This Ecma Standard defines the ECMAScript 2016 Language. It is the seventh edition of the ECMAScript Language Specification. Since publication of the first edition in 1997, ECMAScript has grown to be one of the world's most widely used general purpose programming languages. It is best known as the language embedded in web browsers but has also been widely adopted for server and embedded applications.
ECMAScript is based on several originating technologies, the most well-known being JavaScript (Netscape) and JScript (Microsoft). The language was invented by Brendan Eich at Netscape and first appeared in that company's Navigator 2.0 browser. It has appeared in all subsequent browsers from Netscape and in all browsers from Microsoft starting with Internet Explorer 3.0.
The development of the ECMAScript Language Specification started in November 1996. The first edition of this Ecma Standard was adopted by the Ecma General Assembly of June 1997.
That Ecma Standard was submitted to ISO/IEC JTC 1 for adoption under the fast-track procedure, and approved as international standard ISO/IEC 16262, in April 1998. The Ecma General Assembly of June 1998 approved the second edition of ECMA-262 to keep it fully aligned with ISO/IEC 16262. Changes between the first and the second edition are editorial in nature.
The third edition of the Standard introduced powerful regular expressions, better string handling, new control statements, try/catch exception handling, tighter definition of errors, formatting for numeric output and minor changes in anticipation future language growth. The third edition of the ECMAScript standard was adopted by the Ecma General Assembly of December 1999 and published as ISO/IEC 16262:2002 in June 2002.
After publication of the third edition, ECMAScript achieved massive adoption in conjunction with the World Wide Web where it has become the programming language that is supported by essentially all web browsers. Significant work was done to develop a fourth edition of ECMAScript. However, that work was not completed and not published as the fourth edition of ECMAScript but some of it was incorporated into the development of the sixth edition.
The fifth edition of ECMAScript (published as ECMA-262 5th edition) codified de facto interpretations of the language specification that have become common among browser implementations and added support for new features that had emerged since the publication of the third edition. Such features include accessor properties, reflective creation and inspection of objects, program control of property attributes, additional array manipulation functions, support for the JSON object encoding format, and a strict mode that provides enhanced error checking and program security. The Fifth Edition was adopted by the Ecma General Assembly of December 2009.
The fifth Edition was submitted to ISO/IEC JTC 1 for adoption under the fast-track procedure, and approved as international standard ISO/IEC 16262:2011. Edition 5.1 of the ECMAScript Standard incorporated minor corrections and is the same text as ISO/IEC 16262:2011. The 5.1 Edition was adopted by the Ecma General Assembly of June 2011.
Focused development of the sixth edition started in 2009, as the fifth edition was being prepared for publication. However, this was preceded by significant experimentation and language enhancement design efforts dating to the publication of the third edition in 1999. In a very real sense, the completion of the sixth edition is the culmination of a fifteen year effort. The goals for this addition included providing better support for large applications, library creation, and for use of ECMAScript as a compilation target for other languages. Some of its major enhancements included modules, class declarations, lexical block scoping, iterators and generators, promises for asynchronous programming, destructuring patterns, and proper tail calls. The ECMAScript library of built-ins was expanded to support additional data abstractions including maps, sets, and arrays of binary numeric values as well as additional support for Unicode supplemental characters in strings and regular expressions. The built-ins were also made extensible via subclassing. The sixth edition provides the foundation for regular, incremental language and library enhancements. The sixth edition was adopted by the General Assembly of June 2015.
This ECMAScript specification is the first ECMAScript edition released under Ecma TC39's new yearly release cadence and open development process. A plain-text source document was built from the ECMAScript 2015 source document to serve as the base for further development entirely on GitHub. Over the year of this standard's development, hundreds of pull requests and issues were filed representing thousands of bug fixes, editorial fixes and other improvements. Additionally, numerous software tools were developed to aid in this effort including Ecmarkup, Ecmarkdown, and Grammarkdown. This specification also includes support for a new exponentiation operator and adds a new method to Array.prototype called includes
.
Dozens of individuals representing many organizations have made very significant contributions within Ecma TC39 to the development of this edition and to the prior editions. In addition, a vibrant community has emerged supporting TC39's ECMAScript efforts. This community has reviewed numerous drafts, filed thousands of bug reports, performed implementation experiments, contributed test suites, and educated the world-wide developer community about ECMAScript. Unfortunately, it is impossible to identify and acknowledge every person and organization who has contributed to this effort.
Allen Wirfs-Brock
ECMA-262, 6th Edition Project Editor
Brian Terlson
ECMA-262, 7th Edition Project Editor
This Standard defines the ECMAScript 2016 general purpose programming language.
A conforming implementation of ECMAScript must provide and support all the types, values, objects, properties, functions, and program syntax and semantics described in this specification.
A conforming implementation of ECMAScript must interpret source text input in conformance with the Unicode Standard, Version 8.0.0 or later and ISO/IEC 10646.
A conforming implementation of ECMAScript that provides an application programming interface that supports programs that need to adapt to the linguistic and cultural conventions used by different human languages and countries must implement the interface defined by the most recent edition of ECMA-402 that is compatible with this specification.
A conforming implementation of ECMAScript may provide additional types, values, objects, properties, and functions beyond those described in this specification. In particular, a conforming implementation of ECMAScript may provide properties not described in this specification, and values for those properties, for objects that are described in this specification.
A conforming implementation of ECMAScript may support program and regular expression syntax not described in this specification. In particular, a conforming implementation of ECMAScript may support program syntax that makes use of the “future reserved words” listed in subclause
A conforming implementation of ECMAScript must not implement any extension that is listed as a Forbidden Extension in subclause
The following referenced documents are indispensable for the application of this document. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments) applies.
ISO/IEC 10646:2003: Information Technology – Universal Multiple-Octet Coded Character Set (UCS) plus Amendment 1:2005, Amendment 2:2006, Amendment 3:2008, and Amendment 4:2008, plus additional amendments and corrigenda, or successor
ECMA-402, ECMAScript 2015 Internationalization API Specification.
https://www.ecma-international.org/publications-and-standards/standards/ecma-402/
ECMA-404, The JSON Data Interchange Format.
https://www.ecma-international.org/publications-and-standards/standards/ecma-404/
This section contains a non-normative overview of the ECMAScript language.
ECMAScript is an object-oriented programming language for performing computations and manipulating computational objects within a host environment. ECMAScript as defined here is not intended to be computationally self-sufficient; indeed, there are no provisions in this specification for input of external data or output of computed results. Instead, it is expected that the computational environment of an ECMAScript program will provide not only the objects and other facilities described in this specification but also certain environment-specific objects, whose description and behaviour are beyond the scope of this specification except to indicate that they may provide certain properties that can be accessed and certain functions that can be called from an ECMAScript program.
ECMAScript was originally designed to be used as a scripting language, but has become widely used as a general purpose programming language. A scripting language is a programming language that is used to manipulate, customize, and automate the facilities of an existing system. In such systems, useful functionality is already available through a user interface, and the scripting language is a mechanism for exposing that functionality to program control. In this way, the existing system is said to provide a host environment of objects and facilities, which completes the capabilities of the scripting language. A scripting language is intended for use by both professional and non-professional programmers.
ECMAScript was originally designed to be a Web scripting language, providing a mechanism to enliven Web pages in browsers and to perform server computation as part of a Web-based client-server architecture. ECMAScript is now used to provide core scripting capabilities for a variety of host environments. Therefore the core language is specified in this document apart from any particular host environment.
ECMAScript usage has moved beyond simple scripting and it is now used for the full spectrum of programming tasks in many different environments and scales. As the usage of ECMAScript has expanded, so has the features and facilities it provides. ECMAScript is now a fully featured general propose programming language.
Some of the facilities of ECMAScript are similar to those used in other programming languages; in particular C, Java™, Self, and Scheme as described in:
ISO/IEC 9899:1996, Programming Languages – C.
Gosling, James, Bill Joy and Guy Steele. The Java™ Language Specification. Addison Wesley Publishing Co., 1996.
Ungar, David, and Smith, Randall B. Self: The Power of Simplicity. OOPSLA '87 Conference Proceedings, pp. 227-241, Orlando, FL, October 1987.
IEEE Standard for the Scheme Programming Language. IEEE Std 1178-1990.
A web browser provides an ECMAScript host environment for client-side computation including, for instance, objects that represent windows, menus, pop-ups, dialog boxes, text areas, anchors, frames, history, cookies, and input/output. Further, the host environment provides a means to attach scripting code to events such as change of focus, page and image loading, unloading, error and abort, selection, form submission, and mouse actions. Scripting code appears within the HTML and the displayed page is a combination of user interface elements and fixed and computed text and images. The scripting code is reactive to user interaction and there is no need for a main program.
A web server provides a different host environment for server-side computation including objects representing requests, clients, and files; and mechanisms to lock and share data. By using browser-side and server-side scripting together, it is possible to distribute computation between the client and server while providing a customized user interface for a Web-based application.
Each Web browser and server that supports ECMAScript supplies its own host environment, completing the ECMAScript execution environment.
The following is an informal overview of ECMAScript—not all parts of the language are described. This overview is not part of the standard proper.
ECMAScript is object-based: basic language and host facilities are provided by objects, and an ECMAScript program is a cluster of communicating objects. In ECMAScript, an object is a collection of zero or more properties each with attributes that determine how each property can be used—for example, when the Writable attribute for a property is set to
ECMAScript defines a collection of built-in objects that round out the definition of ECMAScript entities. These built-in objects include the Object
, Function
, Boolean
, Symbol
, and various Error
objects; objects that represent and manipulate numeric values including Math
, Number
, and Date
; the text processing objects String
and RegExp
; objects that are indexed collections of values including Array
and nine different kinds of Typed Arrays whose elements all have a specific numeric data representation; keyed collections including Map
and Set
objects; objects supporting structured data including the JSON
object, ArrayBuffer
, and DataView
; objects supporting control abstractions including generator functions and Promise
objects; and, reflection objects including Proxy
and Reflect
.
ECMAScript also defines a set of built-in operators. ECMAScript operators include various unary operations, multiplicative operators, additive operators, bitwise shift operators, relational operators, equality operators, binary bitwise operators, binary logical operators, assignment operators, and the comma operator.
Large ECMAScript programs are supported by modules which allow a program to be divided into multiple sequences of statements and declarations. Each module explicitly identifies declarations it uses that need to be provided by other modules and which of its declarations are available for use by other modules.
ECMAScript syntax intentionally resembles Java syntax. ECMAScript syntax is relaxed to enable it to serve as an easy-to-use scripting language. For example, a variable is not required to have its type declared nor are types associated with properties, and defined functions are not required to have their declarations appear textually before calls to them.
Even though ECMAScript includes syntax for class definitions, ECMAScript objects are not fundamentally class-based such as those in C++, Smalltalk, or Java. Instead objects may be created in various ways including via a literal notation or via constructors which create objects and then execute code that initializes all or part of them by assigning initial values to their properties. Each constructor is a function that has a property named "prototype"
that is used to implement prototype-based inheritance and shared properties. Objects are created by using constructors in new expressions; for example, new Date(2009,11)
creates a new Date object. Invoking a constructor without using new has consequences that depend on the constructor. For example, Date()
produces a string representation of the current date and time rather than an object.
Every object created by a constructor has an implicit reference (called the object's prototype) to the value of its constructor's "prototype"
property. Furthermore, a prototype may have a non-null implicit reference to its prototype, and so on; this is called the prototype chain. When a reference is made to a property in an object, that reference is to the property of that name in the first object in the prototype chain that contains a property of that name. In other words, first the object mentioned directly is examined for such a property; if that object contains the named property, that is the property to which the reference refers; if that object does not contain the named property, the prototype for that object is examined next; and so on.
In a class-based object-oriented language, in general, state is carried by instances, methods are carried by classes, and inheritance is only of structure and behaviour. In ECMAScript, the state and methods are carried by objects, while structure, behaviour, and state are all inherited.
All objects that do not directly contain a particular property that their prototype contains share that property and its value. Figure 1 illustrates this:
CF is a constructor (and also an object). Five objects have been created by using new
expressions: cf1, cf2, cf3, cf4, and cf5. Each of these objects contains properties named q1
and q2
. The dashed lines represent the implicit prototype relationship; so, for example, cf3's prototype is CFp. The constructor, CF, has two properties itself, named P1
and P2
, which are not visible to CFp, cf1, cf2, cf3, cf4, or cf5. The property named CFP1
in CFp is shared by cf1, cf2, cf3, cf4, and cf5 (but not by CF), as are any properties found in CFp's implicit prototype chain that are not named q1
, q2
, or CFP1
. Notice that there is no implicit prototype link between CF and CFp.
Unlike most class-based object languages, properties can be added to objects dynamically by assigning values to them. That is, constructors are not required to name or assign values to all or any of the constructed object's properties. In the above diagram, one could add a new shared property for cf1, cf2, cf3, cf4, and cf5 by assigning a new value to the property in CFp.
Although ECMAScript objects are not inherently class-based, it is often convenient to define class-like abstractions based upon a common pattern of constructor functions, prototype objects, and methods. The ECMAScript built-in objects themselves follow such a class-like pattern. Beginning with ECMAScript 2015, the ECMAScript language includes syntactic class definitions that permit programmers to concisely define objects that conform to the same class-like abstraction pattern used by the built-in objects.
The ECMAScript Language recognizes the possibility that some users of the language may wish to restrict their usage of some features available in the language. They might do so in the interests of security, to avoid what they consider to be error-prone features, to get enhanced error checking, or for other reasons of their choosing. In support of this possibility, ECMAScript defines a strict variant of the language. The strict variant of the language excludes some specific syntactic and semantic features of the regular ECMAScript language and modifies the detailed semantics of some features. The strict variant also specifies additional error conditions that must be reported by throwing error exceptions in situations that are not specified as errors by the non-strict form of the language.
The strict variant of ECMAScript is commonly referred to as the strict mode of the language. Strict mode selection and use of the strict mode syntax and semantics of ECMAScript is explicitly made at the level of individual ECMAScript source text units. Because strict mode is selected at the level of a syntactic source text unit, strict mode only imposes restrictions that have local effect within such a source text unit. Strict mode does not restrict or modify any aspect of the ECMAScript semantics that must operate consistently across multiple source text units. A complete ECMAScript program may be composed of both strict mode and non-strict mode ECMAScript source text units. In this case, strict mode only applies when actually executing code that is defined within a strict mode source text unit.
In order to conform to this specification, an ECMAScript implementation must implement both the full unrestricted ECMAScript language and the strict variant of the ECMAScript language as defined by this specification. In addition, an implementation must support the combination of unrestricted and strict mode source text units into a single composite program.
For the purposes of this document, the following terms and definitions apply.
set of data values as defined in clause
member of one of the types Undefined, Null, Boolean, Number, Symbol, or String as defined in clause
A primitive value is a datum that is represented directly at the lowest level of the language implementation.
member of the type Object
An object is a collection of properties and has a single prototype object. The prototype may be the null value.
function object that creates and initializes objects
The value of a constructor's prototype
property is a prototype object that is used to implement inheritance and shared properties.
object that provides shared properties for other objects
When a constructor creates an object, that object implicitly references the constructor's prototype
property for the purpose of resolving property references. The constructor's prototype
property can be referenced by the program expression constructor.prototype
, and properties added to an object's prototype are shared, through inheritance, by all objects sharing the prototype. Alternatively, a new object may be created with an explicitly specified prototype by using the Object.create
built-in function.
object that has the default behaviour for the essential internal methods that must be supported by all objects
object that does not have the default behaviour for one or more of the essential internal methods
Any object that is not an ordinary object is an exotic object.
object whose semantics are defined by this specification
object specified and supplied by an ECMAScript implementation
Standard built-in objects are defined in this specification. An ECMAScript implementation may specify and supply additional kinds of built-in objects. A built-in constructor is a built-in object that is also a constructor.
primitive value used when a variable has not been assigned a value
type whose sole value is the
primitive value that represents the intentional absence of any object value
type whose sole value is the
member of the Boolean type
There are only two Boolean values,
type consisting of the primitive values
member of the Object type that is an instance of the standard built-in Boolean
constructor
A Boolean object is created by using the Boolean
constructor in a new
expression, supplying a Boolean value as an argument. The resulting object has an internal slot whose value is the Boolean value. A Boolean object can be coerced to a Boolean value.
primitive value that is a finite ordered sequence of zero or more 16-bit unsigned integer
A String value is a member of the String type. Each integer value in the sequence usually represents a single 16-bit unit of UTF-16 text. However, ECMAScript does not place any restrictions or requirements on the values except that they must be 16-bit unsigned integers.
set of all possible String values
member of the Object type that is an instance of the standard built-in String
constructor
A String object is created by using the String
constructor in a new
expression, supplying a String value as an argument. The resulting object has an internal slot whose value is the String value. A String object can be coerced to a String value by calling the String
constructor as a function (
primitive value corresponding to a double-precision 64-bit binary format IEEE 754-2008 value
A Number value is a member of the Number type and is a direct representation of a number.
set of all possible Number values including the special “Not-a-Number” (NaN) value, positive infinity, and negative infinity
member of the Object type that is an instance of the standard built-in Number
constructor
A Number object is created by using the Number
constructor in a new
expression, supplying a number value as an argument. The resulting object has an internal slot whose value is the number value. A Number object can be coerced to a number value by calling the Number
constructor as a function (
number value that is the positive infinite number value
number value that is an IEEE 754-2008 “Not-a-Number” value
primitive value that represents a unique, non-String Object property key
set of all possible Symbol values
member of the Object type that is an instance of the standard built-in Symbol
constructor
member of the Object type that may be invoked as a subroutine
In addition to its properties, a function contains executable code and state that determine how it behaves when invoked. A function's code may or may not be written in ECMAScript.
built-in object that is a function
Examples of built-in functions include parseInt
and Math.exp
. An implementation may provide implementation-dependent built-in functions that are not described in this specification.
part of an object that associates a key (either a String value or a Symbol value) and a value
Depending upon the form of the property the value may be represented either directly as a data value (a primitive value, an object, or a function object) or indirectly by a pair of accessor functions.
function that is the value of a property
When a function is called as a method of an object, the object is passed to the function as its
method that is a built-in function
Standard built-in methods are defined in this specification, and an ECMAScript implementation may specify and provide other additional built-in methods.
internal value that defines some characteristic of a property
property that is directly contained by its object
property of an object that is not an own property but is a property (either own or inherited) of the object's prototype
The remainder of this specification is organized as follows:
Clause 5 defines the notational conventions used throughout the specification.
Clauses 6-9 define the execution environment within which ECMAScript programs operate.
Clauses 10-16 define the actual ECMAScript programming language including its syntactic encoding and the execution semantics of all language features.
Clauses 17-26 define the ECMAScript standard library. It includes the definitions of all of the standard objects that are available for use by ECMAScript programs as they execute.
A context-free grammar consists of a number of productions. Each production has an abstract symbol called a nonterminal as its left-hand side, and a sequence of zero or more nonterminal and terminal symbols as its right-hand side. For each grammar, the terminal symbols are drawn from a specified alphabet.
A chain production is a production that has exactly one nonterminal symbol on its right-hand side along with zero or more terminal symbols.
Starting from a sentence consisting of a single distinguished nonterminal, called the goal symbol, a given context-free grammar specifies a language, namely, the (perhaps infinite) set of possible sequences of terminal symbols that can result from repeatedly replacing any nonterminal in the sequence with a right-hand side of a production for which the nonterminal is the left-hand side.
A lexical grammar for ECMAScript is given in clause
Input elements other than white space and comments form the terminal symbols for the syntactic grammar for ECMAScript and are called ECMAScript tokens. These tokens are the reserved words, identifiers, literals, and punctuators of the ECMAScript language. Moreover, line terminators, although not considered to be tokens, also become part of the stream of input elements and guide the process of automatic semicolon insertion (/*
…*/
regardless of whether it spans more than one line) is likewise simply discarded if it contains no line terminator; but if a
A RegExp grammar for ECMAScript is given in
Productions of the lexical and RegExp grammars are distinguished by having two colons “::” as separating punctuation. The lexical and RegExp grammars share some productions.
Another grammar is used for translating Strings into numeric values. This grammar is similar to the part of the lexical grammar having to do with numeric literals and has as its terminal symbols
Productions of the numeric string grammar are distinguished by having three colons “:::” as punctuation.
The syntactic grammar for ECMAScript is given in clauses 11, 12, 13, 14, and 15. This grammar has ECMAScript tokens defined by the lexical grammar as its terminal symbols (
When a stream of code points is to be parsed as an ECMAScript
Productions of the syntactic grammar are distinguished by having just one colon “:” as punctuation.
The syntactic grammar as presented in clauses 12, 13, 14 and 15 is not a complete account of which token sequences are accepted as a correct ECMAScript
In certain cases in order to avoid ambiguities the syntactic grammar uses generalized productions that permit token sequences that do not form a valid ECMAScript
Terminal symbols of the lexical, RegExp, and numeric string grammars are shown in fixed width
font, both in the productions of the grammars and throughout this specification whenever the text directly refers to such a terminal symbol. These are to appear in a script exactly as written. All terminal symbol code points specified in this way are to be understood as the appropriate Unicode code points from the Basic Latin range, as opposed to any similar-looking code points from other Unicode ranges.
Nonterminal symbols are shown in italic type. The definition of a nonterminal (also called a “production”) is introduced by the name of the nonterminal being defined followed by one or more colons. (The number of colons indicates to which grammar the production belongs.) One or more alternative right-hand sides for the nonterminal then follow on succeeding lines. For example, the syntactic definition:
states that the nonterminal while
, followed by a left parenthesis token, followed by an
states that an
The subscripted suffix “opt”, which may appear after a terminal or nonterminal, indicates an optional symbol. The alternative containing the optional symbol actually specifies two right-hand sides, one that omits the optional element and one that includes it. This means that:
is a convenient abbreviation for:
and that:
is a convenient abbreviation for:
which in turn is an abbreviation for:
so, in this example, the nonterminal
A production may be parameterized by a subscripted annotation of the form “[parameters]”, which may appear as a suffix to the nonterminal symbol defined by the production. “parameters” may be either a single name or a comma separated list of names. A parameterized production is shorthand for a set of productions defining all combinations of the parameter names, preceded by an underscore, appended to the parameterized nonterminal symbol. This means that:
is a convenient abbreviation for:
and that:
is an abbreviation for:
Multiple parameters produce a combinatory number of productions, not all of which are necessarily referenced in a complete grammar.
References to nonterminals on the right-hand side of a production can also be parameterized. For example:
is equivalent to saying:
A nonterminal reference may have both a parameter list and an “opt” suffix. For example:
is an abbreviation for:
Prefixing a parameter name with “?” on a right-hand side nonterminal reference makes that parameter value dependent upon the occurrence of the parameter name on the reference to the current production's left-hand side symbol. For example:
is an abbreviation for:
If a right-hand side alternative is prefixed with “[+parameter]” that alternative is only available if the named parameter was used in referencing the production's nonterminal symbol. If a right-hand side alternative is prefixed with “[~parameter]” that alternative is only available if the named parameter was not used in referencing the production's nonterminal symbol. This means that:
is an abbreviation for:
and that
is an abbreviation for:
When the words “one of” follow the colon(s) in a grammar definition, they signify that each of the terminal symbols on the following line or lines is an alternative definition. For example, the lexical grammar for ECMAScript contains the production:
which is merely a convenient abbreviation for:
If the phrase “[empty]” appears as the right-hand side of a production, it indicates that the production's right-hand side contains no terminals or nonterminals.
If the phrase “[lookahead ∉ set]” appears in the right-hand side of a production, it indicates that the production may not be used if the immediately following input token sequence is a member of the given set. The set can be written as a comma separated list of one or two element terminal sequences enclosed in curly brackets. For convenience, the set can also be written as a nonterminal, in which case it represents the set of all terminals to which that nonterminal could expand. If the set consists of a single terminal the phrase “[lookahead ≠ terminal]” may be used.
For example, given the definitions
the definition
matches either the letter n
followed by one or more decimal digits the first of which is even, or a decimal digit not followed by another decimal digit.
If the phrase “[no
indicates that the production may not be used if a throw
token and the
Unless the presence of a
When an alternative in a production of the lexical grammar or the numeric string grammar appears to be a multi-code point token, it represents the sequence of code points that would make up such a token.
The right-hand side of a production may specify that certain expansions are not permitted by using the phrase “but not” and then indicating the expansions to be excluded. For example, the production:
means that the nonterminal
Finally, a few nonterminal symbols are described by a descriptive phrase in sans-serif type in cases where it would be impractical to list all the alternatives:
The specification often uses a numbered list to specify steps in an algorithm. These algorithms are used to precisely specify the required semantics of ECMAScript language constructs. The algorithms are not intended to imply the use of any specific implementation technique. In practice, there may be more efficient algorithms available to implement a given feature.
Algorithms may be explicitly parameterized, in which case the names and usage of the parameters must be provided as part of the algorithm's definition. In order to facilitate their use in multiple parts of this specification, some algorithms, called abstract operations, are named and written in parameterized functional form so that they may be referenced by name from within other algorithms. Abstract operations are typically referenced using a functional application style such as operationName(arg1, arg2). Some abstract operations are treated as polymorphically dispatched methods of class-like specification abstractions. Such method-like abstract operations are typically referenced using a method application style such as someValue.operationName(arg1, arg2).
Calls to abstract operations return ?
indicate that
The prefix !
is used to indicate that an abstract operation will never return an
Algorithms may be associated with productions of one of the ECMAScript grammars. A production that has multiple alternative definitions will typically have a distinct algorithm for each alternative. When an algorithm is associated with a grammar production, it may reference the terminal and nonterminal symbols of the production alternative as if they were parameters of the algorithm. When used in this manner, nonterminal symbols refer to the actual alternative definition that is matched when parsing the source text.
When an algorithm is associated with a production alternative, the alternative is typically shown without any “[ ]” grammar annotations. Such annotations should only affect the syntactic recognition of the alternative and have no effect on the associated semantics for the alternative.
Unless explicitly specified otherwise, all chain productions have an implicit definition for every algorithm that might be applied to that production's left-hand side nonterminal. The implicit definition simply reapplies the same algorithm name with the same parameters, if any, to the
but there is no corresponding Evaluation algorithm that is explicitly specified for that production. If in some algorithm there is a statement of the form: “Return the result of evaluating
Runtime Semantics: Evaluation
For clarity of expression, algorithm steps may be subdivided into sequential substeps. Substeps are indented and may themselves be further divided into indented substeps. Outline numbering conventions are used to identify substeps with the first level of substeps labelled with lower case alphabetic characters and the second level of substeps labelled with lower case roman numerals. If more than three levels are required these rules repeat with the fourth level using numeric labels. For example:
A step or substep may be written as an “if” predicate that conditions its substeps. In this case, the substeps are only applied if the predicate is true. If a step or substep begins with the word “else”, it is a predicate that is the negation of the preceding “if” predicate step at the same level.
A step may specify the iterative application of its substeps.
A step that begins with “Assert:” asserts an invariant condition of its algorithm. Such assertions are used to make explicit algorithmic invariants that would otherwise be implicit. Such assertions add no additional semantic requirements and hence need not be checked by an implementation. They are used simply to clarify algorithms.
Mathematical operations such as addition, subtraction, negation, multiplication, division, and the mathematical functions defined later in this clause should always be understood as computing exact mathematical results on mathematical real numbers, which unless otherwise noted do not include infinities and do not include a negative zero that is distinguished from positive zero. Algorithms in this standard that model floating-point arithmetic include explicit steps, where necessary, to handle infinities and signed zero and to perform rounding. If a mathematical operation or function is applied to a floating-point number, it should be understood as being applied to the exact mathematical value represented by that floating-point number; such a floating-point number must be finite, and if it is
The mathematical function
The mathematical function
The notation “
The mathematical function
Context-free grammars are not sufficiently powerful to express all the rules that define whether a stream of input elements form a valid ECMAScript
Static Semantic Rules have names and typically are defined using an algorithm. Named Static Semantic Rules are associated with grammar productions and a production that has multiple alternative definitions will typically have for each alternative a distinct algorithm for each applicable named static semantic rule.
Unless otherwise specified every grammar production alternative in this specification implicitly has a definition for a static semantic rule named Contains which takes an argument named symbol whose value is a terminal or nonterminal of the grammar that includes the associated production. The default definition of Contains is:
The above definition is explicitly over-ridden for specific productions.
A special kind of static semantic rule is an Early Error Rule.
Algorithms within this specification manipulate values each of which has an associated type. The possible value types are exactly those defined in this clause. Types are further subclassified into ECMAScript language types and specification types.
Within this specification, the notation “Type(x)” is used as shorthand for “the type of x” where “type” refers to the ECMAScript language and specification types defined in this clause. When the term “empty” is used as if it was naming a value, it is equivalent to saying “no value of any type”.
An ECMAScript language type corresponds to values that are directly manipulated by an ECMAScript programmer using the ECMAScript language. The ECMAScript language types are Undefined, Null, Boolean, String, Symbol, Number, and Object. An ECMAScript language value is a value that is characterized by an ECMAScript language type.
The Undefined type has exactly one value, called
The Null type has exactly one value, called
The Boolean type represents a logical entity having two values, called
The String type is the set of all ordered sequences of zero or more 16-bit unsigned integer values (“elements”) up to a maximum length of 253-1 elements. The String type is generally used to represent textual data in a running ECMAScript program, in which case each element in the String is treated as a UTF-16 code unit value. Each element is regarded as occupying a position within the sequence. These positions are indexed with nonnegative integers. The first element (if any) is at index 0, the next element (if any) at index 1, and so on. The length of a String is the number of elements (i.e., 16-bit values) within it. The empty String has length zero and therefore contains no elements.
Where ECMAScript operations interpret String values, each element is interpreted as a single UTF-16 code unit. However, ECMAScript does not place any restrictions or requirements on the sequence of code units in a String value, so they may be ill-formed when interpreted as UTF-16 code unit sequences. Operations that do not interpret String contents treat them as sequences of undifferentiated 16-bit unsigned integers. The function String.prototype.normalize
(see String.prototype.localeCompare
(see
The rationale behind this design was to keep the implementation of Strings as simple and high-performing as possible. If ECMAScript source text is in Normalized Form C, string literals are guaranteed to also be normalized, as long as they do not contain any Unicode escape sequences.
Some operations interpret String contents as UTF-16 encoded Unicode code points. In that case the interpretation is:
The Symbol type is the set of all non-String values that may be used as the key of an Object property (
Each possible Symbol value is unique and immutable.
Each Symbol value immutably holds an associated value called [[Description]] that is either
Well-known symbols are built-in Symbol values that are explicitly referenced by algorithms of this specification. They are typically used as the keys of properties whose values serve as extension points of a specification algorithm. Unless otherwise specified, well-known symbols values are shared by all realms (
Within this specification a well-known symbol is referred to by using a notation of the form @@name, where “name” is one of the values listed in
Specification Name | [[Description]] | Value and Purpose |
---|---|---|
@@hasInstance |
"Symbol.hasInstance"
|
A method that determines if a constructor object recognizes an object as one of the constructor's instances. Called by the semantics of the instanceof operator.
|
@@isConcatSpreadable |
"Symbol.isConcatSpreadable"
|
A Boolean valued property that if true indicates that an object should be flattened to its array elements by Array.prototype.concat .
|
@@iterator |
"Symbol.iterator"
|
A method that returns the default Iterator for an object. Called by the semantics of the for-of statement. |
@@match |
"Symbol.match"
|
A regular expression method that matches the regular expression against a string. Called by the String.prototype.match method.
|
@@replace |
"Symbol.replace"
|
A regular expression method that replaces matched substrings of a string. Called by the String.prototype.replace method.
|
@@search |
"Symbol.search"
|
A regular expression method that returns the index within a string that matches the regular expression. Called by the String.prototype.search method.
|
@@species |
"Symbol.species"
|
A function valued property that is the constructor function that is used to create derived objects. |
@@split |
"Symbol.split"
|
A regular expression method that splits a string at the indices that match the regular expression. Called by the String.prototype.split method.
|
@@toPrimitive |
"Symbol.toPrimitive"
|
A method that converts an object to a corresponding primitive value. Called by the |
@@toStringTag |
"Symbol.toStringTag"
|
A String valued property that is used in the creation of the default string description of an object. Accessed by the built-in method Object.prototype.toString .
|
@@unscopables |
"Symbol.unscopables"
|
An object valued property whose own and inherited property names are property names that are excluded from the with environment bindings of the associated object.
|
The Number type has exactly 18437736874454810627 (that is, NaN
.) In some implementations, external code might be able to detect a difference between various Not-a-Number values, but such behaviour is implementation-dependent; to ECMAScript code, all
The bit pattern that might be observed in an ArrayBuffer (see
There are two other special values, called +Infinity
(or simply Infinity
) and -Infinity
.)
The other 18437736874454810624 (that is,
Note that there is both a +0
(or simply 0
) and -0
.)
The 18437736874454810622 (that is,
18428729675200069632 (that is,
where s is +1 or -1, m is a positive integer less than 253 but not less than 252, and e is an integer ranging from -1074 to 971, inclusive.
The remaining 9007199254740990 (that is,
where s is +1 or -1, m is a positive integer less than 252, and e is -1074.
Note that all the positive and negative integers whose magnitude is no greater than 253 are representable in the Number type (indeed, the integer 0 has two representations,
A finite number has an odd significand if it is nonzero and the integer m used to express it (in one of the two forms shown above) is odd. Otherwise, it has an even significand.
In this specification, the phrase “the Number value for x” where x represents an exact nonzero real mathematical quantity (which might even be an irrational number such as π) means a Number value chosen in the following manner. Consider the set of all finite values of the Number type, with
Some ECMAScript operators deal only with integers in specific ranges such as
An Object is logically a collection of properties. Each property is either a data property, or an accessor property:
Properties are identified using key values. A property key value is either an ECMAScript String value or a Symbol value. All String and Symbol values, including the empty string, are valid as property keys. A property name is a property key that is a String value.
An integer index is a String-valued property key that is a canonical numeric String (see
Property keys are used to access properties and their values. There are two kinds of access for properties: get and set, corresponding to value retrieval and assignment, respectively. The properties accessible via get and set access includes both own properties that are a direct part of an object and inherited properties which are provided by another associated object via a property inheritance relationship. Inherited properties may be either own or inherited properties of the associated object. Each own property of an object must each have a key value that is distinct from the key values of the other own properties of that object.
All objects are logically collections of properties, but there are multiple forms of objects that differ in their semantics for accessing and manipulating their properties. Ordinary objects are the most common form of objects and have the default object semantics. An exotic object is any form of object whose property semantics differ in any way from the default semantics.
Attributes are used in this specification to define and explain the state of Object properties. A data property associates a key value with the attributes listed in
Attribute Name | Value Domain | Description |
---|---|---|
[[Value]] |
Any |
The value retrieved by a get access of the property. |
[[Writable]] | Boolean |
If |
[[Enumerable]] | Boolean |
If |
[[Configurable]] | Boolean |
If |
An accessor property associates a key value with the attributes listed in
Attribute Name | Value Domain | Description |
---|---|---|
[[Get]] | Object | Undefined |
If the value is an Object it must be a function object. The function's [[Call]] internal method ( |
[[Set]] | Object | Undefined |
If the value is an Object it must be a function object. The function's [[Call]] internal method ( |
[[Enumerable]] | Boolean |
If |
[[Configurable]] | Boolean |
If |
If the initial values of a property's attributes are not explicitly specified by this specification, the default value defined in
Attribute Name | Default Value |
---|---|
[[Value]] |
|
[[Get]] |
|
[[Set]] |
|
[[Writable]] |
|
[[Enumerable]] |
|
[[Configurable]] |
|
The actual semantics of objects, in ECMAScript, are specified via algorithms called internal methods. Each object in an ECMAScript engine is associated with a set of internal methods that defines its runtime behaviour. These internal methods are not part of the ECMAScript language. They are defined by this specification purely for expository purposes. However, each object within an implementation of ECMAScript must behave as specified by the internal methods associated with it. The exact manner in which this is accomplished is determined by the implementation.
Internal method names are polymorphic. This means that different object values may perform different algorithms when a common internal method name is invoked upon them. That actual object upon which an internal method is invoked is the “target” of the invocation. If, at runtime, the implementation of an algorithm attempts to use an internal method of an object that the object does not support, a
Internal slots correspond to internal state that is associated with objects and used by various ECMAScript specification algorithms. Internal slots are not object properties and they are not inherited. Depending upon the specific internal slot specification, such state may consist of values of any
Internal methods and internal slots are identified within this specification using names enclosed in double square brackets [[ ]].
The “Signature” column of
Internal Method | Signature | Description |
---|---|---|
[[GetPrototypeOf]] | () → Object | Null |
Determine the object that provides inherited properties for this object. A |
[[SetPrototypeOf]] | (Object | Null) → Boolean |
Associate this object with another object that provides inherited properties. Passing |
[[IsExtensible]] | ( ) → Boolean | Determine whether it is permitted to add additional properties to this object. |
[[PreventExtensions]] | ( ) → Boolean |
Control whether new properties may be added to this object. Returns |
[[GetOwnProperty]] |
(propertyKey) → Undefined | |
Return a |
[[HasProperty]] | (propertyKey) → Boolean | Return a Boolean value indicating whether this object already has either an own or inherited property whose key is propertyKey. |
[[Get]] | (propertyKey, Receiver) → any |
Return the value of the property whose key is propertyKey from this object. If any ECMAScript code must be executed to retrieve the property value, Receiver is used as the |
[[Set]] | (propertyKey, value, Receiver) → Boolean |
Set the value of the property whose key is propertyKey to value. If any ECMAScript code must be executed to set the property value, Receiver is used as the |
[[Delete]] | (propertyKey) → Boolean |
Remove the own property whose key is propertyKey from this object. Return |
[[DefineOwnProperty]] | (propertyKey, PropertyDescriptor) → Boolean |
Create or alter the own property, whose key is propertyKey, to have the state described by PropertyDescriptor. Return |
[[OwnPropertyKeys]] |
()→ |
Return a |
Internal Method | Signature | Description |
---|---|---|
[[Call]] |
(any, a |
Executes code associated with this object. Invoked via a function call expression. The arguments to the internal method are a |
[[Construct]] |
(a |
Creates an object. Invoked via the new or super operators. The first argument to the internal method is a list containing the arguments of the operator. The second argument is the object to which the new operator was initially applied. Objects that implement this internal method are called constructors. A function object is not necessarily a constructor and such non-constructor function objects do not have a [[Construct]] internal method.
|
The semantics of the essential internal methods for ordinary objects and standard exotic objects are specified in clause
The Internal Methods of Objects of an ECMAScript engine must conform to the list of invariants specified below. Ordinary ECMAScript Objects as well as all standard exotic objects in this specification maintain these invariants. ECMAScript Proxy objects maintain these invariants by means of runtime checks on the result of traps invoked on the [[ProxyHandler]] object.
Any implementation provided exotic objects must also maintain these invariants for those objects. Violation of these invariants may cause ECMAScript code to have unpredictable behaviour and create security issues. However, violation of these invariants must never compromise the memory safety of an implementation.
An implementation must not allow these invariants to be circumvented in any manner such as by providing alternative interfaces that implement the functionality of the essential internal methods without enforcing their invariants.
An object's prototype chain should have finite length (that is, starting from any object, recursively applying the [[GetPrototypeOf]] internal method to its result should eventually lead to the value null). However, this requirement is not enforceable as an object level invariant if the prototype chain includes any exotic objects that do not use the ordinary object definition of [[GetPrototypeOf]]. Such a circular prototype chain may result in infinite loops when accessing object properties.
As a consequence of the third invariant, if a property is described as a data property and it may return different values over time, then either or both of the Desc.[[Writable]] and Desc.[[Configurable]] attributes must be true even if no mechanism to change the value is exposed via the other internal methods.
[[DefineOwnProperty]] must return false if P has previously been observed as a non-configurable own property of the target, unless either:
Well-known intrinsics are built-in objects that are explicitly referenced by the algorithms of this specification and which usually have
Within this specification a reference such as %name% means the intrinsic object, associated with the current
Intrinsic Name | Global Name | ECMAScript Language Association |
---|---|---|
|
Array
|
The Array constructor ( |
|
ArrayBuffer
|
The ArrayBuffer constructor ( |
|
ArrayBuffer.prototype
|
The initial value of the prototype data property of |
|
The prototype of Array iterator objects ( |
|
|
Array.prototype
|
The initial value of the prototype data property of |
|
Array.prototype.values
|
The initial value of the values data property of |
|