEscapeSequence :: x
HexDigit HexDigit is the sequence
consisting of code unit value 0x0078 followed by TRV of the first HexDigit followed by the TRV of the second
HexDigit.
The TRV of UnicodeEscapeSequence :: u
Hex4Digits is the sequence consisting of code unit value 0x0075
followed by TRV of Hex4Digits.
The TRV of UnicodeEscapeSequence :: u{
HexDigits }
is the sequence consisting of
code unit value 0x0075 followed by code unit value 0x007B followed by TRV of HexDigits followed by code unit
value 0x007D.
The TRV of Hex4Digits :: HexDigit HexDigit HexDigit HexDigit is the sequence consisting of the TRV of the first HexDigit followed by the TRV of the second HexDigit followed by the TRV of the third HexDigit followed by the TRV of the fourth HexDigit.
The TRV of HexDigits :: HexDigit is the TRV of HexDigit.
The TRV of HexDigits :: HexDigits HexDigit is the sequence consisting of TRV of HexDigits followed by TRV of HexDigit.
The TRV of a HexDigit is the SV of the SourceCharacter that is that HexDigit.
The TRV of LineContinuation :: \
LineTerminatorSequence is the sequence consisting of the code unit
value 0x005C followed by the code units of TRV of LineTerminatorSequence.
The TRV of LineTerminatorSequence :: <LF> is the code unit value 0x000A.
The TRV of LineTerminatorSequence :: <CR> is the code unit value 0x000A.
The TRV of LineTerminatorSequence :: <LS> is the code unit value 0x2028.
The TRV of LineTerminatorSequence :: <PS> is the code unit value 0x2029.
The TRV of LineTerminatorSequence :: <CR><LF> is the sequence consisting of the code unit value 0x000A.
NOTE TV excludes the code units of LineContinuation while TRV includes them. <CR><LF> and <CR> LineTerminatorSequences are normalized to <LF> for both TV and TRV. An explicit EscapeSequence is needed to include a <CR> or <CR><LF> sequence.
Certain ECMAScript statements (empty statement, let
, const
, import
, and
export
declarations, variable statement, expression statement, debugger
statement,
continue
statement, break
statement, return
statement, and throw
statement) must be terminated with semicolons. Such semicolons may always appear explicitly in the source text. For
convenience, however, such semicolons may be omitted from the source text in certain situations. These situations are
described by saying that semicolons are automatically inserted into the source code token stream in those situations.
In the following rules, “token” means the actual recognized lexical token determined using the current lexical goal symbol as described in clause 11.
There are three basic rules of semicolon insertion:
The offending token is separated from the previous token by at least one LineTerminator.
The offending token is }
.
The previous token is )
and the inserted semicolon would then be parsed as the terminating semicolon
of a do-while statement (13.7.2).
However, there is an additional overriding condition on the preceding rules: a semicolon is never inserted automatically
if the semicolon would then be parsed as an empty statement or if that semicolon would become one of the two semicolons in
the header of a for
statement (see 13.7.4).
NOTE The following are the only restricted productions in the grammar:
++
--
continue;
continue
[no LineTerminator here] LabelIdentifier[?Yield] ;
break
;
break
[no LineTerminator here] LabelIdentifier[?Yield] ;
return
[no LineTerminator here] Expression ;
return
[no LineTerminator here] Expression[In, ?Yield] ;
throw
[no LineTerminator here] Expression[In, ?Yield] ;
=>
ConciseBody[?In]yield
[no LineTerminator here] *
AssignmentExpression[?In, Yield]yield
[no LineTerminator here] AssignmentExpression[?In, Yield]The practical effect of these restricted productions is as follows:
When a ++
or --
token is encountered where the parser would treat it as a postfix
operator, and at least one LineTerminator occurred between the preceding token and the
++
or --
token, then a semicolon is automatically inserted before the ++
or
--
token.
When a continue
, break
, return
, throw
, or yield
token is encountered and a LineTerminator is encountered before the next token, a semicolon is
automatically inserted after the continue
, break
, return
, throw
,
or yield
token.
The resulting practical advice to ECMAScript programmers is:
A postfix ++
or --
operator should appear on the same line as its operand.
An Expression in a return
or throw
statement or an AssignmentExpression in a yield
expression should start on the same line as the
return
, throw
, or yield
token.
An IdentifierReference in a break
or continue
statement should be
on the same line as the break
or continue
token.
The source
{ 1 2 } 3
is not a valid sentence in the ECMAScript grammar, even with the automatic semicolon insertion rules. In contrast, the source
{ 1
2 } 3
is also not a valid ECMAScript sentence, but is transformed by automatic semicolon insertion into the following:
{ 1
;2 ;} 3;
which is a valid ECMAScript sentence.
The source
for (a; b
)
is not a valid ECMAScript sentence and is not altered by automatic semicolon
insertion because the semicolon is needed for the header of a for
statement. Automatic semicolon insertion
never inserts one of the two semicolons in the header of a for
statement.
The source
return
a + b
is transformed by automatic semicolon insertion into the following:
return;
a + b;
NOTE 1 The expression a + b
is not treated as a value to be returned by the
return
statement, because a LineTerminator separates it from the token
return
.
The source
a = b
++c
is transformed by automatic semicolon insertion into the following:
a = b;
++c;
NOTE 2 The token ++
is not treated as a postfix operator applying to the variable
b
, because a LineTerminator occurs between b
and ++
.
The source
if (a > b)
else c = d
is not a valid ECMAScript sentence and is not altered by automatic semicolon
insertion before the else
token, even though no production of the grammar applies at that point, because an
automatically inserted semicolon would then be parsed as an empty statement.
The source
a = b + c
(d + e).print()
is not transformed by automatic semicolon insertion, because the parenthesized expression that begins the second line can be interpreted as an argument list for a function call:
a = b + c(d + e).print()
In the circumstance that an assignment statement must begin with a left parenthesis, it is a good idea for the programmer to provide an explicit semicolon at the end of the preceding statement rather than to rely on automatic semicolon insertion.
Syntax
yield
yield
yield
It is a Syntax Error if the code matched by this production is contained in strict
mode code and the StringValue of Identifier is "arguments"
or
"eval"
.
IdentifierReference : yield
BindingIdentifier :
yield
LabelIdentifier :
yield
It is a Syntax Error if the code matched by this production is contained in strict mode code.
IdentifierReference[Yield] : Identifier
BindingIdentifier[Yield] : Identifier
LabelIdentifier[Yield] :
Identifier
It is a Syntax Error if this production has a [Yield] parameter and StringValue of Identifier is "yield"
.
It is a Syntax Error if this phrase is contained in strict mode code and the
StringValue of IdentifierName is: "implements"
, "interface"
,
"let"
, "package"
, "private"
, "protected"
, "public"
,
"static"
, or "yield"
.
It is a Syntax Error if StringValue of IdentifierName is the same String value as the
StringValue of any ReservedWord except for yield
.
NOTE StringValue of IdentifierName normalizes any Unicode escape sequences in IdentifierName hence such escapes cannot be used to write an Identifier whose code point sequence is the same as a ReservedWord.
See also: 13.3.1.2, 13.3.2.1, 13.3.3.1, 13.7.5.2, 14.1.3, 14.2.2, 14.4.2, 14.5.2, 15.2.2.2, 15.2.3.2.
yield
"yield"
.See also: 12.2.1.5, 12.2.10.3, 12.3.1.5, 12.4.3, 12.5.3, 12.6.2, 12.7.2, 12.8.2, 12.9.2, 12.10.2, 12.11.2, 12.12.2, 12.13.2, 12.14.3, 12.15.2.
"eval"
or "arguments"
, return false.yield
IdentifierReference : yield
BindingIdentifier :
yield
LabelIdentifier :
yield
"yield"
.With arguments value and environment.
NOTE undefined is passed for environment to indicate that a PutValue operation should be used to assign the initialization value. This is the case for
var
statements and formal parameter lists of some non-strict functions (See 9.2.12). In those cases a lexical binding is hoisted and preinitialized
prior to evaluation of its initializer.
yield
"yield"
, value,
environment).yield
"yield"
).NOTE 1 The result of evaluating an IdentifierReference is always a value of type Reference.
NOTE 2 In non-strict code, the keyword yield
may be used as an identifier. Evaluating the IdentifierReference production resolves the binding
of yield
as if it was an Identifier. Early Error restriction ensures that such an
evaluation only can occur for non-strict code. See 13.3.1 for the handling of yield
in binding creation contexts.
this
(
Expression[In, ?Yield] )
(
)
(
...
BindingIdentifier[?Yield] )
(
Expression[In, ?Yield] ,
...
BindingIdentifier[?Yield] )
When processing the production
PrimaryExpression[Yield] : CoverParenthesizedExpressionAndArrowParameterList[?Yield]
the interpretation of CoverParenthesizedExpressionAndArrowParameterList is refined using the following grammar:
(
Expression[In, ?Yield] )
(
Expression[In, ?Yield] )
See also: 14.1.8, 14.2.7, 14.4.7, 14.5.6.
See also: 12.2.10.2, 12.3.1.2, 12.4.2, 12.5.2, 12.6.1, 12.7.1, 12.8.1, 12.9.1, 12.10.1, 12.11.1, 12.12.1, 12.13.1, 12.14.2, 12.15.1, 14.1.11, 14.4.9, 14.5.8.
this